# US 10,504,327 B2 · Real-time supplemental gaming system

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- Number: US 10,504,327 B2
- Document ID: US10504327B2
- Status: Granted
- Kind: B2
- Application number: 15/836,251
- Filed: 2017-12-08
- Published: 2019-01-31
- Granted: 2019-12-10
- Earliest claimed: 2016-12-12
- Applicants: Kevin Royer
- Inventors: Kevin Royer
- Web page: https://patentgrep.com/patent/US10504327B2

## CPC

- G07F 17/3258: {Cumulative reward schemes, e.g. jackpots}
- A63F 13/65: automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F 13/828: Managing virtual sport teams
- G07F 17/3288: {Betting, e.g. on live events, bookmaking}
- A63F 13/46: Computing the game score
- A63F 13/58: by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

A gaming system to be played in real-time to supplement an actual sports game in which participants may strategize to predict the outcome and type of events that unfold in the actual sports game. Each participant is allotted a number of cards or selections which can be used at various times throughout the game to make such predictions. The real-time supplemental gaming system may be played over a variety of media; including, without limitation, board games, phone applications, web applications, and local network devices. Accordingly, a real-time supplemental gaming system is provided to award participants based on strategy rather than chance.

## Claims

### Claim 1

A real time football gaming system, comprising: a live football game broadcast; at least one or more players; a player chosen team, player chosen action cards, each action card including offensive or defensive calls or options; player chosen locks from a menu, each lock predicting certain offensive or defensive outcomes during game play, where each of said action cards and locks can be played in any order during the course of game play;
wherein said action cards are selected in advance by each player prior to the start of a live football game broadcast for play during said live football game broadcast to predict the outcome of a specific play; and
wherein said locks are selected in advance by each player prior to the start of a live football game broadcast for play during said live football game broadcast to predict the outcome of a specific play.

### Claim 2 (depends on 1)

The game of claim 1, wherein the highest-scoring player managing said player chosen team is required to faceoff against the highest-scoring participant managing the opposing player chosen team throughout the second half of said live football game.

### Claim 3 (depends on 1)

The game of claim 1, wherein said action cards only includes the offensive plays and the defensive outcomes.

### Claim 4 (depends on 1)

The game of claim 1, wherein said lock only includes the offensive plays and the defensive outcomes.

### Claim 5 (depends on 1)

The game of claim 1, wherein players introduce hot-zone scoring offensive predictions during a live football game broadcast at pre-determined yard lines.

### Claim 6 (depends on 1)

The game of claim 1, wherein players introduce hot-zone scoring-defensive predictions during a live football game broadcast at pre-determined yard lines.

### Claim 7 (depends on 1)

The game of claim 1, wherein players optionally
choose to manage a particular team during a live football game broadcast, and therefore all players' action cards and lock selections must be played for such team management.

### Claim 8 (depends on 1)

The game of claim 1, wherein players optionally choose to manage a particular team during said live football game broadcast, and therefore all players' action cards and lock selections must be played for such team management, and at half-time during a live football game broadcast the managed teams will change based on point scoring.

### Claim 9

An online gaming system for playing real time football strategy game, the system comprising:
a. a server with a processor;
b. a network in communication with the server;
c. at least one client device with at least one user interface in communication with the network, wherein the at least one client device has an input device, a display device, and a monetary acceptance feature; and
d. a database in communication with the processor, the database comprising:
i. an electronic deck of action cards comprising offensive play cards and defensive play cards chosen by the player for use during game lay;
ii. an electronic deck of lock selections comprising offensive play cards and defensive play cards that are chosen by the player for use during game play game play;
iii. Computer instructions for instructing the processor to designate a football offense player and a football defense player;
iv. Computer instructions for instructing the processor to permit defensive or offensive lock selections selection immediately before the start of a real time football game;
v. Computer instructions for instructing the processor to permit defensive or offensive card playing immediately before the commencement of a down of a real time football game;
vi. Computer instructions for instructing the processor to electronically play said lock selections selected by a player at pre-determined downs of said real time football game; and
vii. Computer instructions for instructing the processor to determine a game outcome and winner based on the action and lock selections played during game and actual results of said real time football game.

### Claim 10 (depends on 9)

The online gaming system of claim 9, wherein the highest-scoring player managing said player chosen team is required to faceoff against the highest-scoring participant managing the opposing player chosen team throughout the second half of said live football game.
