# US 10,504,326 B2 · Systems and methods for casino level player account management

> Agents: this data is available as JSON from the patentgrep API and MCP server — see https://patentgrep.com/llms.txt

- Number: US 10,504,326 B2
- Document ID: US10504326B2
- Status: Granted
- Kind: B2
- Application number: 16/113,299
- Filed: 2018-08-27
- Published: 2018-12-27
- Granted: 2019-12-10
- Earliest claimed: 2012-09-28
- Assignees: Sightline Interactive LLC
- Applicants: Sightline Interactive LLC
- Inventors: Kirk E. Sanford; Thomas M. Sears; Omer Sattar
- Web page: https://patentgrep.com/patent/US10504326B2

## CPC

- G07F 17/3251: {involving media of variable value, e.g. programmable cards, programmable tokens}
- G06Q 20/227: {characterised in that multiple accounts are available, e.g. to the payer}
- G06Q 20/349: {Rechargeable cards}
- G06Q 20/387: {Payment using discounts or coupons (relating to marketing G06Q30/02)}
- G06Q 30/0226: Incentive systems for frequent usage, e.g. frequent flyer miles programs or point systems
- G06Q 50/34: Betting or bookmaking, e.g. Internet betting
- G07F 17/3227: {Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters}
- G07F 17/3237: {about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players}
- G07F 17/3239: {Tracking of individual players}
- G07F 17/3241: {Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance (computer security G06F21/00)}
- G07F 17/3244: {Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes}
- G07F 17/3255: {Incentive, loyalty and/or promotion schemes, e.g. comps, gaming associated with a purchase, gaming funded by advertisements}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})
- G06Q: INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR

## Abstract

Systems and methods are disclosed for managing a casino level player account associated with a gaming environment. The casino level player account is associated with a player identifier with a financial account. The financial account can holds funds that are accessible through the player's use of a payment vehicle. Funds held within the casino level player account can be used for wagering.

## Claims

### Claim 1

A computer-based method of transferring funds between a stored value account and a casino level player account, the method comprising:
receiving, by a transaction facilitator, from a gaming computing system affiliated with a gaming environment, a player identifier of a player, wherein the player identifier is associated with a casino level player account having an account balance, wherein the player identifier is a casino-issued unique identifier of the player that is tied to a loyalty program of the gaming environment;
based at least partially on the player identifier, identifying, by the transaction facilitator, a stored value account, wherein the stored value account is associated with a stored value payment vehicle issued to the player, and wherein an account balance of the stored value account is maintained by an issuer processor computing system; and
communicating, by the transaction facilitator, with the issuer processor computing system to decrease the account balance of the stored value account; and
communicating, by the transaction facilitator, with the gaming computing system to increase the account balance of the casino level account associated with the player identifier.

### Claim 2 (depends on 1)

The computer-based method of claim 1, further comprising:
receiving, by the transaction facilitator, a request from the gaming computing system to transfer a first amount of funds from the stored value account to the casino level player account;
initiating, by the transaction facilitator a transaction with the issuer processor computing system to decrease the account balance of the stored value account; and
responding to the gaming computing system with an approval of the request.

### Claim 3 (depends on 1)

The computer-based method of claim 1, the method further comprising:
subsequent to increasing the balance of the casino level player account, increasing the balance of a first wagering account and decreasing the balance of the casino level player account.

### Claim 4 (depends on 3)

The computer-based method of claim 3, further comprising
subsequent to increasing the balance of the first wagering account, decreasing the balance of the first wagering account and increasing the balance of the casino level player account.

### Claim 5 (depends on 4)

The computer-based method of claim 4, the method further comprising:
subsequent to increasing the balance of the casino level player account, decreasing the balance of the casino level player account and increasing the balance of a second wagering account.

### Claim 6 (depends on 1)

The computer-based method of claim 1, wherein the casino level player account is associated with a plurality of wagering accounts.

### Claim 7 (depends on 1)

The computer-based method of claim 1, wherein decreasing the value of the stored value account and increasing the value of the casino level player account occurs in substantially real-time.

### Claim 8 (depends on 1)

The computer-based method of claim 1, further comprising:
subsequent to receiving the player identifier, sending, by the transaction facilitator to the gaming computing system an indication of the account balance of the stored value account.

### Claim 9

A computer-based method of funding an account associated with a player, comprising:
receiving, by a transaction facilitator computing system, from a gaming computing system affiliated with a gaming environment, a player identifier of a player, wherein the player identifier is associated with a casino level player account having an account balance, wherein funds in the casino level player account are transferable to any of a plurality of associated wagering accounts; wherein the player identifier is a casino-issued unique identifier of the player that is tied to a loyalty program of the gaming environment, and wherein the transaction facilitator computing system comprises a processor and a memory unit;
receiving, by the transaction facilitator computing system, a load request, wherein the load request is initiated by the player associated with the player identifier and comprises a request to load player funds to a stored value account associated with a stored value payment vehicle with funds from the casino level player account, wherein the stored value account has a first available balance amount;
receiving, by the transaction facilitator computing system, player funds information from the gaming computing system, wherein the funds information comprises at least a total value of the player funds maintained in the casino level player account by the gaming computing system; and
communicating, by the transaction facilitator computing system, with an issuer processor computing system to increase a balance amount of the stored value account based on the total value of the player funds, wherein the balance amount is available for access by the stored value payment vehicle in substantially real-time.

### Claim 10 (depends on 9)

The computer-based method of claim 9, wherein the gaming computing system is associated with any of a casino cage, a casino table game, a gaming device, a kiosk, a casino pit, a casino sports book, and an online casino.

### Claim 11 (depends on 9)

The computer-based method of claim 9, further comprising:
subsequent to receiving the load request from the gaming computing system, communicating, by the transaction facilitator computing system, with the issuer processor computing system to request the an available balance amount;
determining, by the transaction facilitator computing system, a maximum load amount based on the available balance amount and a predetermined maximum available balance; and
when the total value of player funds is greater than the maximum load amount, communicating, by the transaction facilitator computing system, with the issuer processor computing system to increase the balance amount of the stored value account based on the maximum load amount.

### Claim 12 (depends on 9)

The computer-based method of claim 9, wherein the maximum load amount is the predetermined maximum available balance less the first available balance amount.

### Claim 13 (depends on 9)

The computer-based method of claim 9, wherein the player funds comprise player-sourced funds tendered to the casino.

### Claim 14 (depends on 9)

The computer-based method of claim 9, wherein the player funds comprise a jackpot payout.

### Claim 15 (depends on 14)

The computer-based method of claim 14, comprising:
receiving, by the transaction facilitator computing system, jackpot information, wherein the jackpot information comprises at least the jackpot identifier; and
subsequent to the authentication of the jackpot information, causing, by the transaction facilitator computing system, an increase of the balance amount of the stored value account based on the jackpot amount.

### Claim 16

A gaming system for a gaming environment, comprising:
a stored value payment vehicle issued to a player, wherein funds accessible by the stored value payment vehicle are maintained by an issuer processor computing system in a stored value account and accessible through payment networks;
a casino level player account maintained by the gaming computing system, wherein funds in the casino level player account are transferable to any of a plurality of associated wagering accounts;
a loyalty account assigned to the player, wherein the loyalty account is maintained by a customer management system associated with the gaming computing system, wherein the loyalty account assigned to the player is associated to the stored value payment vehicle issued to the player; and
a transaction facilitator maintaining a linkage between the stored value account and the loyalty account in a data store, the transaction facilitator comprising at least one processor and non-transitory computer readable medium having instructions stored thereon which when executed by a processor cause the processor to:
selectively increase and decrease balances of the stored value account and the casino level player account.

### Claim 17 (depends on 16)

The gaming system for the gaming environment of claim 16, wherein the plurality of wagering accounts associated with the casino level player account comprise any of a brick-and-mortar wagering account, race-and-sports wagering account, and an internet gaming wagering account.

### Claim 18 (depends on 16)

The gaming system for the gaming environment of claim 16, further comprising:
a gaming device comprising means for identifying the loyalty account assigned to the player, wherein one of the plurality of wagering accounts associated with the casino level player account is associated with the gaming device, and wherein the transaction facilitator further comprises instructions which when executed by a processor cause the processor to:
receive a player identifier of a player that is received at a gaming device;
based at least partially on the player identifier, identify the stored value payment vehicle that is linked to the loyalty account.

### Claim 19 (depends on 16)

The gaming system for the gaming environment of claim 16, wherein the gaming computing system is associated with any of a casino cage, a casino table game, a gaming device, a kiosk, a casino pit, a casino sports book, and an online casino.

### Claim 20 (depends on 16)

The gaming system for the gaming environment of claim 16, wherein selectively increasing and decreasing balances of the stored value account and the casino level player account occurs in substantially real-time.
