# US 10,504,322 B2 · Game apparatus and a non-transitory computer readable medium for providing a unique game feature for each player in a common lottery game

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- Number: US 10,504,322 B2
- Document ID: US10504322B2
- Status: Granted
- Kind: B2
- Application number: 15/947,916
- Filed: 2018-04-09
- Published: 2018-08-09
- Granted: 2019-12-10
- Earliest claimed: 2015-10-08
- Assignees: Konami Digital Entertainment Co., Ltd.
- Applicants: Konami Digital Entertainment Co., Ltd.
- Inventors: Norifumi Kawai; Fumitaka Takeyama; Shinya Suga
- Web page: https://patentgrep.com/patent/US10504322B2

## CPC

- G07F 17/322: {Casino tables, e.g. tables having integrated screens, chip detection means}
- A63F 5/00: Roulette games
- A63F 5/007: {Details about the compartments or sectors, e.g. sectors having different sizes}
- A63F 13/213: comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F13/219 takes precedence)
- A63F 13/45: Controlling the progress of the video game
- A63F 13/53: involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F 13/63: by the player, e.g. authoring using a level editor
- A63F 13/80: Special adaptations for executing a specific game genre or game mode
- G07F 17/3209: {Input means, e.g. buttons, touch screen}
- G07F 17/3213: {Details of moving display elements, e.g. spinning reels, tumbling members}
- G07F 17/3262: {Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played}
- G07F 17/3283: {wherein the number of active machines is limited}
- G07F 17/329: {Regular and instant lottery, e.g. electronic scratch cards}
- A63F 5/0005: {Automatic roulette}
- A63F 5/0094: {with a plurality of roulette wheels (A63F5/043 takes precedence)}
- A63F 5/045: {using a rotating wheel and a fixed indicator, e.g. fortune wheels}
- A63F 5/046: {with a horizontal wheel, i.e. wheel with a vertical rotation axle}
- A63F 2009/2435: {using a video camera}
- A63F 2009/2457: {Display screens, e.g. monitors, video displays}
- G07F 17/3297: {Fairground games, e.g. Tivoli, coin pusher machines, cranes}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

A game apparatus is configured to acquire a movement image of an operation result generation device that generates a physical operation result of selecting one or more physical regions from among a plurality of physical regions; display a moving image based on the acquired movement image; receive an operation input, from a player, of assigning one or more symbols on one or more physical regions among the plurality of physical regions; set a symbol in accordance with the operation input by the player, in one or more of the physical regions that are displayed in the acquired movement image; acquire information indicative of the operation result of selecting the physical region; and generate a game result for the player based on the acquired information and setting content.

## Claims

### Claim 1

A game apparatus comprising:
a memory configured to store one or more instructions; and
at least one processor configured to execute the one or more instructions to:
acquire a movement image of an operation result generation device that generates a physical operation result of selecting one or more physical regions from among a plurality of physical regions;
control a display device of each player station to display a moving image based on the acquired movement image such that the display device is caused to display a superimposed moving image in which an image showing a sign assigned to each of the plurality of physical regions is superimposed on top of the movement image of the operation result generation device,
receive an operation input, from a player, of assigning one or more symbols on one or more physical regions among the plurality of physical regions;
set the one or more symbols in accordance with the operation input by the player, in the one or more of the physical regions displayed in the moving image;
acquire information indicative of the operation result of selecting the physical region; and
generate a game result for the player based on the acquired information and setting content based on the symbol set in accordance with the operation input by the player.

### Claim 2 (depends on 1)

The game apparatus according to claim 1, wherein
the at least one processor is further configured to control the display to display the movement image acquired by the moving image acquirer in association with information of the a symbol set in accordance with the player operation, as the moving image based on the movement image.

### Claim 3 (depends on 1)

The game apparatus according to claim 1, wherein
the at least one processor is further configured to change a symbol set in the one or more of the physical regions displayed in the movement image in accordance with the operation input by the player.

### Claim 4 (depends on 1)

The game apparatus according to claim 1, wherein
the at least one processor is further configured to add a symbol to the one or more of the physical regions displayed in the movement image in accordance with the operation input by the player.

### Claim 5 (depends on 1)

The game apparatus according to claim 1, wherein
the at least one processor is further configured to change an extent of the physical region in which to set a same symbol in the movement image, in accordance with the player operation.

### Claim 6 (depends on 1)

The game apparatus according to claim 1, wherein
the at least one processor is further configured to set a symbol in accordance with the operation input by the player in a case in which a predetermined game condition is satisfied.

### Claim 7

A non-transitory computer readable medium storing a computer program for causing one or more computers to perform a method comprising:
acquiring a movement image of an operation result generation device that generates a physical operation result of selecting one or more physical regions from among a plurality of physical regions;
controlling a display device of each player station to display a moving image based on the acquired movement image such that the display device is caused to display a superimposed moving image in which an image showing a sign assigned to each of the plurality of physical regions is superimposed on top of the movement image of the operation result generation device;
receiving an operation input, from a player, of assigning one or more symbols on one or more physical regions among the plurality of physical regions;
setting the one or more symbols in accordance with the operation input by the player, in the one or more of the physical regions displayed in the moving image;
acquiring information indicative of the operation result of selecting the physical region; and
generating a game result for the player based on the acquired information and setting content based on the symbol set in accordance with the operation input by the player.

### Claim 8

A method for operating a game apparatus comprising:
acquiring a movement image of an operation result generation device that generates a physical operation result of selecting one or more physical regions from among a plurality of physical regions;
controlling a display device of each player station to display a moving image based on the acquired movement image such that the display device is caused to display a superimposed moving image in which an image showing a sign assigned to each of the plurality of physical regions is superimposed on top of the movement image of the operation result generation device;
receiving an operation input, from a player, of assigning one or more symbols on one or more physical regions among the plurality of physical regions;
setting the one or more symbols in accordance with the operation input by the player, in the one or more of the physical regions displayed in the moving image;
acquiring information indicative of the operation result of selecting the physical region; and
generating a game result for the player based on the acquired information and setting content based on the symbol set in accordance with the operation input by the player.
