# US 10,500,491 B2 · Program, system, and method for providing game

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- Number: US 10,500,491 B2
- Document ID: US10500491B2
- Status: Granted
- Kind: B2
- Application number: 15/662,749
- Filed: 2017-07-28
- Published: 2018-02-01
- Granted: 2019-12-10
- Earliest claimed: 2017-07-28
- Assignees: DeNA Co., Ltd.
- Applicants: DeNA Co., Ltd.
- Inventors: Makoto Yamaguchi
- Web page: https://patentgrep.com/patent/US10500491B2

## CPC

- A63F 13/45: Controlling the progress of the video game
- A63F 13/2145: the surface being also a display device, e.g. touch screens
- A63F 13/25: Output arrangements for video game devices
- A63F 13/335: using Internet
- A63F 13/35: Details of game servers
- A63F 13/40: Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F 13/422: automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
- A63F 13/92: Video game devices specially adapted to be hand-held while playing
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

A user terminal pertaining to an embodiment of the present invention functions as a device that provides a game to a player. This user terminal initiates an auto mode in which the game proceeds automatically in response to a first operation in which a specific state of operation by the player is maintained and ends this auto mode in response to a second operation in which the specific state of operation by the player is cancelled. As a result, the start and end of the auto mode are realized by simple, continuous operations, and operations related to automatic progress of the game are facilitated.

## Claims

### Claim 1

A non-transitory computer-readable medium having a storage including instructions to be performed by a processor, for providing a game,
wherein, in response to being executed on a computer, said instructions cause the computer to execute a process comprising:
controlling the progress of the game in a manual mode in which the game proceeds in response to an operation by a player;
initiating an auto mode in which the game proceeds automatically in response to a long tap operation maintained on a specific object displayed on a screen;
controlling the progress of the game in the auto mode; and
for cancellation of the long tap operation maintained on the specific object displayed on the screen being accompanied with a swipe operation, continuing the auto mode; and
for cancellation of the long tap operation maintained on the specific object displayed on the screen not being accompanied with a swipe operation, ending the auto mode.

### Claim 2 (depends on 1)

The non-transitory computer-readable medium according to claim 1, wherein the controlling the progress of the game in the auto mode includes setting the control mode of the auto mode in response to another operation on the specific object by the player.

### Claim 3 (depends on 2)

The non-transitory computer-readable medium according to claim 2, wherein the control mode comprises rules configured to cause the game to proceed automatically.

### Claim 4 (depends on 2)

The non-transitory computer-readable medium according to claim 2, wherein the control mode includes the speed at which the game proceeds automatically.

### Claim 5 (depends on 2)

The non-transitory computer-readable medium according to claim 2,
wherein the another operation is another swipe operation, and
the controlling the progress of the game in the auto mode includes setting the control mode based on a direction of the swipe operation on the specific object.

### Claim 6 (depends on 2)

The non-transitory computer-readable medium according to claim 2,
wherein the another operation is another swipe operation, and
the controlling the progress of the game in the auto mode includes setting the control mode based on a distance over which the specific object is swiped.

### Claim 7 (depends on 1)

The non-transitory computer-readable medium according to claim 1, wherein the ending the auto mode includes ending the auto mode in response to the state of the game.

### Claim 8 (depends on 1)

The non-transitory computer-readable medium according to claim 1,
wherein the game is configured to proceed in response to the execution of a command,
the controlling the progress of the game in the manual mode includes executing a command in response to another operation by the player, and
the controlling the progress of the game in the auto mode includes repeating the execution of automatically specified commands.

### Claim 9 (depends on 8)

The non-transitory computer-readable medium according to claim 8,
wherein
the controlling the progress of the game in the manual mode includes executing an automatically specified command one time in response to a touch operation on the specific object.

### Claim 10 (depends on 8)

The non-transitory computer-readable medium according to claim 8, wherein the controlling the progress of the game in the auto mode includes displaying an automatically specified command.

### Claim 11 (depends on 8)

The non-transitory computer-readable medium according to claim 8, wherein the game proceeds by alternately repeating a turn in which the player side acts based on at least the execution of a command and a turn in which the enemy side acts automatically.

### Claim 12

A system for providing a game, comprising one or more computer processors, said system causing the one or more computer processors to execute, in response to the execution of a readable command, operations comprising:
controlling progress of the game in a manual mode in which the game proceeds in response to an operation by a player;
initiating an auto mode in which the game proceeds automatically in response to a long tap operation maintained on a specific object displayed on a screen;
controlling the progress of the game in the auto mode; and
for cancellation of the long tap operation maintained on the specific object displayed on the screen being accompanied with a swipe operation, continuing the auto mode; and
for cancellation of the long tap operation maintained on the specific object displayed on the screen not being accompanied with a swipe operation, ending the auto mode.

### Claim 13 (depends on 12)

The system according to claim 12, wherein the the controlling the progress of the game in the auto mode includes setting the control mode of the auto mode in response to another operation on the specific object by the player, and the control mode comprises rules configured to cause the game to proceed automatically.

### Claim 14 (depends on 13)

The system according to claim 13, wherein the control mode includes the speed at which the game proceeds automatically.

### Claim 15 (depends on 13)

The system according to claim 13,
wherein the another operation is another swipe operation, and
the controlling the progress of the game in the auto mode includes setting the control mode based on a direction of the swipe operation on the specific object.

### Claim 16 (depends on 13)

The system according to claim 13,
wherein the another operation is another swipe operation, and
the controlling the progress of the game in the auto mode includes setting the control mode based on a distance over which the specific object is swiped.

### Claim 17 (depends on 13)

The system according to claim 13,
wherein the game is configured to proceed in response to the execution of a command,
the controlling the progress of the game in the manual mode includes executing a command in response to an operation by the player, and
the controlling the progress of the game in the auto mode includes repeating the execution of automatically specified commands.

### Claim 18 (depends on 17)

The system according to claim 17,
wherein the controlling the progress of the game in the manual mode includes executing an automatically specified command one time in response to a touch operation on the specific object, wherein the controlling the progress of the game in the auto mode includes displaying an automatically specified command, and the game proceeds by alternately repeating a turn in which the player side acts based on at least the execution of a command and a turn in which the enemy side acts automatically.
