# US 10,500,489 B2 · Gaming accessory with sensory feedback device

> Agents: this data is available as JSON from the patentgrep API and MCP server — see https://patentgrep.com/llms.txt

- Number: US 10,500,489 B2
- Document ID: US10500489B2
- Status: Granted
- Kind: B2
- Application number: 16/202,934
- Filed: 2018-11-28
- Published: 2019-03-28
- Granted: 2019-12-10
- Earliest claimed: 2013-03-15
- Assignees: STEELSERIES ApS
- Applicants: STEELSERIES ApS
- Inventors: Jeffrey Nicholas Mahlmeister; Bruce Hawver; Jacob Wolff-Petersen; Kim Rom; Francis Arnold Grever; Tino Soelberg
- Web page: https://patentgrep.com/patent/US10500489B2

## CPC

- A63F 13/285: Generating tactile feedback signals via the game input device, e.g. force feedback
- A63F 13/211: using inertial sensors, e.g. accelerometers or gyroscopes
- A63F 13/213: comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F13/219 takes precedence)
- A63F 13/214: for locating contacts on a surface, e.g. floor mats or touch pads
- A63F 13/22: Setup operations, e.g. calibration, key configuration or button assignment
- A63F 13/42: by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- G06F 3/016: {Input arrangements with force or tactile feedback as computer generated output to the user}
- G06F 3/03543: {Mice or pucks (G06F3/03541 takes precedence)}
- G06F 3/03547: {Touch pads, in which fingers can move on a surface}
- A63F 2300/1068: being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- G06F: ELECTRIC DIGITAL DATA PROCESSING (computer systems based on specific computational models G06N)

## Abstract

A method that incorporates teachings of the subject disclosure may include, for example, receiving, by a device comprising a processor, a first signal from a motion-sensitive component of the device; receiving, by the device, a second signal from a touch-sensitive interface of the device, detecting, by the device, from a combined signal comprising the first signal and the second signal, a selection of a portion of the device; and causing, by the device, a sensory feedback generator to provide a feedback signal in accordance with the combined signal. The feedback signal may comprise an audible sound, a visual effect, a tactile effect, or any combination thereof. Additional embodiments are disclosed.

## Claims

### Claim 1

A device, comprising:
a memory that stores instructions; and
a processor coupled to the memory, wherein the processor, responsive to executing the instructions, performs operations comprising:
receiving a signal defining at least a portion of a boundary of a region on a gaming accessory, the region comprising a touch-sensitive interface;
receiving an input regarding a game situation, the input corresponding to a user selection of the region;
analyzing the input with respect to the game situation to determine whether the input corresponds to an expected action; and
causing the gaming accessory to provide a haptic feedback in accordance with the analyzing, wherein the haptic feedback is of a first type responsive to the input corresponding to the expected action and of a second type responsive to the input not corresponding to the expected action.

### Claim 2 (depends on 1)

The device of claim 1, wherein the user selection is indicated by a combination of actuation of a motion-sensitive component of the gaming accessory and contact with the touch-sensitive interface.

### Claim 3 (depends on 1)

The device of claim 1, wherein the user selection is indicated by movement of the touch-sensitive interface.

### Claim 4 (depends on 1)

The device of claim 1, wherein the game situation comprises a portion of a sequence of game situations presented by the device, and wherein the analyzing is performed in accordance with a context of the sequence of game situations.

### Claim 5 (depends on 1)

The device of claim 1, wherein responsive to the input not corresponding to the expected action, the operations further comprise:
analyzing a plurality of alternative inputs to determine an intended input; and
performing a game action corresponding to the intended input.

### Claim 6 (depends on 5)

The device of claim 5, wherein the operations further comprise causing the gaming accessory to provide a haptic feedback of a third type in accordance with performing the game action, wherein the first type, second type, and third type of haptic feedback differ in terms of frequency, pulses, amplitude, duration, or a combination thereof.

### Claim 7 (depends on 1)

The device of claim 1, wherein the operations further comprise providing a graphical user interface, and wherein the boundary of the region is defined by drawing on an image of the touch-sensitive interface.

### Claim 8 (depends on 1)

The device of claim 1, wherein the haptic feedback indicates a location of the region on the gaming accessory.

### Claim 9 (depends on 1)

The device of claim 1, wherein the haptic feedback comprises a vibration in the gaming accessory.

### Claim 10 (depends on 9)

The device of claim 9, wherein the vibration has a frequency, an amplitude, a number of pulses, or a duration in accordance with a location of the region on the gaming accessory.

### Claim 11

A non-transitory computer-readable storage medium, comprising instructions that, when executed by a processor, facilitate performance of operations comprising:
providing an image of a touch-sensitive interface on a gaming accessory;
receiving a signal defining at least a portion of a boundary of a region of the touch-sensitive interface;
receiving an input regarding a game situation, the input corresponding to a user selection of the region;
analyzing the input with respect to the game situation to determine whether the input corresponds to an expected action; and
causing the gaming accessory to provide a haptic feedback in accordance with the analyzing.

### Claim 12 (depends on 11)

The non-transitory computer-readable storage medium of claim 11, wherein the user selection is indicated by a combination of actuation of a motion-sensitive component of the gaming accessory and contact with the touch-sensitive interface.

### Claim 13 (depends on 11)

The non-transitory computer-readable storage medium of claim 11, wherein responsive to the input not corresponding to the expected action, the operations further comprise:
analyzing a plurality of alternative inputs to determine an intended input; and
performing a game action corresponding to the intended input.

### Claim 14 (depends on 13)

The non-transitory computer-readable storage medium of claim 13, wherein the operations further comprise causing the gaming accessory to provide an additional haptic feedback in accordance with performing the game action.

### Claim 15 (depends on 11)

The non-transitory computer-readable storage medium of claim 11, wherein the game situation comprises a portion of a sequence of game situations presented by the processor, and wherein the analyzing is performed in accordance with a context of the sequence of game situations.

### Claim 16

A method comprising:
providing, by a processing system including a processor, an image of a touch-sensitive interface on a gaming accessory;
receiving, by the processing system, a signal defining at least a portion of a boundary of a region of the touch-sensitive interface;
receiving, by the processing system, an input regarding a game situation, the input corresponding to a user selection of the region;
analyzing, by the processing system, the input with respect to the game situation to determine whether the input corresponds to an expected action; and
causing, by the processing system, the gaming accessory to provide a haptic feedback in accordance with the analyzing, wherein the haptic feedback indicates a location of the region on the gaming accessory.

### Claim 17 (depends on 16)

The method of claim 16, wherein the haptic feedback is of a first type responsive to the input corresponding to the expected action and of a second type responsive to the input not corresponding to the expected action.

### Claim 18 (depends on 16)

The method of claim 16, wherein the haptic feedback comprises a vibration in the gaming accessory, wherein the vibration has a frequency, an amplitude, a number of pulses, or a duration in accordance with the location of the region on the gaming accessory.

### Claim 19 (depends on 16)

The method of claim 16, further comprising:
responsive to the input not corresponding to the expected action, analyzing a plurality of alternative inputs to determine an intended input; and
performing a game action corresponding to the intended input.

### Claim 20 (depends on 16)

The method of claim 16, wherein the game situation comprises a portion of a sequence of game situations presented by the processing system, and wherein the analyzing is performed in accordance with a context of the sequence of game situations.
