# US 10,500,487 B2 · Method for augmenting a virtual reality experience

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- Number: US 10,500,487 B2
- Document ID: US10500487B2
- Status: Granted
- Kind: B2
- Application number: 15/873,523
- Filed: 2018-01-17
- Published: 2019-04-18
- Granted: 2019-12-10
- Earliest claimed: 2017-10-12
- Assignees: Unchartedvr Inc.
- Applicants: Unchartedvr Inc.
- Inventors: Kalon Ross Gutierrez; John Duncan; Douglas Griffin; Richard Schulze
- Web page: https://patentgrep.com/patent/US10500487B2

## CPC

- A63F 13/245: specially adapted to a particular type of game, e.g. steering wheels
- A63F 13/00: Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F 13/216: using geographical information, e.g. location of the game device or player using GPS
- A63F 13/217: using environment-related information, i.e. information generated otherwise than by the player, e.g. ambient temperature or humidity
- A63F 13/219: for aiming at specific areas on the display, e.g. light-guns
- A63F 13/285: Generating tactile feedback signals via the game input device, e.g. force feedback
- A63F 13/65: automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F 13/98: Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
- A63G 31/00: Amusement arrangements
- A63G 31/16: creating illusions of travel
- A63J 1/02: Scenery; Curtains; Other decorations; Means for moving same {(fireproof curtains A62C2/10)}
- G02B 27/017: {Head mounted}
- G06F 3/011: {Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching G09B21/00)}
- G06F 3/0304: {Detection arrangements using opto-electronic means (constructional details of pointing devices not related to the detection arrangement using opto-electronic means G06F3/033; optical digitisers G06F3/042)}
- G06F 3/04815: Interaction with a metaphor-based environment or interaction object displayed as three-dimensional [3D], e.g. changing the user viewpoint with respect to the environment or object
- G06Q 30/0643: {graphically representing goods, e.g. 3D product representation}
- G06T 19/003: {Navigation within 3D models or images}
- A63F 13/211: using inertial sensors, e.g. accelerometers or gyroscopes
- A63F 13/213: comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F13/219 takes precedence)
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63G: MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63J: DEVICES FOR THEATRES, CIRCUSES, OR THE LIKE; CONJURING APPLIANCES OR THE LIKE
- G02B: OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G06F: ELECTRIC DIGITAL DATA PROCESSING (computer systems based on specific computational models G06N)
- G06Q: INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06T: IMAGE DATA PROCESSING OR GENERATION, IN GENERAL

## Abstract

A virtual reality (VR) experience augmentation method includes: generating VR representations, each preprogrammed to simulate a virtual environment with virtually represented objects; associating stage kits with one or more of the representations, each kit having a modular stage and stage accessories, the modular stage marked to aid assembly; and building one of the kits, by: assembling the accessories to the stage according to the one of the kits by using coordinates identified by stage markings; and configuring a motion tracking system to track a VR participant's movements and movements of one of more of the stage accessories by communicating identity, location and/or orientation information to a VR simulation engine. Locations and orientations of the objects within the virtual environment correspond to locations and orientations of the stage accessories that are arranged according to the one of the kits. Each of the VR representations uses tracking information generated by the motion tracking system to present imagery of VR objects as the VR participant moves about corresponding stage accessories.

## Claims

### Claim 1

A virtual reality (VR) experience augmentation method, the method comprising:
generating a plurality of VR representations, wherein each of the plurality of VR representations is preprogrammed to simulate a virtual environment with virtually represented objects;
associating each of a plurality of grid aligned stage kits with one or more of the plurality of VR representations, the each of the plurality of grid aligned stage kits comprising a modular stage and a plurality of stage accessories, the modular stage comprising a pattern of markings along at least two dimensions of the modular stage to aid in assembling the plurality of stage accessories to the modular stage; and
building one of the plurality of grid aligned stage kits, said building comprising:
assembling the plurality of stage accessories to the modular stage according to the one of the plurality of grid aligned stage kits by using coordinates identified by the pattern of markings; and
configuring a motion tracking system comprising a network of sensors configured to track a VR participant's movements and movements of one of more of the stage accessories on the modular stage by communicating identity, location and/or orientation information to a VR simulation engine;
wherein locations and orientations of the virtually represented objects within the virtual environment correspond to locations and orientations of the plurality of stage accessories that are arranged according to the one of the plurality of grid aligned stage kits; and
wherein each of the plurality of VR representations is configured to use tracking information generated by the motion tracking system to present imagery of VR objects as the VR participant moves about corresponding stage accessories.

### Claim 2 (depends on 1)

The method as recited in claim 1, wherein the plurality of grid aligned stage kits comprises fixed accessories and movable accessories.

### Claim 3 (depends on 2)

The method as recited in claim 2, wherein the modular stage comprises a platform having a plurality of accessory mounts for affixing the fixed accessories to the platform, and wherein the accessory mounts are arranged on the platform, and wherein a location of each of the accessory mounts is identifiable by coordinates identified by the pattern of markings, and wherein the accessory mounts restrict the possible location of the fixed accessories to a finite set of discrete points on the platform, arranged according to the pattern of markings, and wherein the VR representation aligns representations of fixed VR objects, to the locations and orientations of corresponding fixed accessories without relying upon sensory information about the location of the fixed accessories.

### Claim 4 (depends on 3)

The method as recited in claim 3, further comprising:
configuring a VR simulation engine to receive identity, location and/or orientation information of the movable accessories and to arrange corresponding virtual objects within the VR experience to have corresponding locations and/or orientations.

### Claim 5

The method as recited in 4, wherein representations of the virtual objects corresponding to the fixed accessories is, on average, more precisely aligned than the representations of the virtual objects corresponding to the movable accessories.

### Claim 6 (depends on 3)

The method as recited in claim 3, wherein the pattern of markings marks lines of a grid.

### Claim 7 (depends on 6)

The method as recited in claim 6, wherein a corresponding virtual grid is displayed within the one of the plurality of VR representations to illustrate a virtual coordinate system.

### Claim 8 (depends on 7)

The method as recited in claim 7, wherein the grid is also configured to overlay walls.

### Claim 9 (depends on 6)

The method as recited in claim 6, wherein the grid is configured to overlay a floor and includes grid lines that extend across and along a section of the floor.

### Claim 10 (depends on 3)

The method as recited in claim 3, wherein the accessory mounts are holes or pegs.

### Claim 11 (depends on 3)

The method as recited in claim 3, wherein the fixed and moveable accessories comprise textures which provide tactile sensations to complement and augment the audio and visual sensations a VR participant experiences within the VR experience.

### Claim 12 (depends on 3)

The method as recited in claim 3, wherein one or more of the plurality of grid aligned stage kits comprises doors and walls.

### Claim 13 (depends on 1)

The method as recited in claim 1, wherein the each of the plurality of VR representations comprises a unique set and/or position and/or orientation of VR objects, and wherein corresponding physical objects are modular, reconfigurable, and operable to be arranged to correlate with the position and orientation of the VR objects in any selected one of the plurality of VR representations.

### Claim 14 (depends on 1)

The method as recited in claim 1, wherein the plurality of grid aligned stage kits comprises at least a first grid aligned stage kit comprising a stage platform dimension of A×B fitting a first commercial space and a second grid aligned stage kit comprising a stage platform dimension of C×D fitting a second commercial space, wherein A, B, C, D are all different from each other, and wherein the modular stage comprises a plurality of stage sections that are configured to be connected with each other according to a plurality of stage dimensions, including A×B and C×D, making the stage dimensionally reconfigurable, and wherein the dimensional reconfigurability of the modular stage enables the modular stage to be configured to fit in a plurality of commercial spaces.

### Claim 15

A virtual reality (VR) experience augmentation method, the method comprising:
employing a VR simulation engine to generate a plurality of VR representations, wherein each of the plurality of VR representations is preprogrammed to simulate a virtual environment with virtually represented objects;
associating one of a plurality of grid-coordinated stage plans with one or more of the plurality of VR representations, the plurality of grid-coordinated stage plans comprising a modular stage and a plurality of stage accessories, the modular stage comprising stage sections that are configured to be connected with each other according to a plurality of different stage lengths and widths to form a platform, wherein grid markings are disposed on the stage sections so that the stage sections, when assembled, form a grid for locating the plurality of stage accessories according to the one of the plurality of grid-coordinated stage plans; and
physically implementing the one of the plurality of grid-coordinated stage plans, said physically implementing comprising:
according to the one of the plurality of grid-coordinated stage plans, connecting the stage sections to form the platform and attaching the stage accessories;
configuring a motion tracking system comprising a network of sensors to track a VR participant's movements on the modular stage by communicating identity, location and/or orientation information to the VR simulation engine; and
configuring the VR simulation engine to receive the identity, location and/or orientation information of movable stage accessories and to arrange corresponding virtual objects within the VR experience to have corresponding locations and/or orientations;
wherein each of the plurality of VR representations is preprogrammed to simulate a virtual audiovisual environment with virtually represented objects whose locations and orientations correspond to locations and orientations of corresponding stage accessories arranged according to the one of the plurality of grid-coordinated stage plans.

### Claim 16 (depends on 15)

The method as recited in claim 15, wherein each of the plurality of VR representations is configured to use tracking information generated by the motion tracking system to present imagery of VR objects as a VR participant moves about the corresponding stage accessories.

### Claim 17 (depends on 15)

The method as recited in claim 15, further comprising:
using VR equipment, including at least a VR headset, to generate the each of the plurality of VR representations, wherein the each of the plurality of VR representations is spatially correlated to the one of the plurality of grid-coordinated stage plans and associated space, and to populate the virtual audiovisual environment with VR objects that spatially correspond to the plurality of stage accessories.

### Claim 18 (depends on 17)

The method as recited in claim 17, wherein the VR equipment provides a predefined set of the plurality of virtual representations, each of which comprises a unique set and/or position and/or orientation of VR objects that correspond to the one of the plurality of grid-coordinated stage plans, and wherein the plurality of stage accessories are modular, reconfigurable, and operable to be rearranged to correspond with position and orientation of corresponding VR objects in any of the predefined set of the plurality of virtual representations.

### Claim 19 (depends on 17)

The method as recited in claim 17, wherein sensors are embedded in a subset of the plurality of stage accessories that are moveable, and wherein the sensors are configured to communicate identity, location, and/or orientation information to the VR equipment.

### Claim 20 (depends on 15)

The method as recited in claim 15, wherein the plurality of grid-coordinated stage plans comprises at least a first grid-coordinated stage plan comprising a stage platform dimension of A×B fitting a first commercial space and a second grid-coordinated stage plan comprising a stage platform dimension of C×D fitting a second commercial space, wherein A, B, C, D are all different from each other.
