# US 10,482,486 B2 · Detached economy in online game

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- Number: US 10,482,486 B2
- Document ID: US10482486B2
- Status: Granted
- Kind: B2
- Application number: 16/248,714
- Filed: 2019-01-15
- Published: 2019-05-16
- Granted: 2019-11-19
- Earliest claimed: 2011-08-02
- Assignees: Zynga Inc.
- Applicants: Zynga Inc.
- Inventors: John Osvald; Michael Waite; Kyle Sauger; Lauren Duncan; Erik Nilsson
- Web page: https://patentgrep.com/patent/US10482486B2

## CPC

- G06Q 30/0209: {Incentive being awarded or redeemed in connection with the playing of a video game}
- G06Q 20/06: Private payment circuits, e.g. involving electronic currency used among participants of a common payment scheme
- G07F 17/32: for games, toys, sports, or amusements
- G06Q: INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

Methods, systems, and computer programs for generating revenue in an online game are presented. One method includes an operation for executing a first video game having a first currency enabling a user to achieve advancement in the first video game. The method also includes an operation for executing a second video game that is an autonomous game module within the first video game, the second video game enables the user to select one or more assets from the first video game for use in the second video game but limits the number of assets such that the one or more assets are insufficient to complete the second video game. The method further includes operations for detecting completion of the second video game and selecting one or more reward assets for use in the first video game and for transferring the one or more reward assets to the first video game for the user to use to achieve the advancement in the first video game.

## Claims

### Claim 1

A method, comprising:
executing, at a server, a first video game for play by a user of a client device, the first video game having a first currency enabling the user to achieve advancement in the first video game;
executing, at the server, a second video game that is an autonomous game module within the first video game, the second video game enables the user to select one or more assets from the first video game for use in the second video game, the second video game limiting a number of assets the user is able to select such that when selected, the one or more assets are insufficient to complete the second video game, wherein the second video game has a second currency enabling the user to achieve advancement in the second video game, and wherein the first currency is prevented from enabling the user to achieve the advancement in the second video game and the second currency is prevented from enabling the user to achieve the advancement in the first video game;
detecting, at the server, completion of the second video game by the user and selecting one or more reward assets for use in the first video game, the one or more reward assets are different from the one or more assets selected from the first video game for use in the second video game; and
transferring the one or more reward assets to the first video game for the user to use to achieve the advancement in the first video game.

### Claim 2 (depends on 1)

The method of claim 1, wherein the second video game is defined by a series of quests, each quest within the series of quests is unlocked for gameplay by completing a prior quest within the series of quests.

### Claim 3 (depends on 1)

The method of claim 1, further comprising:
generating a rewards interface for display on the client device for enabling the user to choose the one or more reward assets from a plurality of award assets for said selecting by the server.

### Claim 4 (depends on 1)

The method of claim 1, wherein the first currency is increased in exchange for real currency and wherein the second currency is increased in exchange for real currency.

### Claim 5 (depends on 1)

The method of claim 1, further comprising:
executing, at the server, a third video game that is an autonomous game module within the first video game subsequent to completion of the second video game by the user, the third video game has the second currency that is reset by the server.

### Claim 6 (depends on 1)

The method of claim 1, further comprising:
executing, at the server, a third video game that is an autonomous game module within the first video game subsequent to completion of the second video game by the user, the third video game has a third currency enabling the user to achieve advancement in the third video game, wherein the first currency is prevented from enabling the user to achieve the advancement in the third video game and the third currency is prevented from enabling the user to achieve the advancement in the first video game.

### Claim 7 (depends on 1)

The method of claim 1, wherein the first video game is associated with a game board and wherein the second video game is based on a theme of the game board of the first video game.

### Claim 8 (depends on 1)

The method of claim 1, wherein the second video game enables the user to travel back to the first video game to purchase an asset that cannot be purchased in the second video game, the second video game enabling the user to transfer the asset when purchased to the second video game when the user travels back to the second video game, the asset when transferred enables the user to achieve the advancement in the second video game.

### Claim 9 (depends on 1)

The method of claim 1, wherein advancement in the second video game includes one of obtaining an asset, completing a game task, or removing an obstacle.

### Claim 10

A server system for hosting a first video game and a second video game that is an autonomous game module within the first video game for play by a user on a client device, comprising:
a memory for storing instructions for executing the first video game and instructions for executing the second video game, the first video game having a first currency enabling the user to achieve advancement in the first video game; and
a processor operable to execute the instructions for the first video game and the instructions for the second video game, wherein during execution of the instructions for the first video game and the instructions for the second video game the processor is operable to:
initiate the first video game having the first currency;
initiate the second video game, the second video game enables the user to select one or more assets from the first video game for use in the second video game, the second video game limiting a number of assets the user is able to select such that when selected, the one or more assets are insufficient to complete the second video game, wherein the second video game has a second currency enabling the user to achieve advancement in the second video game, and wherein the first currency is prevented from enabling the user to achieve the advancement in the second video game and the second currency is prevented from enabling the user to achieve the advancement in the first video game;
detect completion of the second video game by the user and select one or more reward assets for use in the first video game, the one or more reward assets are different from the one or more assets selected from the first video game by the user for use in the second video game; and
transfer the one or more reward assets to the first video game for the user to use to achieve the advancement in the first video game.

### Claim 11 (depends on 10)

The server system of claim 10, wherein the second video game is defined by a series of quests, each quest within the series of quests is provided for gameplay subsequent to completion of a prior quest within the series of quests.

### Claim 12 (depends on 10)

The server system of claim 10, wherein the first video game includes a plurality of autonomous game modules, the second video game is one of the plurality of autonomous game modules.

### Claim 13 (depends on 10)

The server system of claim 10, wherein the processor is further operable to:
generate a rewards interface for display on the client device for enabling the user to choose the one or more rewards from a plurality of reward assets for the processor to select.

### Claim 14 (depends on 10)

The server system of claim 10, wherein the processor is further operable to:
initiate a third video game that is an autonomous game module within the first video game subsequent to completion of the second video game by the user, the third video game has the second currency that is reset by the server system.

### Claim 15 (depends on 10)

The server system of claim 10, wherein the processor is further operable to:
executing a third video game that is an autonomous game module within the first video game subsequent to completion of the second video game by the user, the third video game has a third virtual currency enabling the user to achieve advancement in the third video game, wherein the first currency is prevented from enabling the user to achieve the advancement in the third video game and the third virtual currency is prevented from enabling the user to achieve the advancement in the first video game.

### Claim 16 (depends on 10)

The server system of claim 10, wherein the first video game is associated with a game board and wherein the second video game is based on a theme of the game board of the first video game.

### Claim 17 (depends on 10)

The server system of claim 10, wherein the second video game enables the user to travel back to the first video game to purchase an asset that cannot be purchased in the second video game, the second video game enabling the user to transfer the asset when purchased to the second video game when the user travels back to the second video game, the asset when transferred enables the user to achieve the advancement in the second video game.

### Claim 18 (depends on 10)

The server system of claim 10, wherein advancement in the second video game includes one of obtaining an asset, completing a game task, or removing an obstacle.

### Claim 19

A non-transitory computer-readable storage medium storing a computer program executable by a processor-based system, comprising:
program instructions for executing a first video game for play by a user of a client device, the first video game having a first currency enabling the user to achieve advancement in the first video game;
program instructions for executing a second video game that an autonomous game module within the first video game, the second video game enables the user to select one or more assets from the first video game for use in the second video game, the second video game limiting a number of assets the user is able to select such that when selected, the one or more assets are insufficient to complete the second video game, wherein the second video game has a second currency enabling the user to achieve advancement in the second video game, and wherein the first currency is prevented from enabling the user to achieve the advancement in the second video game and the second currency is prevented from enabling the user to achieve the advancement in the first video game;
program instructions for detecting completion of the second video game by the user and selecting one or more reward assets for use in the first video game, the one or more reward assets are different from the one or more assets selected from the first video game for use in the second video game; and
program instructions for transferring the one or more reward assets to the first video game for the user to use to achieve the advancement in the first video game.

### Claim 20 (depends on 19)

The non-transitory computer-readable storage medium of claim 19, wherein the second video game is defined by a series of quests, each quest within the series of quests is unlocked for gameplay by completing a prior quest within the series of quests.
