# US 10,478,724 B2 · Game device, processing method, and information storage medium

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- Number: US 10,478,724 B2
- Document ID: US10478724B2
- Status: Granted
- Kind: B2
- Application number: 15/388,216
- Filed: 2016-12-22
- Published: 2017-06-29
- Granted: 2019-11-19
- Earliest claimed: 2015-12-29
- Assignees: Bandai Namco Entertainment Inc.
- Applicants: Bandai Namco Entertainment Inc.
- Inventors: Yuki Oishi; Tetsuo Takahashi; Yosuke Kadowaki; Masumi Yamamoto; Shuichi Ogasawara; Yoshihito Yano
- Web page: https://patentgrep.com/patent/US10478724B2

## CPC

- A63F 13/428: involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
- A63F 13/219: for aiming at specific areas on the display, e.g. light-guns
- A63F 13/25: Output arrangements for video game devices
- A63F 13/40: Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F 13/42: by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F 13/424: involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
- A63F 13/44: involving timing of operations, e.g. performing an action within a time slot
- A63F 13/5255: according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
- A63F 13/537: using indicators, e.g. showing the condition of a game character on screen
- A63F 13/814: Musical performances, e.g. by evaluating the player's ability to follow a notation
- A63F 13/88: Mini-games executed independently while main games are being loaded
- A63F 13/213: comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F13/219 takes precedence)
- A63F 13/426: involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

A game device includes a processor including hardware, the processor being configured to implement: an input process that acquires line-of-sight information about a player who wears a head-mounted display, and input information that has been input by the player using an input device; a game process that performs a first game process based on the input information, and performs a second game process based on the line-of-sight information, when a game includes a first game and a second game, the first game process being a process for the player to play the first game, and the second game process being a process for the player to play the second game; and a game result calculation process that calculates a game result achieved by the player based on a result of the first game process and a result of the second game process.

## Claims

### Claim 1

A game device comprising:
a processor comprising hardware,
the processor being configured to implement:
an input process that acquires line-of-sight information about a player who wears a head-mounted display, and input information that has been input by the player using an input device;
a game process that performs a first game process based on the input information, and performs a second game process based on the line-of-sight information, when a game includes a first game and a second game, the first game process being a process for the player to play the first game, and the second game process being a process for the player to play the second game; and
a game result calculation process that calculates a game result achieved by the player based on a result of the first game process and a result of the second game process.

### Claim 2 (depends on 1)

The game device as defined in claim 1,
wherein the first game is a timing input game in which the game process is performed based on the input information.

### Claim 3 (depends on 1)

The game device as defined in claim 1,
wherein the second game is a game in which the game process is performed based on line-of-sight relationship information that represents a relationship between a line of sight of the player and a target.

### Claim 4 (depends on 3)

The game device as defined in claim 3,
wherein the second game is a game in which the game process is performed based on the line-of-sight relationship information that represents a relationship between the line of sight of the player and a spectator that is the target.

### Claim 5 (depends on 1)

The game device as defined in claim 1,
wherein the processor implements the game process that performs a first rating process that rates game play performed by the player during the first game, and a second rating process that rates game play performed by the player during the second game, and implements the game result calculation process that calculates the game result achieved by the player based on a result of the first rating process and a result of the second rating process.

### Claim 6 (depends on 5)

The game device as defined in claim 5,
wherein the processor implements the game process that performs the second rating process that rates the game play performed by the player during the second game based on line-of-sight relationship information that represents a relationship between a line of sight of the player and a target, and an input state of the input information by the player during the first game.

### Claim 7 (depends on 5)

The game device as defined in claim 5,
wherein the processor implements the game process that performs the second rating process that rates the game play performed by the player during the second game based on line-of-sight relationship information that represents a relationship between a line of sight of the player and a target, and motion information about the player.

### Claim 8 (depends on 5)

The game device as defined in claim 5,
wherein the processor implements the game process that performs a process that changes a value of a parameter that is set to a target with respect to a line of sight of the player based on a result of the game play performed by the player during the second game, and calculates the result of the second rating process based on at least one of the value of the parameter and a number of the targets for which the parameter has reached a given value.

### Claim 9 (depends on 5)

The game device as defined in claim 5,
wherein the processor implements the game process that performs the first rating process that rates the game play performed by the player during the first game based on at least one of a pitch and a rhythm that are determined based on performance information about the player, the performance information being the input information.

### Claim 10 (depends on 1)

The game device as defined in claim 1,
wherein the processor implements the game process that performs a process that changes a value of a parameter that is set to a target with respect to a line of sight of the player based on a result of game play performed by the player during the second game.

### Claim 11 (depends on 10)

The game device as defined in claim 10,
wherein the processor implements the game process that performs a process that changes at least one of the value of the parameter, a change rate of the parameter, a maximum value of the parameter, and a selection condition for the target based on a result of game play performed by the player during the first game.

### Claim 12 (depends on 11)

The game device as defined in claim 11,
wherein a process that selects the target is performed during the second game, and
the processor implements the game process that performs a process that changes at least one of the value of the parameter, the change rate of the parameter, and the maximum value of the parameter based on the result of the game play performed by the player during the first game after the target has been selected.

### Claim 13 (depends on 10)

The game device as defined in claim 10,
wherein the processor implements the game process that performs a process that changes at least one of the value of the parameter, the change rate of the parameter, and the maximum value of the parameter based on at least one of gaze time information that represents a time for which the player gazes at the target, gaze distance information that represents a distance between the player and the target when the player gazes at the target, and selection timing information about the target.

### Claim 14 (depends on 10)

The game device as defined in claim 10,
wherein an affinity parameter is set between a musical composition that is used during the first game, or an input state of the input information during the first game, and the target with respect to the line of sight of the player, and
the processor implements the game process that performs a process that changes at least one of the value of the parameter, a change rate of the parameter, a maximum value of the parameter, and a selection condition for the target based on the affinity parameter.

### Claim 15 (depends on 1)

The game device as defined in claim 1,
wherein an affinity parameter is set between a musical composition that is used during the first game, or an input state of the input information during the first game, and a target with respect to a line of sight of the player, and
the processor implements a display process that displays the affinity parameter in an identifiable manner.

### Claim 16 (depends on 1)

The game device as defined in claim 1,
wherein the processor implements the game process that performs a process that, when the player has played one of the first game and the second game in a state in which a failure determination has not been made, and then started playing the other of the first game and the second game, increases at least one of a value of a parameter and a change rate of the parameter in the other of the first game and the second game.

### Claim 17

A processing method comprising:
an input process that acquires line-of-sight information about a player who wears a head-mounted display, and input information that has been input by the player using an input device;
a game process that performs a first game process based on the input information, and performs a second game process based on the line-of-sight information, when a game includes a first game and a second game, the first game process being a process for the player to play the first game, and the second game process being a process for the player to play the second game; and
a game result calculation process that calculates a game result achieved by the player based on a result of the first game process and a result of the second game process.

### Claim 18

A non-transitory computer-readable storage medium storing a program that causes a computer to execute a processing method, the processing method comprising:
an input process that acquires line-of-sight information about a player who wears a head-mounted display, and input information that has been input by the player using an input device;
a game process that performs a first game process based on the input information, and performs a second game process based on the line-of-sight information, when a game includes a first game and a second game, the first game process being a process for the player to play the first game, and the second game process being a process for the player to play the second game; and
a game result calculation process that calculates a game result achieved by the player based on a result of the first game process and a result of the second game process.
