# US 10,478,698 B2 · Interactive cognitive-multisensory interface apparatus and methods for assessing, profiling, training, and/or improving performance of athletes and other populations

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- Number: US 10,478,698 B2
- Document ID: US10478698B2
- Status: Granted
- Kind: B2
- Application number: 14/391,063
- Filed: 2013-04-09
- Published: 2015-05-21
- Granted: 2019-11-19
- Earliest claimed: 2012-04-10
- Assignees: Apexk Inc.
- Applicants: Apexk Inc.
- Inventors: David Tinjust
- Web page: https://patentgrep.com/patent/US10478698B2

## CPC

- A63B 71/03: {Athletic drills or obstacles for sport training, other than foot obstacles for skipping}
- G09B 19/0038: {Sports}
- A61B 5/16: Devices for psychotechnics (using teaching or educational appliances G09B1/00 - G09B7/00); Testing reaction times {; Devices for evaluating the psychological state}
- A61B 5/742: {using visual displays (displays for heart-related electrical signals, e.g. ECG, A61B5/339)}
- A63B 24/0087: {Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load}
- A63B 69/0053: {Apparatus generating random stimulus signals for reaction-time training involving a substantial physical effort}
- A63B 71/0622: {Visual, audio or audio-visual systems for entertaining, instructing or motivating the user}
- G09B 5/02: with visual presentation of the material to be studied, e.g. using film strip
- A61B 2503/10: Athletes
- A61B 2505/09: Rehabilitation or training
- A63B 24/0075: {Means for generating exercise programmes or schemes, e.g. computerized virtual trainer, e.g. using expert databases}
- A63B 69/0055: {with means for distracting the user, e.g. visual or audio means}
- A63B 71/0009: {for handicapped persons}
- A63B 2024/0065: {Evaluating the fitness, e.g. fitness level or fitness index}
- A63B 2024/0078: {Exercise efforts programmed as a function of time}
- A63B 2024/0093: {the load of the exercise apparatus being controlled by performance parameters, e.g. distance or speed}
- A63B 2024/0096: {using performance related parameters for controlling electronic or video games or avatars}
- A63B 2071/025: {on rollers or wheels}
- A63B 2071/0625: {Emitting sound, noise or music}
- A63B 2071/0638: {Displaying moving images of recorded environment, e.g. virtual environment}
- A63B 2071/0655: {Tactile feedback}
- A63B 2071/0661: {arranged on the user}
- A63B 2071/0666: {worn on the head or face, e.g. combined with goggles or glasses}
- A63B 2102/24: Ice hockey
- A63B 2208/14: specially adapted for animals
- A63B 2214/00: Training methods
- A63B 2220/801: Contact switches
- A63B 2220/806: Video cameras
- A63B 2225/093: Height
- A63B 2225/10: Multi-station exercising machines
- A63B 2225/15: with identification means that can be read by electronic means
- A63B 2225/50: Wireless data transmission, e.g. by radio transmitters or telemetry
- A63B 2225/74: with powered illuminating means, e.g. lights
- A63B 2243/0025: Football
- A63B 2243/0037: Basketball
- A63B 2243/007: American football
- A63B: APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT (apparatus for passive exercising, massage A61H)
- G09B: EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS (devices for psychotechnics or for testing reaction times A61B5/16; games, sports, amusements A63; projectors, projector screens G03B)
- A61B: DIAGNOSIS; SURGERY; IDENTIFICATION (usefulness limited to only animals A61D)

## Abstract

A cognitive/multisensory stimulation system simulates sports scenarios during real sports actions for assessing, profiling, training, or improving performance of athletes or other populations. Cognitive/multisensory training can be provided by: establishing with an athlete a sensory semantic language for relating a number of sensory signals to corresponding possible actions, the sensory semantic language being essentially new to the athlete; instructing the athlete to perform an athletic exercise involving skills and full body movement; providing during exercise sensory signals to the athlete to require rapid discernment by the athlete of the semantic meaning of the sensory signal to correctly chose one possible action; and determining whether the athlete correctly responds to the selected sensory signal during said exercise.

## Claims

### Claim 1

A method of assessing a cerebral disruptive incident comprising:
obtaining a baseline cognitive performance profile at a first point in time prior to said disruptive incident;
storing said baseline cognitive performance profile;
obtaining a secondary cognitive performance profile following said disruptive incident; and
comparing said baseline cognitive performance profile with said second cognitive performance profile to determine a measure of cognitive impairment due to said disruptive incident, wherein said obtaining said baseline cognitive performance profile and said obtaining said secondary cognitive performance profile comprise:
establishing with a patient a sensory semantic language for relating a plurality of symbols, wherein each symbol has a meaning that is unknown to the patient prior to said establishment of said sensory semantic language, to a plurality of affirmative actions requiring that the patient do something, wherein each action of said plurality of affirmative actions is associated, based on said sensory semantic language, with a symbol of said plurality of symbols, said sensory semantic language being new to said patient prior to said establishment;
instructing said patient to perform a cognitive exercise, wherein, during said exercise, said patient is provided in a central field of view of said patient a selected one of said plurality of symbols;
driving a transducer for generating a luminous output for providing at least one peripheral visual stimulus located in a peripheral vision region of the patient, said luminous output generated a period after said providing said selected one of said plurality of symbols;
detecting a responsive affirmative action performed by said patient after said generating said luminous output; and
determining if said responsive affirmative action is accurate based on said selected one of said plurality of symbols provided in said central field of view of said patient and said established sensory semantic language.

### Claim 2 (depends on 1)

The method as claimed in claim 1, wherein said processing said decision making data comprises measuring a response time to said at least one peripheral visual stimulus as a function of peripheral vision location of said at least one peripheral visual stimulus to provide data representing a response time map over peripheral vision location.

### Claim 3

A system for assessing a cerebral disruptive incident comprising:
a computerized interactive system for obtaining a baseline cognitive performance profile comprising:
at least one cognitive human-machine interface for providing a selected one of a plurality of symbols in a central field of view of a patient, and for providing one or more peripheral visual stimuli located in a peripheral vision region of the patient, comprising a processing unit executing machine logic instructions providing said one or more peripheral visual stimuli during an exercise a period of time after said providing a selected one of a plurality of symbols; and
a controller configured to:
instruct said at least one cognitive human-interface to present to said patient, at a given time, a selected one of said plurality of symbols, wherein a sensory semantic language is stored in memory of said controller that relates each action of a plurality of actions, wherein for each action of said plurality of actions the patient is required to do something, to one or more symbols of said plurality of symbols, and wherein each symbol of said plurality of symbols has a meaning that is unknown to the patient prior to establishing said sensory semantic language with said patient;
calculate the time from said provision of said one or more peripheral visual stimuli to said provision of a response by the patient to said selected one of said plurality of symbols as an action performed by the patient, said controller including a central processing unit executing machine logic instructions determining whether the patient correctly responds to said selected symbol, wherein said sensory semantic language is processed by said controller for said determining to verify if said provision of said response is accurate as a function of said sensory semantic language and said selected one of said visually-presented symbols;
a baseline profile storage unit configured to store said baseline cognitive performance profile;
a comparing unit configured to compare said baseline cognitive performance profile obtained at a point in time prior to said disruptive incident with a secondary cognitive performance profile obtained at a point in time following the disruptive incident to determine a measure of cognitive impairment due to said disruptive incident.

### Claim 4 (depends on 3)

The system as claimed in claim 3, wherein said controller is further configured to measure a response time to said selected one of said plurality of symbols as a function of peripheral vision location of said at least one peripheral visual stimulus to provide data representing a response time map over peripheral vision location.
