Graphics engine resource management and allocation system
AssigneeBasemark Oy
InventorsTeemu Virolainen, Mikko Alaluusua
Life of this patent
Estimating the term…
Loading patent…
AssigneeBasemark Oy
InventorsTeemu Virolainen, Mikko Alaluusua
Estimating the term…
Described herein is a method for allocating resources for rendering. The method can include assembling a plurality of render nodes. The render nodes can have their defined input(s) and output(s). From the assembled set of render nodes a schedule can be compiled. The compiled schedule for the plurality of rendering nodes can be based at least on the defined input(s) and output(s). Additionally, the plurality of rendering nodes can be scheduled such that more than one rendering algorithm can be carried out at a point in time. Within the compiling, a set of resource barriers can be defined. The set of resource barriers can include system resource barriers. These system resource barriers can be for processing the set of render nodes based on the created schedule.
A method for allocating resources for rendering comprising computer implemented steps of:
A non-transitory computer readable medium having stored thereon a set of computer implementable instructions for carrying out steps of any of a method for allocating resources for rendering comprising computer implemented steps of:
A method for rendering an image on an electronic display device comprising computer implemented steps of:
Dependencies are inferred from the claim text.