# US 10,441,891 B1 · Associated content item instances

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- Number: US 10,441,891 B1
- Document ID: US10441891B1
- Status: Granted
- Kind: B1
- Application number: 15/795,556
- Filed: 2017-10-27
- Granted: 2019-10-15
- Earliest claimed: 2014-12-22
- Assignees: Amazon Technologies, Inc.
- Applicants: Amazon Technologies, Inc.
- Inventors: Rosen Ognyanov Baklov; Nicholas Joshua Lawson; Patrick Gilmore; Michael Donges; Joseph Conlin Connors; Eric Schenk
- Web page: https://patentgrep.com/patent/US10441891B1

## CPC

- A63F 13/86: Watching games played by other players
- A63F 13/352: involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
- A63F 13/355: Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
- A63F 13/87: Communicating with other players during game play, e.g. by e-mail or chat
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

A first content item instance may be played by one or more participants and may be presented by one or more first compute nodes to the one or more participants. Information associated with the first content item instance may be collected. The information may include, for example, game state, user inputs, and other information associated with the first content item instance. The information may be provided as input to a second content item instance executing at one or more second compute nodes. Audio and/or video information output by the second content item instance may then be collected, and data including the collected information may be transmitted to one or more third compute nodes for presentation to spectators. Spectator feedback may be received and provided back to the first content item instance, which may be presented based, at least in part, on the spectator feedback.

## Claims

### Claim 1

A system comprising:
one or more processors
one or more memories that store a set of instructions, which when executed by the one or more processors, causes the one or more processors to perform operations comprising:
receiving input provided by one or more players to a first video game instance executed by one or more first compute nodes, wherein the first video game instance captures a first scene from a first virtual camera perspective with respect to the first scene;
providing the input to a second video game instance executed by one or more second compute nodes, wherein the second video game instance captures the first scene from a second virtual camera perspective with respect to the first scene, wherein the second virtual camera perspective is at least partially different from the first virtual camera perspective; and
providing video output from the second video game instance for display.

### Claim 2 (depends on 1)

The system of claim 1, wherein the operations further comprise:
receiving state information from the first video game instance; and
providing the state information to the second video game instance.

### Claim 3 (depends on 1)

The system of claim 1, wherein the video output comprises graphics with at least one of higher complexity or greater detail than graphics provided by the first video game instance.

### Claim 4 (depends on 1)

The system of claim 1, wherein the video output is provided to one or more third compute nodes for display.

### Claim 5 (depends on 4)

The system of claim 4, wherein the video output is presented at the one or more third compute nodes with a different resolution than a resolution at which the first video game instance is presented.

### Claim 6 (depends on 4)

The system of claim 4, wherein the operations further comprise:
receiving virtual camera perspective adjustment information from the one or more third compute nodes; and
providing the virtual camera perspective adjustment information to the second video game instance.

### Claim 7

A method comprising:
receiving input provided by one or more players to a first video game instance executed by one or more first compute nodes, wherein the first video game instance captures a first scene from a first virtual camera perspective with respect to the first scene;
providing the input to a second video game instance executed by one or more second compute nodes, wherein the second video game instance captures the first scene from a second virtual camera perspective with respect to the first scene, wherein the second virtual camera perspective is at least partially different from the first virtual camera perspective; and
providing video output from the second video game instance for display.

### Claim 8 (depends on 7)

The method of claim 7, further comprising:
receiving state information from the first video game instance; and
providing the state information to the second video game instance.

### Claim 9 (depends on 7)

The method of claim 7, wherein the video output comprises graphics with at least one of higher complexity or greater detail than graphics provided by the first video game instance.

### Claim 10 (depends on 7)

The method of claim 7, wherein the video output is provided to one or more third compute nodes for display.

### Claim 11 (depends on 10)

The method of claim 10, wherein the video output is presented at the one or more third compute nodes with a different resolution than a resolution at which the first video game instance is presented.

### Claim 12 (depends on 10)

The method of claim 10, further comprising:
receiving virtual camera perspective adjustment information from the one or more third compute nodes; and
providing the virtual camera perspective adjustment information to the second video game instance.

### Claim 13

A non-transitory computer-readable medium having stored thereon a set of instructions, which when performed by one or more processors, causes the one or more processors to perform operations comprising:
receiving input provided by one or more players to a first video game instance executed by one or more first compute nodes, wherein the first video game instance captures a first scene from a first virtual camera perspective with respect to the first scene;
providing the input to a second video game instance executed by one or more second compute nodes, wherein the second video game instance captures the first scene from a second virtual camera perspective with respect to the first scene, wherein the second virtual camera perspective is at least partially different from the first virtual camera perspective; and
providing video output from the second video game instance for display.

### Claim 14 (depends on 13)

The non-transitory computer-readable medium of claim 13, wherein the operations further comprise:
receiving state information from the first video game instance; and
providing the state information to the second video game instance.

### Claim 15 (depends on 13)

The non-transitory computer-readable medium of claim 13, wherein the video output comprises graphics with at least one of higher complexity or greater detail than graphics provided by the first video game instance.

### Claim 16 (depends on 13)

The non-transitory computer-readable medium of claim 13, wherein the video output is provided to one or more third compute nodes for display.

### Claim 17 (depends on 16)

The non-transitory computer-readable medium of claim 16, wherein the video output is presented at the one or more third compute nodes with a different resolution than a resolution at which the first video game instance is presented.
