# US 10,441,888 B2 · Dynamic adjustment of game controller sensitivity based on audio analysis

> Agents: this data is available as JSON from the patentgrep API and MCP server — see https://patentgrep.com/llms.txt

- Number: US 10,441,888 B2
- Document ID: US10441888B2
- Status: Granted
- Kind: B2
- Application number: 16/161,781
- Filed: 2018-10-16
- Published: 2019-02-14
- Granted: 2019-10-15
- Earliest claimed: 2013-10-10
- Assignees: Voyetra Turtle Beach, Inc.
- Applicants: Voyetra Turtle Beach, Inc.
- Inventors: Richard Kulavik
- Web page: https://patentgrep.com/patent/US10441888B2

## CPC

- A63F 13/54: involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
- A63F 13/215: comprising means for detecting acoustic signals, e.g. using a microphone
- A63F 13/22: Setup operations, e.g. calibration, key configuration or button assignment
- A63F 13/25: Output arrangements for video game devices
- A63F 13/31: Communication aspects specific to video games, e.g. between several handheld game devices at close range
- A63F 13/327: using wireless networks, e.g. Wi-Fi® or piconet
- A63F 13/424: involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
- A63F 13/98: Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
- G06F 3/0338: with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
- G06F 3/038: Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
- G06F 3/0481: based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- H04R 5/033: Headphones for stereophonic communication {(details thereof, e.g. relating to batteries, cables or control elements H04R1/10)}
- H04R 1/1041: {Mechanical or electronic switches, or control elements (switches in general H01H)}
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- G06F: ELECTRIC DIGITAL DATA PROCESSING (computer systems based on specific computational models G06N)
- H04R: LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; ELECTRIC HEARING AIDS; PUBLIC ADDRESS SYSTEMS (producing sounds with frequency not determined by supply frequency G10K)

## Abstract

An electronic device may receive a plurality of channels of game and/or chat audio during play of a game. The electronic device may detect one or more sounds on one or more of the audio channels during the monitoring of the plurality of audio channels. The electronic device may control, based on the detected one or more sounds, operation of a game controller that interacts with the game during play. The controlling of the operation of the game controller may comprise adjusting sensitivity of the game controller. The electronic device may determine directionality of the detected one or more sounds and adjust the sensitivity of the game controller based on the determined directionality of the detected one or more sounds. The electronic device may increase and/or decrease the sensitivity of the game controller in response to changes in the determined directionality of the detected one or more sounds.

## Claims

### Claim 1

A system comprising:
a game headset with circuitry that is operable to:
analyze audio received from a gaming console; and
adjust, based on said analysis of said audio received from said gaming console, sensitivity of a game controller coupled to said gaming console.

### Claim 2 (depends on 1)

The system of claim 1, wherein said analysis comprises a determination of directionality of a sound in said received audio.

### Claim 3 (depends on 2)

The system of claim 2, wherein said adjustment of said sensitivity of said game controller comprises:
setting of said sensitivity of said controller to a higher level when said directionality indicates a source of said sound is behind said game player's character; and
setting of said sensitivity of said controller to a lower level when said directionality indicates said source of said sound is in front of said game player's character.

### Claim 4 (depends on 2)

The system of claim 2, wherein said adjustment of said sensitivity of said game controller comprises:
an increase of said sensitivity of said controller as said directionality indicates a source of said sounds is getting further from a game player's character; and
a decrease of said sensitivity of said controller as said directionality indicates said source of said sounds is getting closer to said game player's character.

### Claim 5 (depends on 2)

The system of claim 2, wherein said adjustment of said sensitivity of said game controller comprises:
an increase of said sensitivity of said controller as said directionality indicates a source of said sounds is getting further from centered in front of a game player's character; and
a decrease of said sensitivity of said controller as said directionality indicates said source of said sounds is getting closer to centered in front of said game player's character.

### Claim 6 (depends on 1)

The system of claim 1, wherein said analysis comprises a determination of one or more of: a pitch, a tone, and a frequency present in said received audio.

### Claim 7 (depends on 1)

The system of claim 1, wherein said analysis comprises a determination of intensity of said received audio.

### Claim 8 (depends on 1)

The system of claim 1, wherein:
said analysis comprises a determination of a speed of a source of a sound in said received audio; and
said sensitivity of said game controller is adjusted to track said speed of said source of said sound.

### Claim 9 (depends on 1)

The system of claim 1, wherein said circuitry is operable to communicate with said game controller directly or via said game console.

### Claim 10 (depends on 1)

The system of claim 1, wherein circuitry is operable to adjust said sensitivity of said game controller dynamically while said game controller is in use.

### Claim 11

A method comprising:
analyzing, by circuitry in a game headset, audio received from a gaming console; and
adjusting, by said circuitry based on said analysis of said audio received from said gaming console, sensitivity of a game controller coupled to said gaming console.

### Claim 12 (depends on 11)

The method of claim 11, wherein said analysis comprises a determination of directionality of a sound in said received audio.

### Claim 13 (depends on 12)

The method of claim 12, wherein said adjusting said sensitivity of said game controller comprises:
setting said sensitivity of said controller to a higher level when said directionality indicates a source of said sound is behind a game player's character; and
setting said sensitivity of said controller to a lower level when said directionality indicates said source of said sound is in front of said game player's character.

### Claim 14 (depends on 12)

The method of claim 12, wherein said adjusting said sensitivity of said game controller comprises:
increasing said sensitivity of said controller as said directionality indicates a source of said sounds is getting further from a game player's character; and
decreasing said sensitivity of said controller as said directionality indicates said source of said sounds is getting closer to said game player's character.

### Claim 15 (depends on 12)

The method of claim 12, wherein said adjusting said sensitivity of said game controller comprises:
increasing said sensitivity of said controller as said directionality indicates a source of said sounds is getting further from centered in front of a game player's character; and
decreasing said sensitivity of said controller as said directionality indicates said source of said sounds is getting closer to centered in front of said game player's character.

### Claim 16 (depends on 11)

The method of claim 11, wherein said performing said analysis comprises determining one or more of: a pitch, a tone, and a frequency present in said received audio.

### Claim 17 (depends on 11)

The method of claim 11, wherein said performing said analysis comprises determining intensity of said received audio.

### Claim 18 (depends on 11)

The method of claim 11, wherein:
said performing said analysis comprises determining a speed of a source of a sound in said received audio; and
adjusting said sensitivity of said game controller to track said speed of said source of said sound.

### Claim 19 (depends on 11)

The method of claim 11, wherein said circuitry communicates with said game controller directly or via said game console.

### Claim 20 (depends on 11)

The system of claim 11, wherein said adjusting said sensitivity of said game controller occurs dynamically while said game controller is in use.

### Claim 21

A system comprising:
a game headset with circuitry that is operable to:
analyze received audio relating to a video game; and
adjust, based on said analysis of said received audio, sensitivity of a game controller coupled to a gaming console.

### Claim 22 (depends on 21)

The system of claim 21, wherein said analysis comprises a determination of directionality of a sound in said received audio.

### Claim 23 (depends on 22)

The system of claim 22, wherein said adjustment of said sensitivity of said game controller comprises:
setting of said sensitivity of said controller to a higher level when said directionality indicates a source of said sound is behind a game player's character; and
setting of said sensitivity of said controller to a lower level when said directionality indicates said source of said sound is in front of a game player's character.

### Claim 24 (depends on 22)

The system of claim 22, wherein said adjustment of said sensitivity of said game controller comprises:
an increase of said sensitivity of said controller as said directionality indicates a source of said sounds is getting further from a game player's character; and
a decrease of said sensitivity of said controller as said directionality indicates said source of said sounds is getting closer to a game player's character.

### Claim 25 (depends on 22)

The system of claim 22, wherein said adjustment of said sensitivity of said game controller comprises:
an increase of said sensitivity of said controller as said directionality indicates a source of said sounds is getting further from centered in front of a game player's character; and
a decrease of said sensitivity of said controller as said directionality indicates said source of said sounds is getting closer to centered in front of said game player's character.

### Claim 26 (depends on 21)

The system of claim 21, wherein said analysis comprises a determination of one or more of: a pitch, a tone, and a frequency present in said received audio.

### Claim 27 (depends on 21)

The system of claim 21, wherein said analysis comprises a determination of intensity of said received audio.

### Claim 28 (depends on 21)

The system of claim 21, wherein:
said analysis comprises a determination of a speed of a source of a sound in said received audio; and
said sensitivity of said game controller is adjusted to track said speed of said source of said sound.

### Claim 29 (depends on 21)

The system of claim 21, wherein said circuitry is operable to communicate with said game controller directly or via said game console.

### Claim 30 (depends on 21)

The system of claim 21, wherein circuitry is operable to adjust said sensitivity of said game controller dynamically while said game controller is in use.

### Claim 31

A method comprising:
analyzing, by circuitry in a game headset, received audio relating to a video game; and
adjusting, by said circuitry based on said analysis of said received audio, sensitivity of a game controller coupled to a gaming console.

### Claim 32 (depends on 31)

The method of claim 31, wherein said analysis comprises a determination of directionality of a sound in said received audio.

### Claim 33 (depends on 32)

The method of claim 32, wherein said adjusting said sensitivity of said game controller comprises:
setting said sensitivity of said controller to a higher level when said directionality indicates a source of said sound is behind a game player's character; and
setting said sensitivity of said controller to a lower level when said directionality indicates said source of said sound is in front of a game player's character.

### Claim 34 (depends on 32)

The method of claim 32, wherein said adjusting said sensitivity of said game controller comprises:
increasing said sensitivity of said controller as said directionality indicates a source of said sounds is getting further from a game player's character; and
decreasing said sensitivity of said controller as said directionality indicates said source of said sounds is getting closer to a game player's character.

### Claim 35 (depends on 32)

The method of claim 32, wherein said adjusting said sensitivity of said game controller comprises:
increasing said sensitivity of said controller as said directionality indicates a source of said sounds is getting further from centered in front of a game player's character; and
decreasing said sensitivity of said controller as said directionality indicates said source of said sounds is getting closer to centered in front of said game player's character.

### Claim 36 (depends on 31)

The method of claim 31, wherein said performing said analysis comprises determining one or more of: a pitch, a tone, and a frequency present in said received audio.

### Claim 37 (depends on 31)

The method of claim 31, wherein said performing said analysis comprises determining intensity of said received audio.

### Claim 38 (depends on 31)

The method of claim 31, wherein:
said performing said analysis comprises determining a speed of a source of a sound in said received audio; and
adjusting said sensitivity of said game controller to track said speed of said source of said sound.

### Claim 39 (depends on 31)

The method of claim 31, wherein said circuitry communicates with said game controller directly or via said game console.

### Claim 40 (depends on 31)

The system of claim 31, wherein said adjusting said sensitivity of said game controller occurs dynamically while said game controller is in use.
