Method of and system for gaming
AssigneeNovomatic AG
InventorJanusz Lech
Life of this patent
Estimating the term…
Abstract
A gaming system having a gaming server, and a plurality of user terminals, the gaming server and the gaming machines being connected via a network. The gaming server providing a database to store a plurality of records, each record having an account number as a key value; each of the gaming machines including a biometric interface for requesting a user's biometric data for storing with the account. A system is provided for handling e-wallet cash information of the user. Wherein at least one user terminal is adapted as a cash out terminal to provide cash payout of the users e-wallet to the user upon authentication by way of the biometric interface and the stored biometric data.
Claims12
A gaming system comprising a gaming server, the gaming server comprising a first database operatively coupled with the gaming server for handling e-wallet cash information of a user;
- wherein
- the gaming server and a plurality of user terminals are connectable via a network;
- the gaming server provides a first database to store a plurality of e-wallet records, each record having an account number of the user as a key value;
- the gaming system further comprising a biometric data server and a biometric database, wherein the biometric data server is adapted to provide a user-presence-signal to the gaming server,
- each of the user terminals comprises a biometric device that receives and/or stores the user's biometric data;
- and
- at least one user terminal being adapted as a gaming machine;
- and
- at least one user terminal provides a cash payout from the user's e-wallet record to the user upon authentication by means of the biometric device and the user's biometric data,
- wherein the biometric device is the only component of the gaming system communicating directly with the biometric data server thereby preventing the user's biometric data from being shared with any entity other than the biometric data server;
- wherein the gaming server, upon receiving the user-presence-signal, is adapted to request a credit value of the gaming machine and the value of the e-wallet;
- and wherein if the credit value is zero and the e-wallet value is greater than zero, then a disable-signal is sent to the biometric data server and/or biometric device.
A gaming system comprising a gaming server, the gaming server comprising a first database operatively coupled with the gaming server for handling e-wallet cash information of a user;
- wherein
- the gaming server and a plurality of user terminals are connectable via a network;
- the gaming server provides a first database to store a plurality of e-wallet records, each record having an account number of the user as a key value;
- the gaming system further comprising a biometric data server and a biometric database, wherein the biometric data server is adapted to provide a user-presence-signal to the gaming server,
- each of the user terminals comprises a biometric device that receives and/or stores the user's biometric data;
- and
- at least one user terminal being adapted as a gaming machine;
- and
- at least one user terminal provides a cash payout from the user's e-wallet record to the user upon authentication by means of the biometric device and the user's biometric data,
- wherein the biometric device is the only component of the gaming system communicating directly with the biometric data server thereby preventing the user's biometric data from being shared with any entity other than the biometric data server;
- wherein, upon authentication of the user's biometric data, the biometric device is disabled, and the e-wallet account of the user is made accessible to the user terminal;
- and
- wherein while the biometric device is disabled an acceptor of the gaming machine is accessible respectively unlocked for a limited time period.
Dependencies are inferred from the claim text.