Networked hybrid gaming system
AssigneeGamblit Gaming, LLC
InventorsMiles Arnone, Frank Cire, Eric Meyerhofer
Life of this patent
Estimating the term…
Abstract
A networked gaming system administering a multi-user entertainment game; modifying player actions based on wagers, modifying the game state based on the player actions, and distributing the modified game state to a second player using entertainment software controllers wherein each entertainment software controller is connected to one of a plurality of game world controllers; a plurality of game world controllers, wherein each game world controller is connected to the game server and one of a plurality of real world controllers.
Claims20
A networked gaming system, comprising:
- an entertainment software controller connected by a network to a game world controller, the entertainment software controller constructed to:
- provide a skill-based entertainment game stored on non-transitory computer-readable media;
- present a visual display of the skill-based entertainment game;
- generate data for a first player action of the skill-based entertainment game;
- distribute via a network the first player action taken by a first player during the first player's skillful execution of the skill-based entertainment game;
- receive, from the game world controller, a modified game status update based on the first player action and a wager result;
- distribute via the network the modified game status update for the visual display for a second player based on the modified update;
- and
- update the visual display to incorporate the modified game status to the second player;
- the game world controller connected by the network to the entertainment software controller and a game server, the game world controller constructed to:
- receive, from the entertainment software controller, the first player action during the first player's skillful execution of the skill-based entertainment game;
- generate a wager of real world credits for a gambling game based on the received first player action;
- distribute, to a real world controller, the wager;
- receive, from the real world controller, the wager result for the wager;
- transmit, to a game server, the first player action;
- receive, from the game server, a game state update of the skill-based entertainment game based on the first player action;
- generate the modified game state update on the basis of the game state update and the wager result;
- and
- distribute, to the entertainment software controller, the modified game state update;
- and
- the real world controller connected to the game world controller, and constructed to:
- receive the wager from the game world controller;
- and
- provide a wager result from the wager made in the gambling game using a random number generator.
A networked gaming system, comprising:
- an entertainment software controller connected by a network to a game world controller, the entertainment software controller constructed to:
- provide a skill-based entertainment game stored on non-transitory computer-readable media;
- present a visual display of the skill-based entertainment came;
- generate data for a first player action of the skill-based entertainment game;
- distribute via a network the first player action taken by a first player during the first player's skillful execution of the skill-based entertainment game;
- receive, from the game world controller, a modified game status update based on the first player action and a wager result;
- distribute via the network the modified game status update for a visual display for a second player based on the modified update;
- and
- update the visual display to incorporate the modified game status to the second player;
- the game world controller connected by the network to the entertainment software controller and a game server, the game world controller constructed to:
- receive, from the entertainment software controller, the first player action during the first player's skillful execution of the skill-based entertainment game;
- generate a wager of real world credits for a gambling game based on the received first player action;
- distribute, to a real world controller, the wager;
- receive, from the real world controller, the wager result based on a random number generator for the wager;
- distribute, to a game server, the first player action;
- receive, from the game server, a game state update of the skill-based entertainment game based on the first player action;
- generate the modified game state update on the basis of the game state update and the wager result;
- and
- distribute, to the entertainment software controller, the modified game state update.
A networked gaming system, comprising:
- a game world controller connected by a network to an entertainment software controller and a game server, the game world controller constructed to:
- provide a skill-based entertainment game stored on non-transitory computer-readable media and executed by the entertainment software controller;
- receive, from the entertainment software controller, a first player action taken by a first player during the first player's skillful execution of the skill-based entertainment game using a first visual display of a first player presentation presented by the entertainment software controller;
- generate a wager of real world credits for a gambling game based on the received first player action;
- distribute, to a real world controller, the wager;
- receive, from the real world controller, a wager result for the wager;
- distribute, to a game server, the first player action;
- receive, from the game server, a game state update of the skill-based entertainment game based on the first player action;
- generate a modified game state update on the basis of the game state update and the wager result;
- and
- distribute, to the entertainment software controller, the modified game state update, the modified game state used to generate a second visual display of the modified game status to the second player presented by the entertainment software controller;
- and
- the real world controller connected to the game world controller, and constructed to:
- receive the wager from the game world controller;
- and
- provide a wager result from the wager made in the gambling game using a random number generator.
Dependencies are inferred from the claim text.