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US 10,380,832 B2Granted
Gaming system and method for providing awards based on different weighted probabilities for use of a mechanical device
AssigneeIgt
InventorsDaniel Marston, Adam Narducci
Life of this patent
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Abstract
In various embodiments, the present disclosure relates generally to gaming systems and methods for providing one or more awards in association with a physical device associated with a plurality of different probability tables.
Claims19
A gaming system comprising:
- a mechanical symbol generator associated with a plurality of indicators;
- a display device;
- a processor;
- and
- a memory device which stores a plurality of instructions, which when executed by the processor following an occurrence of a triggering event, cause the processor to:
- determine a first parameter of a play of a game associated with the mechanical symbol generator, wherein the first parameter comprises a quantity of the indicators activated for the play of the game,
- determine a second parameter of the play of the game associated with the mechanical symbol generator,
- select, based on the determined first parameter and the determined second parameter, a probability table selected from a plurality of different probability tables,
- randomly determine, based on the selected probability table, a position of the mechanical symbol generator,
- cause the mechanical symbol generator to move to the randomly determined position, and
- cause the display device to display an outcome associated with the mechanical symbol generator moved to the randomly determined position and at least one activated indicator of the plurality of indicators.
8 more elements
A method of operating a gaming system, said method comprising:
- determining, by a processor, a first parameter of a play of a game associated with a mechanical symbol generator associated with a plurality of indicators, wherein the first parameter comprises a quantity of the indicators activated for the play of the game,
- determining, by the processor, a second parameter of the play of the game associated with the mechanical symbol generator,
- selecting, by the processor and based on the determined first parameter and the determined second parameter, a probability table selected from a plurality of different probability tables,
- randomly determining, by the processor and based on the selected probability table, a position of the mechanical symbol generator,
- causing the mechanical symbol generator to move to the randomly determined position, and
- displaying, by a display device, an outcome associated with the mechanical symbol generator moved to the randomly determined position and at least one activated indicator of the plurality of indicators.
3 more elements
A gaming system comprising:
- a processor;
- and
- a memory device which stores a plurality of instructions, which when executed by the processor following an occurrence of a triggering event, cause the processor to:
- determine a first parameter of a play of a game associated with a mechanical symbol generator associated with a plurality of indicators, wherein the first parameter comprises a quantity of the indicators activated for the play of the game,
- determine a second parameter of the play of the game associated with the mechanical symbol generator,
- select, based on the determined first parameter and the determined second parameter, a probability table selected from a plurality of different probability tables,
- randomly determine, based on the selected probability table, a position of the mechanical symbol generator,
- communicate data which results in the mechanical symbol generator moving to the randomly determined position, and
- communicate data which results in a display, by a display device, of an outcome associated with the mechanical symbol generator moved to the randomly determined position and at least one activated indicator of the plurality of indicators.
6 more elements
Dependencies are inferred from the claim text.