Group composition matchmaking system and method for multiplayer video games
AssigneeActivision Publishing, Inc.
InventorsMichael D. Marr, Keith S. Kaplan, Nathan T. Lewis
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AssigneeActivision Publishing, Inc.
InventorsMichael D. Marr, Keith S. Kaplan, Nathan T. Lewis
Estimating the term…
A system and method is provided that recommends group compositions in multiplayer video games. The system may suggest a composition of a group of players using a matchmaking process. For example, one or more players may wish to form or join a group of players for a given game, but not know what would be an appropriate mix of player styles, player roles, skill levels, and/or other player characteristics that would make an optimal group, given the player's own characteristics. The system may identify optimal groups based on matchmaking related information such as, without limitation, game profile, player profile, prior match scores, prior quality scores, and/or other information. Optimal groups may be those that have performed successfully (e.g., accomplished the most wins, objectives, etc.), are associated with the highest player enjoyment (e.g., based on match and/or quality scores), and/or otherwise are deemed to be desirable.
A computer-implemented method of recommending the composition of a group of players in a multi-player game based on values of match variables weighted by corresponding coefficients used to generate a match score for the group of players, the method being implemented by a plurality of client devices that are remote from and in data communication with a host computer, wherein data communication between the plurality of client devices is characterized by a delay time, and wherein the host computer has one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the host computer to perform the method, the method comprising:
A system of recommending the composition of a group of players in a multi-player game based on values of match variables weighted by corresponding coefficients used to generate a match score for the group of players, the system comprising:
A computer-readable medium having computer program instructions stored thereon for recommending the composition of a group of players in a multi-player game based on values of match variables weighted by corresponding coefficients used to generate a match score for the group of players, wherein the computer program instructions are distributed between a host computer and a plurality of game modules executing on client devices, wherein each of the client devices is configured to be used by one of the group of players to play the multi-player game, wherein data communication between the plurality of game modules is characterized by a delay time, wherein the host computer is remote from, and in data communication with, the plurality of game modules, and wherein the computer program instructions, when executed by one or more physical processors of the host computer, cause the host computer to:
Dependencies are inferred from the claim text.