Methods and systems for assembly of crews for facilitating execution of social game activity
AssigneeZynga Inc.
InventorAndres Cantor
Life of this patent
Estimating the term…
Abstract
Methods and systems are provided for enabling a user of an online game to assemble a crew of additional crew members for accessing a content item after completing a goal with the crew. A method provides an operation for displaying a crew assembly dialog that includes a graphics user interface (GUI) allowing the user to select crew members for assembling the crew from a crew inventory. The method further provides operations for receiving a selection of at least one crew member and sending a help request directed to the at least one crew member. Additionally, the method provides for assembling the crew and detecting completion of the goal by the crew. Moreover, the method provides an operation for sending data to the user to access the content item.
Claims20
A method, which is computer-implemented, comprising:
- sending, from one or more servers to a client, a notification that a content item is to be accessible to a user after completing a goal within an online game with a crew of crew members;
- sending, from the one or more servers to the client, data for displaying a crew assembly dialog that includes a graphical user interface (GUI), the crew assembly dialog allowing the user to select crew members for assembling the crew from a crew inventory for the online game;
- receiving, at the one or more servers from the client, a selection of at least one crew member from the crew inventory for the online game through the crew assembly dialog;
- sending, from the one or more servers in response to the selection, a help request directed to the at least one crew member, the help request enabling the at least one crew member to provide a response;
- assembling the crew based on the selection of the user for the at least one crew member and the response of the at least one crew member to the help request;
- detecting completion of the goal by the crew;
- and
- sending, from the one or more servers to the client, data for accessing the content item in response to said detecting completion of the goal by the crew.
A server system, comprising:
- a memory;
- a processor disposed in communication with said memory, and configured to issue a plurality of processing instructions stored in the memory, wherein the processor issues instructions to:
- send, from the server system to a client device, a notification that a content item is to be accessible to a user after completing a goal within an online game with a crew of crew members;
- send, from the server system to the client device, data for displaying a crew assembly dialog that includes a graphical user interface (GUI), the crew assembly dialog allowing the user to select crew members for assembling the crew from a crew inventory for the online game;
- receive, at the server system from the client device, a selection of at least one crew member from the crew inventory for the online game through the crew assembly dialog;
- send, from the server system in response to the selection, a help request directed to the at least one crew member, the help request enabling the at least one crew member to provide a response;
- assemble the crew based on the selection of the user for the at least one crew member and the response of the at least one crew member to help request;
- detect completion of the goal by the crew;
- and
- send, from the server system to the client device, data for accessing the content item in response to the completion of the goal by the crew.
A computer readable medium, which is non-transitory, storing processor executable instructions to:
- send, from one or more servers to a client, a notification that a content item is to be accessible to a user after completing a goal within an online game with a crew of crew members;
- send, from the one or more servers to the client, data for displaying a crew assembly dialog that includes a graphical user interface (GUI), the crew assembly dialog allowing the user to select crew members for assembling the crew from a crew inventory for the online game;
- receive, at the one or more servers from the client, a selection of at least one crew member from the crew inventory for the online game through the crew assembly dialog;
- send, from the one or more servers in response to the selection, a help request directed to the at least one crew member, the help request enabling the at least one crew member to provide a response;
- assemble the crew based on the selection of the user for the at least one crew member and the response of the at least one crew member to the help request;
- detect completion of the goal by the crew;
- and
- send, from the one or more servers to the client, data for accessing the content item in response to said detecting completion of the goal by the crew.
Dependencies are inferred from the claim text.