Predictive caching of game content data
AssigneeEmpire Technology Development LLC
InventorsNikhil Chhaochharia, Hariharan Ramasangu, George Paulose Koomullil
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AssigneeEmpire Technology Development LLC
InventorsNikhil Chhaochharia, Hariharan Ramasangu, George Paulose Koomullil
Estimating the term…
Technologies are generally described for reducing lag time via predictive caching in cloud-based gaming. In one example, a cloud-based gaming system may identify game paths that can be taken during real-time game play and may break down the game paths into subsets of path segments a player can select. The system may determine a probability of the player taking a subset of the path segments based on real-time actions by the player and a game history of the current player and past players. The system may assign probabilities of being selected to the subsets of path segments and may render the subsets of path segments based on their respective probabilities. The system may transmit the rendered game content data for the subsets of path segments to a game client for caching on the local cache so that the game content data may be available when needed during real-time game play.
A method to transmit game content data, the method comprising:
A cloud-based game server to transmit game content data, the cloud-based game server comprising:
A computer-readable storage memory device having instructions stored thereon to transmit game content data, wherein the instructions, in response to execution by one or more processors, cause the one or more processors to perform or control performance of operations that comprise:
Dependencies are inferred from the claim text.