Method for implementing a computer game
AssigneeKing.Com Ltd.
InventorsSebastian Knutsson, Niklas Malmqvist, Jonas Magnusson, Tobias Nyblom
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AssigneeKing.Com Ltd.
InventorsSebastian Knutsson, Niklas Malmqvist, Jonas Magnusson, Tobias Nyblom
Estimating the term…
A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device and in which one or more of the processors are programmed to show: a virtual path or other virtual world that indicates the level reached by the player and some of that player's social network friends; a score board that displays the score of a player once he has completed a level successfully, together with the highest scores of some of its social network friends' for that level; and in which each level of the game can be failed and, if the processor determines that the player is running out of moves or time, then the processor causes the game to automatically display a message offering extra moves and/or time for the player to purchase, to carry on playing the game, or other in-game assistance.
A computer implemented method for controlling access to a computer game implemented in a device including a processor, a memory, a user interface, the method comprising executing on the processor the steps of:
A non-transitory computer medium encoded with instruction which, when executed by a processor of a computer device adapted to play a computer game, performs a method for controlling access to a computer game, the device including a memory, a display, and a user interface, the method comprising:
Dependencies are inferred from the claim text.