# US 10,373,445 B2 · Wagering game having improved persistent game mode feature

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- Number: US 10,373,445 B2
- Document ID: US10373445B2
- Status: Granted
- Kind: B2
- Application number: 15/272,219
- Filed: 2016-09-21
- Published: 2018-03-22
- Granted: 2019-08-06
- Earliest claimed: 2016-09-21
- Assignees: Everi Games, Inc.
- Applicants: Everi Games, Inc.
- Inventors: Juan Mariscal; Robert Spidale
- Web page: https://patentgrep.com/patent/US10373445B2

## CPC

- G07F 17/34: depending on the stopping of moving members {in a mechanical slot machine}, e.g. "fruit" machines
- G07F 17/3209: {Input means, e.g. buttons, touch screen}
- G07F 17/3213: {Details of moving display elements, e.g. spinning reels, tumbling members}
- G07F 17/3225: {Data transfer within a gaming system, e.g. data sent between gaming machines and users}
- G07F 17/3244: {Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes}
- G07F 17/3267: {Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

A gaming system, apparatus, and method are disclosed providing a wagering games, gaming machines, networked gaming systems that provide a persistent gaming mode including a persistent game mode with multiple rounds in which each round includes a randomization of the matrix of symbol locations, a chance to win an award, and a chance to include a persistent feature event. An adjustable meter may be used to allow players to compete for the same bonuses or jackpots no matter what their bet level. A rolling meter shows special features scheduled to appear in future rounds using a rolling group of status indicators. A persistent game mode control process sets the frequency of scheduled special features and adjusts reel weights to achieve a desired payout.

## Claims

### Claim 1

A method for providing a wagering game including:
controlling a gaming display with one or more electronic processors, the gaming display including a first display area comprising a matrix of symbol locations;
receiving a player game activation and, in response, providing an animated display in the first display area showing motion in the symbol locations which stops to provide a game outcome;
determining if the outcome includes a persistent feature activation, and, in response, beginning persistent game mode including multiple rounds in which each round includes a randomization of the matrix of symbol locations, a chance to win an award, and a chance to include a persistent feature event;
in a second display area, displaying a first adjustable meter of a persistent game feature, the meter showing a number of persistent feature events required to win first and second bonus awards, the meter adjusted based on a player wager level to reduce the number of events required to win the first and second bonus awards if the wager level is raised, and increase the number of persistent feature events required to win the first and second bonus awards if the wager level is lowered, the meter displaying progress toward the first and second bonus awards;
in a third display area, displaying a second rolling meter showing a rolling subset of persistent game round status indicators, and visually indicating on at least one status indicator a game feature scheduled to be activated in a respective specific future game round outcome indicated by a position of the respective status indicator in the second rolling meter; and
providing a number of rounds of the persistent game mode and adjusting the first adjustable and second rolling meters accordingly.

### Claim 2 (depends on 1)

The method of claim 1, further comprising for a first designated number of rounds in the persistent game mode, increasing the odds of winning, and for a second subsequent set of results, decreasing the odds of winning.

### Claim 3 (depends on 1)

The method of claim 1, wherein the persistent game mode rounds include conducting a free spin with an animated display that ends with a free spin result, and for each free spin result, determining if the free spin result qualifies as part of a winning streak, and, if so, counting the size of the win streak and displaying progress on the first adjustable meter and the second rolling meter.

### Claim 4 (depends on 1)

The method of claim 1, wherein the persistent game round status indicators shown on the second rolling meter to show status of free spins and potential free spins.

### Claim 5 (depends on 4)

The method of claim 4, wherein the second rolling meter is operable to display at least one symbol that will be wild in a respective potential game event.

### Claim 6 (depends on 1)

The method of claim 1, further comprising ending the persistent game mode upon a losing outcome in one of the rounds.

### Claim 7 (depends on 1)

The method of claim 1, wherein the second rolling meter is responsive to touchscreen inputs allowing the meter to be scrolled to see a history of the rolling subset of game events.

### Claim 8 (depends on 1)

The method of claim 1, wherein the second rolling meter is displayed as a line of symbol locations each representing an outcome of a subset of outcomes, with the symbol location updated to display a status of the respective outcome when a respective potential game round outcome represented by the respective game round status indicator is completed.

### Claim 9 (depends on 1)

The method of claim 1, further comprising:
generating a sequence of scheduled features to be shown in the persistent game round status indicators of the second rolling meter; and
displaying the sequence in the persistent game round status indicators in the order in which the features are scheduled to appear in respective future game rounds.

### Claim 10

A gaming system including:
(a) a display system;
(b) a player input system;
(c) at least one processor operably connected to the display system and player input system; and
(d) at least one memory device operably connected to the processor and storing program code executable by the at least one processor for:
controlling the display system to provide a gaming display, the gaming display including a first display area comprising a matrix of symbol locations;
receiving a player game activation through the player input system and, in response, providing an animated display in the first display area showing motion in the symbol locations which stops to provide a game outcome;
determining if the outcome includes a persistent feature activation, and, in response, beginning persistent game mode including multiple rounds in which each round includes a randomization of the matrix of symbol locations, a chance to win an award, and a chance to include a persistent feature event;
in a second display area, displaying a first adjustable meter of a persistent game feature, the meter showing a number of persistent feature events required to win first and second bonus awards, the meter adjusted based on a player wager level to reduce the number of events required to win the first and second bonus awards if the wager level is raised, and increase the number of persistent feature events required to win the first and second bonus awards if the wager level is lowered, the meter displaying progress toward the first and second bonus awards;
in a third display area, displaying a second rolling meter showing a rolling subset of persistent game round status indicators, and visually indicating on at least one status indicator a game feature scheduled to be activated in a respective specific future game round outcome indicated by a position of the respective status indicator in the second rolling meter; and
providing a number of rounds of the persistent game mode and adjusting the first adjustable and second rolling meters accordingly.

### Claim 11 (depends on 10)

The system of claim 10, in which the program code is further executable to, for a first designated number of rounds in the persistent game mode, increase the odds of winning, and for a second subsequent set of results, decreasing the odds of winning.

### Claim 12 (depends on 10)

The system of claim 10, wherein the program code is further executable for the persistent game mode to include a free spin with an animated display that ends with a free spin result, and for each free spin result, determine if the free spin result qualifies as part of a winning streak, and, if so, counting the size of the win streak and displaying progress on the first adjustable meter and the second rolling meter.

### Claim 13 (depends on 10)

The system of claim 10, wherein the program code is further executable for the persistent game round status indicators shown on the second rolling meter to show status of free spins and potential free spins.

### Claim 14 (depends on 13)

The system of claim 13, wherein the program code is further executable for the second rolling meter to display at least one symbol that will be wild in a respective potential game event.

### Claim 15 (depends on 10)

The system of claim 10, wherein the program code is further executable for ending the persistent game mode upon a losing outcome in one of the rounds.

### Claim 16 (depends on 10)

The system of claim 10, wherein the program code is further executable for the second rolling meter to be responsive to touchscreen inputs allowing the meter to be scrolled to see a history of the rolling subset of game events.

### Claim 17 (depends on 10)

The system of claim 10, wherein the program code is further executable for the second rolling meter to be displayed as a line of symbol locations each representing a game round status indicator for an outcome of a subset of outcomes, with the symbol location updated to display a status of the outcome when a respective potential game round outcome represented by the respective game round status indicator is completed.

### Claim 18 (depends on 10)

The system of claim 10, wherein the program code is further executable for:
generating a sequence of scheduled features to be shown in the persistent game round status indicators of the second rolling meter; and
displaying the sequence in the persistent game round status indicators in the order in which the features are scheduled to appear in respective future game rounds.

### Claim 19

A gaming system including:
(a) a display system;
(b) a player input system;
(c) at least one processor operably connected to the display system and player input system; and
(d) at least one memory device operably connected to the processor and storing program code executable by the at least one processor for:
controlling the display system to provide a gaming display, the gaming display including a first display area comprising a matrix of symbol locations;
receiving a player game activation through the player input system and, in response, providing an animated display in the first display area showing motion in the symbol locations which stops to provide a game outcome;
determining if the outcome includes a persistent feature activation, and, in response, beginning persistent game mode including multiple rounds in which each round includes a randomization of the matrix of symbol locations, a chance to win an award, and a chance to include a persistent feature event;
in a second display area, displaying a first adjustable meter of a persistent game feature, the meter showing a number of persistent feature events required to win first and second bonus awards, the meter adjusted based on a player wager level to reduce the number of events required to win the first and second bonus awards if the wager level is raised, and increase the number of persistent feature events required to win the first and second bonus awards if the wager level is lowered, the meter displaying progress toward the first and second bonus awards;
in a third display area, displaying a second rolling meter showing a rolling subset of persistent game round status indicators, and visually indicating on at least one status indicator a game feature scheduled to be present in at least one potential outcome;
providing a number of rounds of the persistent game mode and adjusting the first adjustable and second rolling meters accordingly; and
wherein the program code is further executable for the second rolling meter to be responsive to touchscreen inputs allowing the meter to be scrolled to see a history of the rolling subset of game events.
