# US 10,373,437 B2 · Gaming methods, systems, and devices for implementing dice game having re-roll feature

> Agents: this data is available as JSON from the patentgrep API and MCP server — see https://patentgrep.com/llms.txt

- Number: US 10,373,437 B2
- Document ID: US10373437B2
- Status: Granted
- Kind: B2
- Application number: 15/661,089
- Filed: 2017-07-27
- Published: 2017-11-09
- Granted: 2019-08-06
- Earliest claimed: 2014-09-15
- Applicants: King Show Games, Inc.
- Inventors: Bradley Berman
- Web page: https://patentgrep.com/patent/US10373437B2

## CPC

- G07F 17/3262: {Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played}
- G07F 17/3213: {Details of moving display elements, e.g. spinning reels, tumbling members}
- G07F 17/3267: {Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games}
- G07F 17/3293: {Card games, e.g. poker, canasta, black jack}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

Embodiments of the present invention set forth systems, apparatuses and methods for implementing a dice game having a re-roll feature on a gaming device. Accordingly, a gaming device can be configured to roll multiple virtual dice on a game display and determine if the result of the dice roll satisfies a predefined criterion. When the result of the initial dice roll satisfies the predefined criterion, one or more of the multiple virtual dice is re-rolled. The gaming device then evaluates a game result after the re-roll, where the combination of the displayed faces from any initially rolled dice that were not re-rolled and the displayed faces from the re-rolled dice are used in the evaluation.

## Claims

### Claim 1

A gaming device comprising:
a game display for displaying game events;
a wager input device structured to receive physical items associated with a currency value;
a memory configured to store a credit value;
a player interface device for receiving inputs related to the game events; and
a processor operable to:
receive a signal indicating that a physical item associated with a currency value has been received by the wager input device;
increase the credit amount stored in the memory based on the currency value of the received physical item;
provide a first game element having a plurality of positions;
provide a second game element having a plurality of positions;
select symbols from a plurality of eligible symbols to map to the positions of the first game element and the positions of the second game element;
randomize the first game element and the second game element to display at least one position of the first game element and display at least one position of the second game element to form a first event outcome;
evaluate the one or more symbols associated with the displayed positions of the first game element and the second game element in the first event outcome;
re-randomize the second game element to display at least one position of the second game element to form, along with the at least one position of the first game element from the first event outcome, a second event outcome when the first event outcome satisfies a predefined condition; and
evaluate the one or more symbols respectively associated with the displayed positions of the first game element and the second game element in the second event outcome to determine awards.

### Claim 2 (depends on 1)

The gaming device of claim 1, wherein the plurality of eligible symbols each include a representation of a virtual playing card from a deck of virtual playing cards.

### Claim 3 (depends on 2)

The gaming device of claim 2, wherein evaluating the one or more symbols associated with the displayed positions of the first game element and the second game element in the first event outcome includes determining if the displayed playing cards on the first game element and the second game element form a poker hand that satisfies a minimum poker threshold according to a predefined poker paytable.

### Claim 4 (depends on 3)

The gaming device of claim 3, wherein the first game element and second game element are six-sided dice, where each side of the dice is configured to display one card selected from the deck of cards.

### Claim 5 (depends on 4)

The gaming device of claim 4, wherein selecting symbols from a plurality of eligible symbols to map to the positions of the first game element and the positions of the second game element includes randomly selecting twelve cards from the deck of cards, each of the randomly-selected cards being mapped to one of the positions on either the first game element or the second game element.

### Claim 6 (depends on 1)

The gaming device of claim 1, wherein the plurality of eligible symbols includes slot symbols associated with a game of chance using spinning reels.

### Claim 7 (depends on 1)

The gaming device of claim 1, wherein the plurality of eligible symbols includes multiplier values.

### Claim 8 (depends on 1)

The gaming device of claim 1, wherein the plurality of eligible symbols includes credit values.

### Claim 9 (depends on 1)

The gaming device of claim 1, wherein prior to re-randomizing the second game element, the processor is further operable to select new symbols from the plurality of symbols to map the positions of the second game element.

### Claim 10

A method of operating a gaming device having a game display, a wager input device structured to receive physical items associated with a currency value, a memory configured to store a credit amount, a game processor, and a player input device, the method comprising:
receiving a signal indicating that a physical item associated with a currency value has been received by the wager input device;
increasing the credit amount stored in the memory based on the currency value of the received physical item;
receiving a signal to initiate a first game event on the gaming device;
providing a plurality of multi-positional game elements;
selecting a number of cards in a deck of cards for use in the first game event, the number of selected cards corresponding to a total number of positions in the plurality of multi-positional game elements;
assigning each selected card to one of the positions of the multi-positional game elements so that each position of each multi-positional game element is associated with a card;
randomizing the multi-positional game elements to display a position of each of the multi-positional game elements on the game display;
evaluating an initial poker hand created by the displayed cards on the displayed positions of the multi-positional game elements, where the initial poker hand is evaluated by comparing the displayed cards to a poker paytable;
determining if the initial poker hand satisfies a re-roll criterion, where the re-roll criterion is satisfied when the displayed cards on a first portion of the multi-positional game elements correspond to an award in the poker paytable;
when the re-roll criterion is satisfied:
determining a side wager amount to activate a re-roll feature,
presenting an option to re-roll a second portion of the multi-positional game elements in exchange for the determined side wager amount, where the second portion of the multi-positional game elements are the remaining multi-positional game elements in the plurality multi-positional game elements that are not in the first portion of multi-positional game elements,
randomizing the second portion of multi-positional game elements to display one side of each of the second portion of multi-positional game elements on the game display when a signal is received indicating acceptance of the option to re-roll the second portion of multi-positional game elements in exchange for the side wager amount, and
evaluating a secondary poker hand created by the displayed cards on the displayed positions of the first portion of multi-positional game elements and the displayed cards on the displayed positions of the second portion of multi-positional game elements after randomizing the second portion of multi-positional game elements in response to receiving a signal indicating acceptance of the option to re-roll the second portion of multi-positional game elements, where the secondary poker hand is evaluated by comparing the displayed cards to the poker paytable; and
provide awards associated with the first game event.

### Claim 11 (depends on 10)

The method of claim 10, wherein determining a side wager amount includes dynamically calculating an expected award amount for re-rolling the second portion of the multi-positional game elements.

### Claim 12 (depends on 10)

The method of claim 10, wherein determining a side wager amount includes accessing a predetermined fixed amount for the side wager amount.

### Claim 13 (depends on 10)

The method of claim 10, wherein determining a side wager amount includes determining a side wager amount based on a number of multi-positional game elements in the second portion of multi-positional game elements that are to be re-rolled.

### Claim 14 (depends on 10)

The method of claim 10, wherein determining a side wager amount includes setting the side wager amount to the award in the poker paytable that corresponds to the displayed cards on a first portion of the multi-positional game elements.

### Claim 15 (depends on 10)

The method of claim 10, further comprising, when the re-roll criterion is satisfied:
determining if the secondary poker hand satisfies the re-roll criterion; and
repeating the determination of a side wager amount to activate a re-roll feature, presentation of an option to re-roll a second portion of the multi-positional game elements, randomization of the second portion of multi-positional game elements, and evaluation of a resulting poker hand when the secondary poker hand satisfies the re-roll criterion.

### Claim 16

A gaming device comprising:
a game display for displaying game events;
a wager input device structured to receive physical items associated with a currency value;
a memory configured to store a credit value;
a player interface device for receiving inputs related to the game events; and
a processor operable to:
receive a signal indicating that a physical item associated with a currency value has been received by the wager input device;
increase the credit amount stored in the memory based on the currency value of the received physical item;
provide a plurality of multi-positional game elements;
select symbols from a plurality of eligible symbols, where the number of symbols selected corresponds to a total number of positions in the plurality of multi-positional game elements;
assign the selected symbols respectively to positions on each of the multi-positional game elements;
randomize the multi-positional game elements to display at least one position of each of the multi-positional game elements, each displayed position associated with a symbol;
evaluate a combination of symbols created by the displayed symbols on the displayed positions of the multi-positional game elements;
determine whether the combination of symbols satisfies a predefined criterion;
re-randomize a second portion of the multi-positional game elements when the predefined criterion is satisfied to generate a final symbol combination, where the second portion of the multi-positional game elements are the remaining multi-positional game elements not in the first portion of the multi-positional game elements; and
provide awards associated with the final symbol combination.

### Claim 17 (depends on 16)

The gaming device of claim 16, wherein the predefined criterion is satisfied when the displayed symbols on a first portion of the multi-positional game elements correspond to a symbol combination associated with an award in a paytable.

### Claim 18 (depends on 16)

The gaming device of claim 16, wherein three six-sided game elements are provided and eighteen symbols are randomly selected from the plurality of eligible symbols.

### Claim 19 (depends on 16)

The gaming device of claim 16, wherein five six-sided game elements are provided and thirty symbols are randomly selected from the plurality of eligible symbols.

### Claim 20 (depends on 16)

The gaming device of claim 16, wherein the processor is further operable to select new symbols from the plurality of eligible symbols to display on positions of the second portion of multi-positional game elements prior to re-randomizing the second portion of multi-positional game elements.
