# US 10,373,433 B2 · Systems and gaming devices for indicating comp eligibility

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- Number: US 10,373,433 B2
- Document ID: US10373433B2
- Status: Granted
- Kind: B2
- Application number: 15/853,786
- Filed: 2017-12-23
- Published: 2018-05-03
- Granted: 2019-08-06
- Earliest claimed: 2012-09-10
- Assignees: Gaming Arts, LLC
- Applicants: Gaming Arts, LLC
- Inventors: David Colvin; Eric D. Colvin
- Web page: https://patentgrep.com/patent/US10373433B2

## CPC

- G07F 17/3255: {Incentive, loyalty and/or promotion schemes, e.g. comps, gaming associated with a purchase, gaming funded by advertisements}
- G07F 17/3232: {wherein the operator is informed}
- G07F 17/3234: {about the performance of a gaming system, e.g. revenue, diagnosis of the gaming system}
- G07F 17/3241: {Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance (computer security G06F21/00)}
- G07F 17/3244: {Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes}
- G07F 17/3262: {Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played}
- G07F 17/3267: {Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games}
- G07F 17/329: {Regular and instant lottery, e.g. electronic scratch cards}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

A player comp system and method may include a gaming device having a processor programmed to provide a game of chance to a player. A player comp indicator provides a notification output based on a signal received from a remote computer that calculates comp eligibility points based on gameplay data and at least one comp eligibility criterion. The comp indicator may provide a visual notification, such as a light, LED, or a voucher or ticket provided to the player or an attendant.

## Claims

### Claim 1

A player comp system, comprising:
a gaming device, comprising:
a processor programmed to provide a game of chance to a player, wherein gameplay data is generated during play of the game of chance;
a user interface device configured to receive input from the player to enable the player to play the game of chance;
at least one wager accepting device configured to receive a physical item representing a monetary value to increase a credit balance maintained at the gaming device; and
a payment output device configured to enable the player to withdraw money or credits from the gaming device;
a player comp indicator coupled to the gaming device, the comp indicator configured to display a comp eligibility status for the player;
a computer coupled to the gaming device by a network, the computer programmed to:
store data indicative of at least one comp eligibility criterion;
calculate a number of comp eligibility points based on the at least one comp eligibility criterion;
determine the comp eligibility status for the player based on the comp eligibility points, wherein the comp eligibility status indicates whether the player is eligible for at least one comp based on the number of accumulated comp eligibility points being greater than a threshold value; and
communicate data to the comp indicator over the network to enable display of the comp eligibility status for the player based on the at least one comp eligibility criterion and the accumulated comp eligibility points, wherein the computer is further programmed to require approval to award the at least one comp if the number of comp eligibility points is greater than the threshold but less than a second threshold value, and to award the comp without approval if the comp eligibility points exceed the second threshold value.

### Claim 2 (depends on 1)

The system of claim 1, wherein the comp indicator is configured to illuminate one or more LEDs based on the comp eligibility status for the player in response to the data received from the computer over the network.

### Claim 3 (depends on 1)

The system of claim 1, wherein the at least one comp eligibility criterion is based on at least one of an amount of coin-in by the player at the gaming device, a number of wins or losses of the player at the gaming device, an amount of wagering activity by the player, an amount of money won or lost by the player, loyalty points accrued by the player over a designated period of time, total accumulated loyalty points associated with the player, a loyalty point tier level of the player, a minimum wager amount placed by the player on the gaming device, a maximum wager placed by the player on the gaming device, an average wager placed by the player on the gaming device, accumulated time playing the gaming device, elapsed time between wagers placed on the gaming device, a statistical hold percentage of the gaming device, and a theoretical win of the player during gameplay on the gaming device.

### Claim 4 (depends on 1)

The system of claim 1, wherein the comp indicator is configured to provide a ticket or voucher indicative of the comp eligibility status of the player in response to the data received by the computer over the network.

### Claim 5 (depends on 1)

The system of claim 1, wherein the computer transmits data representative of a number of accumulated comp eligibility points to the comp indicator.

### Claim 6 (depends on 1)

The system of claim 1, wherein the comp indicator is attached to the gaming device.

### Claim 7 (depends on 1)

The system of claim 1, wherein the comp indicator is configured to display a representation of a number of accumulated comp eligibility points based on the data received from the computer over the network.

### Claim 8 (depends on 1)

The system of claim 1, wherein the computer is further programmed to award a premium comp for the at least one comp in response to the comp eligibility points exceeding the second threshold value.

### Claim 9 (depends on 1)

The system of claim 1 wherein the computer is further programmed to decrease the comp eligibility points of the player based on a number of comps actually redeemed by the player.

### Claim 10

A player comp system, comprising:
a gaming device, comprising:
a processor programmed to provide a game of chance to a player, wherein gameplay data is generated during play of the game of chance;
a user interface device configured to receive input from the player to enable the player to play the game of chance;
at least one wager accepting device configured to receive a physical item representing a monetary value to increase a credit balance maintained at the gaming device; and
a payment output device configured to enable the player to withdraw money or credits from the gaming device;
a player comp indicator coupled to the gaming device, the comp indicator configured to display a comp eligibility status for the player;
a computer coupled to the gaming device by a network, the computer programmed to:
store data indicative of at least one comp eligibility criterion;
calculate a number of comp eligibility points based on the at least one comp eligibility criterion;
determine the comp eligibility status for the player based on the comp eligibility points, wherein the comp eligibility status indicates whether the player is eligible for at least one comp based on the number of accumulated comp eligibility points being greater than a threshold value; and
communicate data to the comp indicator over the network to enable display of the comp eligibility status for the player based on the at least one comp eligibility criterion and the accumulated comp eligibility points, wherein the gaming device comprises one of a plurality of gaming devices within a gaming establishment, and wherein the computer is further programmed to reset the comp eligibility points to zero after a predetermined amount of time has elapsed since the player last wagered any amount on any of the plurality of gaming devices.

### Claim 11

A player comp system, comprising:
a gaming device, comprising:
a processor programmed to provide a game of chance to a player, wherein gameplay data is generated during play of the game of chance;
a user interface device configured to receive input from the player to enable the player to play the game of chance;
at least one wager accepting device configured to receive a physical item representing a monetary value to increase a credit balance maintained at the gaming device; and
a payment output device configured to enable the player to withdraw money or credits from the gaming device;
a player comp indicator coupled to the gaming device, the comp indicator configured to display a comp eligibility status for the player;
a computer coupled to the gaming device by a network, the computer programmed to:
store data indicative of at least one comp eligibility criterion;
calculate a number of comp eligibility points based on the at least one comp eligibility criterion;
determine the comp eligibility status for the player based on the comp eligibility points, wherein the comp eligibility status indicates whether the player is eligible for at least one comp based on the number of accumulated comp eligibility points being greater than a threshold value; and
communicate data to the comp indicator over the network to enable display of the comp eligibility status for the player based on the at least one comp eligibility criterion and the accumulated comp eligibility points, wherein the gaming device comprises one of a plurality of gaming devices within a gaming establishment, and wherein the computer is further programmed to decrease the comp eligibility points in response to determining that the player has not placed a wager at any of the plurality of gaming devices for a predetermined amount of time.

### Claim 12

A player comp system, comprising:
a gaming device, comprising:
a processor programmed to provide a game of chance to a player, wherein gameplay data is generated during play of the game of chance;
a user interface device configured to receive input from the player to enable the player to play the game of chance;
at least one wager accepting device configured to receive a physical item representing a monetary value to increase a credit balance maintained at the gaming device; and
a payment output device configured to enable the player to withdraw money or credits from the gaming device;
a player comp indicator coupled to the gaming device, the comp indicator configured to display a comp eligibility status for the player;
a computer coupled to the gaming device by a network, the computer programmed to:
store data indicative of at least one comp eligibility criterion;
calculate a number of comp eligibility points based on the at least one comp eligibility criterion;
determine the comp eligibility status for the player based on the comp eligibility points, wherein the comp eligibility status indicates whether the player is eligible for at least one comp based on the number of accumulated comp eligibility points being greater than a threshold value; and
communicate data to the comp indicator over the network to enable display of the comp eligibility status for the player based on the at least one comp eligibility criterion and the accumulated comp eligibility points, wherein the gaming device comprises one of a plurality of gaming devices within a gaming establishment, and wherein the computer is further programmed to decrease the comp eligibility points in response to determining that the player has not placed a wager at any of the plurality of gaming devices for a predetermined amount of time only if the comp eligibility points are less than an inactivity threshold.

### Claim 13

A player comp system, comprising:
a gaming device, comprising:
a processor programmed to provide a game of chance to a player, wherein gameplay data is generated during play of the game of chance;
a user interface device configured to receive input from the player to enable the player to play the game of chance;
at least one wager accepting device configured to receive a physical item representing a monetary value to increase a credit balance maintained at the gaming device; and
a payment output device configured to enable the player to withdraw money or credits from the gaming device;
a player comp indicator coupled to the gaming device, the comp indicator configured to display a comp eligibility status for the player;
a computer coupled to the gaming device by a network, the computer programmed to:
store data indicative of at least one comp eligibility criterion;
calculate a number of comp eligibility points based on the at least one comp eligibility criterion;
determine the comp eligibility status for the player based on the comp eligibility points, wherein the comp eligibility status indicates whether the player is eligible for at least one comp based on the number of accumulated comp eligibility points being greater than a threshold value; and
communicate data to the comp indicator over the network to enable display of the comp eligibility status for the player based on the at least one comp eligibility criterion and the accumulated comp eligibility points, wherein the computer is further programmed to set the comp eligibility points to a predetermined initial value prior to the player initiating gameplay on the gaming device, and reset to the initial value after determining that at least one comp has been redeemed by the player.

### Claim 14

A player comp system, comprising:
an electronic gaming machine, comprising:
a processor configured to provide a game of chance to a player, wherein gameplay data is generated during play of the game of chance;
a user interface configured to receive input to enable the player to place a wager and play the game of chance;
at least one wager accepting device configured to receive a physical item representing a monetary value to increase a credit balance to enable the player to play the game of chance;
a payment output device configured to enable the player to withdraw money or credits from the electronic gaming machine; and
a player comp indicator configured to display a comp eligibility status for the player; and
a computer capable of communicating with the electronic gaming machine over a network, the computer configured to:
receive at least a portion of the gameplay data from the electronic gaming machine over the network;
store data indicative of at least one comp eligibility criterion;
calculate a number of comp eligibility points associated with the player based on the at least one comp eligibility criterion and the gameplay data received from the electronic gaming machine;
determine the comp eligibility status for the player based on the number of comp eligibility points, wherein the comp eligibility status indicates whether the player is eligible for at least one comp based on the number of comp eligibility points being greater than a threshold value; and
communicate data to at least one of the electronic gaming machine and the comp indicator over the network to enable display of the comp eligibility status for the player by the comp indicator based on the at least one comp eligibility criterion and the number of comp eligibility points, wherein the computer is further configured to decrease the number of comp eligibility points based on elapsed time after a wager by the player at any one of a plurality of designated electronic gaming machines.

### Claim 15 (depends on 14)

The system of claim 14 wherein the player comp indicator generates a ticket or voucher in response to the data received from the computer over the network associated with the comp eligibility status.

### Claim 16 (depends on 14)

The system of claim 14 wherein the player comp indicator illuminates one of a plurality of lights in response to the data received from the computer over the network associated with the comp eligibility status.

### Claim 17 (depends on 14)

The system of claim 14 wherein the player comp indicator displays at least a first color associated with a first comp eligibility status, a second color associated with a second comp eligibility status, and a third color associated with a third comp eligibility status.

### Claim 18 (depends on 14)

The system of claim 14 wherein the computer is further configured to calculate the number of comp eligibility points based on at least one of an amount of coin-in by the player at the electronic gaming machine, a number of wins or losses of the player at the electronic gaming machine, an amount of wagering by the player, an amount of money won or lost by the player, number of loyalty points associated with a player, a loyalty tier or category associated with the player, a minimum, maximum, or average wager by the player at the electronic gaming machine, elapsed time between wagers placed by the player at the electronic gaming machine, a statistical hold percentage of the electronic gaming machine, and a theoretical win of the player during a period of gameplay on the electronic gaming machine.

### Claim 19 (depends on 14)

The system of claim 14 wherein the computer is further configured to transmit the number of comp eligibility points to the electronic gaming machine.

### Claim 20 (depends on 14)

The system of claim 14 wherein the player comp indicator displays the number of comp eligibility points.

### Claim 21

A player comp system, comprising:
an electronic gaming machine, comprising:
a processor configured to provide a game of chance to a player, wherein gameplay data is generated during play of the game of chance;
a user interface configured to receive input to enable the player to place a wager and play the game of chance;
at least one wager accepting device configured to receive a physical item representing a monetary value to increase a credit balance to enable the player to play the game of chance:
a payment output device configured to enable the player to withdraw money or credits from the electronic gaming machine; and
a player comp indicator configured to display a comp eligibility status for the player; and
a computer capable of communicating with the electronic gaming machine over a network, the computer configured to:
receive at least a portion of the gameplay data from the electronic gaming machine over the network;
store data indicative of at least one comp eligibility criterion;
calculate a number of comp eligibility points associated with the player based on the at least one comp eligibility criterion and the gameplay data received from the electronic gaming machine;
determine the comp eligibility status for the player based on the number of comp eligibility points, wherein the comp eligibility status indicates whether the player is eligible for at least one comp based on the number of comp eligibility points being greater than a threshold value; and
communicate data to at least one of the electronic gaming machine and the comp indicator over the network to enable display of the comp eligibility status for the player by the comp indicator based on the at least one comp eligibility criterion and the number of comp eligibility points, wherein the computer is further configured to decrease the number of comp eligibility points based on elapsed time between wagers placed by the player at the electronic gaming machine.

### Claim 22

A player comp system, comprising:
an electronic gaming machine, comprising:
a processor configured to provide a game of chance to a player, wherein gameplay data is generated during play of the game of chance;
a user interface configured to receive input to enable the player to place a wager and play the game of chance;
at least one wager accepting device configured to receive a physical item representing a monetary value to increase a credit balance to enable the player to play the game of chance:
a payment output device configured to enable the player to withdraw money or credits from the electronic gaming machine; and
a player comp indicator configured to display a comp eligibility status for the player; and
a computer capable of communicating with the electronic gaming machine over a network, the computer configured to:
receive at least a portion of the gameplay data from the electronic gaming machine over the network;
store data indicative of at least one comp eligibility criterion;
calculate a number of comp eligibility points associated with the player based on the at least one comp eligibility criterion and the gameplay data received from the electronic gaming machine;
determine the comp eligibility status for the player based on the number of comp eligibility points, wherein the comp eligibility status indicates whether the player is eligible for at least one comp based on the number of comp eligibility points being greater than a threshold value; and
communicate data to at least one of the electronic gaming machine and the comp indicator over the network to enable display of the comp eligibility status for the player by the comp indicator based on the at least one comp eligibility criterion and the number of comp eligibility points, wherein the computer is further configured to decrease the number of comp eligibility points based on inactivity of the player unless a total number of comp eligibility points exceeds an inactivity threshold.

### Claim 23

A player comp system, comprising:
an electronic gaming machine, comprising:
a processor configured to provide a game of chance to a player, wherein gameplay data is generated during play of the game of chance;
a user interface configured to receive input to enable the player to place a wager and play the game of chance;
at least one wager accepting device configured to receive a physical item representing a monetary value to increase a credit balance to enable the player to play the game of chance:
a payment output device configured to enable the player to withdraw money or credits from the electronic gaming machine; and
a player comp indicator configured to display a comp eligibility status for the player; and
a computer capable of communicating with the electronic gaming machine over a network, the computer configured to:
receive at least a portion of the gameplay data from the electronic gaming machine over the network;
store data indicative of at least one comp eligibility criterion;
calculate a number of comp eligibility points associated with the player based on the at least one comp eligibility criterion and the gameplay data received from the electronic gaming machine;
determine the comp eligibility status for the player based on the number of comp eligibility points, wherein the comp eligibility status indicates whether the player is eligible for at least one comp based on the number of comp eligibility points being greater than a threshold value; and
communicate data to at least one of the electronic gaming machine and the comp indicator over the network to enable display of the comp eligibility status for the player by the comp indicator based on the at least one comp eligibility criterion and the number of comp eligibility points, wherein the computer is further configured to decrease the number of comp eligibility points based on inactivity of the player unless player loyalty points exceed a corresponding threshold.

### Claim 24

A player comp system comprising:
a gaming device having a processor programmed to present a game of chance to a player,
at least one display,
at least one wager accepting device configured to receive a physical item representing a monetary value to increase a credit balance maintained at the gaming device,
at least one player input device configured to place a wager on the game of chance presented at the gaming device,
at least one output device configured to deliver a physical item to the player based on gameplay of the game of chance presented at the gaming device,
a player comp indicator configured to provide an indication that a player comp is available in response to a signal received from a remote computer over a network, the remote computer configured to generate the signal in response to comp eligibility calculations based on gameplay data received from the gaming device meeting at least one eligibility criterion associated with at least one player comp, wherein the comp indicator or the remote computer is further configured to decrease the number of comp eligibility points based on elapsed time after a wager by the player.

### Claim 25 (depends on 24)

The system of claim 24 wherein the player comp indicator generates a ticket or voucher delivered by the at least one output device as the indication that the player comp is available in response to the signal received from the remote computer.

### Claim 26 (depends on 24)

The system of claim 24 wherein the player comp indicator illuminates at least one or more lights associated with the available player comp, the at least one light located on the gaming device.

### Claim 27 (depends on 24)

The system of claim 24 wherein the player comp indicator provides a visual indication of the comp eligibility calculations by the remote computer relative to the at least one eligibility criterion.

### Claim 28 (depends on 24)

The system of claim 24 wherein the signal is generated by the remote computer in response to comp eligibility calculations based on gameplay data including at least one of an amount of coin-in by the player at the gaming device, a number of wins or losses of the player at the gaming device, an amount of wagering activity by the player, an amount of money won or lost by the player, loyalty points accrued by the player over a period of time, lifetime loyalty points of the player, a loyalty point tier level of the player, a minimum, maximum, or average wager of the player at the gaming device, a statistical hold percentage of the gaming device, and a theoretical win of the player during a period of gameplay on the gaming device.
