# US 10,373,429 B2 · Gaming device and system for use with capped awards

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- Number: US 10,373,429 B2
- Document ID: US10373429B2
- Status: Granted
- Kind: B2
- Application number: 15/432,919
- Filed: 2017-02-14
- Published: 2017-08-17
- Granted: 2019-08-06
- Earliest claimed: 2016-02-14
- Applicants: King Show Games, Inc.
- Inventors: Bradley Berman; Peter Berman
- Web page: https://patentgrep.com/patent/US10373429B2

## CPC

- G07F 17/3244: {Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes}
- G07F 17/3225: {Data transfer within a gaming system, e.g. data sent between gaming machines and users}
- G07F 17/326: {Game play aspects of gaming systems}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

Embodiments of the present invention set forth systems, apparatuses and methods for enhancing game play of gaming devices with capped awards. Accordingly, a gaming device with capped awards is configured to enhance game play by minimizing or eliminating perceived lost value when an award is capped. To minimizing or eliminate perceived lost value when an award is capped, a remainder amount over a capped amount for an award can be used to modify an aspect of game play in future games played on the gaming device. In conjunction with using the remainder, or alternatively, a point system may be implemented to present awards in points and then convert the points to credits provided to players, where the conversion does not necessitate removing credits that appear to be won due to the cap.

## Claims

### Claim 1

A gaming device comprising:
a display device;
a memory configured to store a credit amount;
a wager input device structured to receive physical items associated with a currency value; and
a processor operable to:
receive a first signal from the wager input device indicating receipt of a physical item associated with a currency value;
increase the credit amount stored in the memory based upon the received signal from the wager input device;
receive a second signal indicating a wager amount to initiate a game on the gaming device, the credit amount stored in the memory reduced based on the wager amount;
determine a first game outcome;
display the first game outcome on the display device;
evaluate the first game outcome to determine a first award amount associated with the first game outcome;
determine if the first award amount is greater than a predefined maximum award amount; and
when the first award amount is greater than the predefined maximum award amount:
provide a second award amount substantially equal to the predefined maximum award amount, the credit amount stored in the memory increased based on the second award amount,
determine a first remainder amount equal to the difference between the first award amount and the predefined maximum award amount, and
modify at least one aspect of a future game based on the first remainder amount.

### Claim 2 (depends on 1)

The gaming device of claim 1, wherein modifying the at least one aspect of a future game based on the first remainder amount includes increasing a reset value for a first progressive award in the future game.

### Claim 3 (depends on 2)

The gaming device of claim 2, wherein the reset value of the first progressive award is increased by the value of the first remainder amount.

### Claim 4 (depends on 2)

The gaming device of claim 2, wherein modifying the at least one aspect of a future game based on the first remainder amount includes increasing a reset value for a first progressive award and increasing a reset value for a second progressive award in the future game.

### Claim 5 (depends on 4)

The gaming device of claim 4, wherein the reset value of the first progressive award is increased by a first portion of the first remainder amount, and the reset value of the second progressive award is increased by a second portion of the first remainder amount.

### Claim 6 (depends on 1)

The gaming device of claim 1, wherein the processor is further operable to:
determine if the first remainder is greater than a predefined maximum remainder amount; and
determine a second remainder amount equal to the difference between the first remainder amount and the predefined maximum remainder amount.

### Claim 7 (depends on 6)

The gaming device of claim 6, wherein modifying the at least one aspect of the future game is based on the first remainder amount and the second remainder amount.

### Claim 8 (depends on 6)

The gaming device of claim 6, wherein modifying the at least one aspect of the future game includes:
modifying a first aspect of the future game based on the first remainder amount; and
modifying a second aspect of the future game based on the second remainder amount.

### Claim 9 (depends on 6)

The gaming device of claim 6, wherein modifying the at least one aspect of the future game includes:
modifying at least one aspect of a first future game based on the first remainder amount; and
modifying at least one aspect of a second future game based on the second remainder amount.

### Claim 10 (depends on 1)

The gaming device of claim 1, wherein modifying the at least one aspect of the future game includes providing a multiplier value for the future game.

### Claim 11 (depends on 10)

The gaming device of claim 10, wherein modifying the at least one aspect of the future game includes incrementing a bonus meter based on the first remainder amount.

### Claim 12 (depends on 1)

The gaming device of claim 1, wherein the processor is further operable to trigger a bonus game in the future game when the bonus meter is incremented past a predefined threshold.

### Claim 13 (depends on 1)

The gaming device of claim 1, wherein modifying the at least one aspect of the future game includes increasing one or more award pays in a paytable in the future game.

### Claim 14 (depends on 1)

The gaming device of claim 1, wherein modifying the at least one aspect of the future game includes modifying the at least one aspect for a predetermined number of future games.

### Claim 15

A gaming device comprising:
a display device;
a memory configured to store a credit amount;
a wager input device structured to receive physical items associated with a currency value; and
a processor operable to:
receive a first signal from the wager input device indicating receipt of a physical item associated with a currency value;
increase the credit amount stored in the memory based upon the received signal from the wager input device;
receive a second signal indicating a wager amount to initiate a game on the gaming device, the credit amount stored in the memory reduced based on the wager amount;
determine a first game outcome;
display the first game outcome on the display device;
evaluate the first game outcome to determine a first award amount associated with the first game outcome;
when the first award amount is over a predefined amount:
present the first award amount as an amount of points,
convert the presented amount of points into credits using a predefined algorithm,
present the credits from the converted points to the player, and
increase the credit amount stored in the memory based on the presented credits.

### Claim 16 (depends on 15)

The gaming device of claim 15, wherein the predefined amount is zero.

### Claim 17 (depends on 15)

The gaming device of claim 15, wherein the algorithm includes randomly assigning a credit value between 1 and 10 for each 100 points awarded for the first award amount.

### Claim 18 (depends on 15)

The gaming device of claim 15, wherein the algorithm includes:
awarding credits on a 1-to-1 basis up to a first predefined point amount;
awarding credits on a 1-to-10 basis for point amounts between the first predefined award amount and a second predefined credit amount;
and awarding credits on a 1-to-100 basis for point amounts above the second predefined credit amount.

### Claim 19 (depends on 15)

The gaming device of claim 15, wherein the algorithm includes assigning credit values to points based on a category associated with each point for the first award amount.

### Claim 20

A gaming device comprising:
a display device;
a memory configured to store a credit amount;
a wager input device structured to receive physical items associated with a currency value; and
a processor operable to:
receive a first signal from the wager input device indicating receipt of a physical item associated with a currency value;
increase the credit amount stored in the memory based upon the received signal from the wager input device;
receive a second signal indicating a wager amount to initiate a game on the gaming device, the credit amount stored in the memory reduced based on the wager amount;
determine a first game outcome;
display the first game outcome on the display device;
evaluate the first game outcome to determine a first award amount associated with the first game outcome;
determine if the first award amount is greater than a predefined maximum award amount; and
when the first award amount is greater than the predefined maximum award amount:
provide a second award amount substantially equal to the predefined maximum award amount, the credit amount stored in the memory increased based on the second award amount,
determine a first remainder amount equal to the difference between the first award amount and the predefined maximum award amount, and
provide a game multiplier for a second game based on the first remainder amount.
