Computer control method, control program and computer
AssigneeGREE, Inc.
InventorTaiki Eda
Life of this patent
Estimating the term…
Abstract
Provided is a method for controlling a computer, etc., which makes it possible to improve the usability of city building games. The computer is provided with a storage unit configured to store game contents arranged within a game space, positions of the game contents, and a template defining positions of one or more of game contents, and progresses a game by arranging the game contents within the game space based on a command by a player. The method includes when the template is applied to a predetermined area within the game space based on the command by the player, moving, by the computer, the game contents arranged within the game space to the positions of the game contents defined by the template.
Claims30
A method performed by an electronic device, the method comprising:
- executing a game by arranging game contents within a game space based on a command by a first player, the game contents including at least a game content for defending from an attack initiated by another player;
- storing, in a memory, types and positions of the game contents arranged within the game space;
- receiving, from a server, an event start notification corresponding to an event in the game;
- receiving information for reproducing a template for defending an attack initiated by another player;
- and
- applying the template to a game space by allocating one or more of the game contents to positions defined by the template based on a command received at an interface of the electronic device.
An electronic device comprising:
- circuitry configured to
- execute a game by arranging game contents within a game space based on a command by a first player, the game contents including at least a game content for defending from an attack initiated by another player;
- store, in a memory, types and positions of the game contents arranged within the game space;
- receive, from a server, an event start notification corresponding to an event in the game;
- receive information for reproducing a template for defending an attack initiated by another player;
- and
- apply the template to a game space by allocating one or more of the game contents to positions defined by the template based on a command received at an interface of the electronic device.
One or more non-transitory computer readable media, including computer-program instructions, which when executed by an electronic device, cause the electronic device to:
- execute a game by arranging game contents within a game space based on a command by a first player, the game contents including at least a game content for defending from an attack initiated by another player;
- store, in a memory, types and positions of the game contents arranged within the game space;
- receive, from a server, an event start notification corresponding to an event in the game;
- receive information for reproducing a template for defending an attack initiated by another player;
- and
- apply the template to a game space by allocating one or more of the game contents to positions defined by the template based on a command received at an interface of the electronic device.
A method performed by an information processing system, the method comprising:
- receiving information for reproducing a template for defending an attack initiated by another player, the template being created by a first terminal executing a game by arranging, based on a player's command, the game contents within a game space, the game contents including at least a game content for defending from an attack initiated by another player;
- storing the received information for reproducing the template;
- and
- sending, based on the stored information, information for reproducing the template to a second terminal different from the first terminal, the second terminal executing the game by arranging, based on a player's command, game contents within a game space, the game contents including at least a game content for defending from an attack initiated by another player.
Dependencies are inferred from the claim text.