Information processing apparatus, storage medium and game control method
AssigneeNintendo Co., Ltd.
InventorsToshiharu Izuno, Shinya Saito, Naohiro Hayashi, Kenji Fujioka, Katsutoshi Sato
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AssigneeNintendo Co., Ltd.
InventorsToshiharu Izuno, Shinya Saito, Naohiro Hayashi, Kenji Fujioka, Katsutoshi Sato
Estimating the term…
A game apparatus being a non-limiting example information processing apparatus includes a display, and a game screen of a baseball game is displayed on the display. In a defensive (fielding team) side, in the game screen, a batter object and a catcher object are displayed, and an index object is displayed in front of the catcher object. Using the index object, a player designates a target position of a position that a ball object is to be thrown (pitching course) and a pitch type of the ball object, and instructs pitching. Even if the player designates the target position and the pitch type in any order, the target position and the pitch type can be set according to a designated order.
An information processing apparatus that releases an object in a virtual space based on an instruction of a player and makes the object move based on a trajectory of a type designated by the player, comprising:
A non-transitory computer readable storage medium storing a game program that is executed by one or more processors of an information processing apparatus that performs control of an object that is released in a virtual space based on an instruction of a player and moved based on a trajectory of a type designated by the player, wherein the game program causes the one or more processors to perform:
A game control method of an information processing apparatus that performs control of an object that is released in a virtual space based on an instruction of a player and moved based on a trajectory of a type designated by the player, comprising steps of:
Dependencies are inferred from the claim text.
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Input arrangements for video game devices: for interfacing with the game device, e.g. specific interfaces between game controller and console
By mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual…:…
By mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual…:…
Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment: involving timing of…
About 10 years 9 months of term left · ends 1 Aug 2037 (estimated)
The disclosure of the patent application No. 2016-155607 filed on Aug. 8, 2016 is incorporated by reference.
This application describes an information processing apparatus, storage medium and game control method, moving an object in a virtual space.
It is a primary object of an embodiment(s) to provide a novel information processing apparatus, storage medium and game control method.
FIG. 1 is a block diagram showing a non-limiting example electric structure of a game apparatus.
FIG. 2 is an illustration view showing a non-limiting example game screen of a baseball game displayed on a display of the game apparatus shown in FIG. 1.
FIG. 3 is an illustration view showing another non-limiting example game screen of the baseball game displayed on the display of the game apparatus shown in FIG. 1.
With referring to FIG. 1, a non-limiting example game apparatus 10 includes a CPU 20, and a RAM 22, a flash memory 24, a first communication module 26, a second communication module 28, an input device 30, a display driver 32 and a D/A converter 34 are connected to the CPU 20. Moreover, a display 36 is connected to the display driver 32, and a speaker 38 is connected to the D/A converter 34.
For example, the game apparatus 10 of this embodiment is a portable information processing apparatus, but it is not necessary to be limited to a game dedicated machine, and may be a mobile terminal having a game function. A typical example of the mobile terminal having a game function is a feature phone or a smart phone.
The CPU 20 is in charge of overall control of the game apparatus 12. The RAM 22 is a nonvolatile storage medium, and is used as a working memory and a buffer memory for the CPU 20. The flash memory 24 is a nonvolatile storage medium, and is used in order to store an application program such as a game application and to store (save) various kinds of data.