Advanced gameplay system
AssigneeOpen Invention Network, LLC
InventorCarey Leigh Lotzer
Life of this patent
Estimating the term…
Abstract
The present invention enhances the player's gameplay visual, feedback and other experiences by taking advantage of optical adapters, feedback mechanics, advancements in theatrical audio, frame rate throttle, meta-file object framework for storage and retrieval, calibration advancements, vocal command enhancements, voice object lookups, facial/body scan, color/clothing coordination, party or celebration capabilities, noise cancellation, interactive object placement, heart rate monitor, pan-tilt-zoom camera advances, cooperative gameplay advances and programming advancements.
Claims20
A method of interacting with a gaming device, the method comprising:
- detecting, via a detector device, at least one input by a user of the gaming device, the at least one input corresponding to at least one input instruction to control the gaming device;
- comparing, by at least one processor, the at least one input to a plurality of predetermined input instructions stored in a memory;
- identifying an input instruction based on a match between the at least one input and at least one of the plurality of predetermined input instructions;
- and
- controlling, based on the identified input instruction, the gaming device to perform at least one of adding, editing and removing an audio user instruction or a motion user instruction, wherein the adding the motion user instruction further includes:
- adding an instruction to cause the gaming device to contact one or more teammates of the user to organize a gaming session and to substitute virtual players into the gaming session until the one or more teammates join the gaming session.
A gaming system, comprising:
- a memory;
- a processor;
- and
- a detector device configured to detect at least one input by a user of the gaming system, the at least one input corresponding to at least one input instruction;
- wherein the processor is configured to:
- compare the at least one input instruction to a plurality of predetermined input instructions stored in the memory, and
- identify an input instruction based on a match between the at least one input and at least one of the plurality of predetermined input instructions, and
- wherein the processor is further configured to:
- control, based on the identified input instruction, the gaming system to perform at least one of adding, editing and removing an audio user instruction or a motion user instruction, wherein, when the processor is to add the the motion user instruction, the processor further is to:
- add an instruction to cause the gaming system to contact one or more teammates of the user to organize a gaming session and to substitute virtual players into the gaming session until the one or more teammates join the gaming session.
A non-transitory computer readable storage medium comprising instructions that when executed by a cause the processor to perform:
- detecting, via a detector device, at least one input by a user of the gaming device, the at least one input corresponding to at least one input instruction to control the gaming device;
- comparing, by at least one processor, the at least one input to a plurality of predetermined input instructions stored in a memory;
- identifying an input instruction based on a match between the at least one input and at least one of the plurality of predetermined input instructions;
- and
- controlling, based on the identified input instruction, the gaming device to perform at least one of adding, editing and removing an audio user instruction or a motion user instruction, wherein the adding the motion user instruction further includes:
- adding an instruction to cause the gaming device to contact one or more teammates of the user to organize a gaming session and to substitute virtual players into the gaming session until the one or more teammates join the gaming session.
Dependencies are inferred from the claim text.