Unlocking game content for users based on affiliation size
AssigneeKabam, Inc.
InventorsKent Wakeford, Clifford J. Harrington
Life of this patent
Estimating the term…
Abstract
This disclosure relates to unlocking game content for users of an online game. In implementations, affiliations between users may be established, and content may be made available to users individually based on the number of users within an affiliation. Content made available to a first user of the affiliation may be made available to the first user individually and independently from other users included in the affiliation.
Claims20
A system for unlocking game content for users of an online game, wherein the users are associated with client computing platforms, the system comprising:
- one or more processors configured by machine-readable instructions to:
- execute one or more instances of the online game to facilitate presentation of the online game to the users, and implement in-game actions in the one or more instances of the online game in response to action requests for the in-game actions from the users during gameplay, wherein the users include a first user and a discrete set of one or more other users, wherein the first user is associated with a first client computing platform configured to transmit information via a network to the system, wherein a subset of the in-game actions is implemented in response to a subset of action requests from the first user, and wherein the subset of action requests is transmitted by the first computing platform;
- establish affiliations between the users within the online game, the affiliations having a functional significance within the online game that remains active across the one or more instances and being established responsive to affiliation requests initiated by one or more of the users;
- receive a first affiliation request, from the first client computing platform, to establish a first affiliation including the first user and the discrete set of one or more other users, wherein the first affiliation has a first functional significance within the online game such that individual users within the first affiliation have one or more capabilities that are not available to users not within the first affiliation, and wherein individual users within the first affiliation remain part of the first affiliation;
- receive one or more individual affiliation acceptances from individual users in the discrete set of one or more other users, wherein an individual affiliation acceptance indicates an individual user has joined the first affiliation;
- determine a first affiliation size, wherein the first affiliation size represents how many users have joined the first affiliation;
- compare the first affiliation size to a threshold number of users;
- and
- responsive to the first affiliation size breaching the threshold number of users, make content in the online game available to the first user individually, the content being made available to the first user individually and independent of the other users included in the first affiliation such that the content is not made available to the other users include in the first affiliation.
A computer-implemented method for content being made available to users of an online game, wherein the users are associated with client computing platforms, the method being implemented in a computer system that includes one or more processors configured by machine-readable instructions, the method comprising:
- executing one or more instances of the online game to facilitate presentation of the online game to the users, and to implement in-game actions in the one or more instances of the online game in response to action requests for the in-game actions from the users during gameplay, wherein the users include a first user and a discrete set of one or more other users, wherein the first user is associated with a first client computing platform that transmits information via a network to the computer system, wherein a subset of the in-game actions is implemented in response to a subset of action requests from the first user, and wherein the subset of action requests is transmitted by the first computing platform;
- establishing affiliations between the users within the online game, the affiliations having a functional significance within the online game that remains active across the one or more instances and being established responsive to affiliation requests initiated by one or more of the users;
- receiving a first affiliation request, from the first client computing platform, to establish a first affiliation including the first user and the discrete set of one or more other users, wherein the first affiliation has a first functional significance within the online game such that individual users within the first affiliation have one or more capabilities that are not available to users not within the first affiliation, and wherein individual users within the first affiliation remain part of the first affiliation;
- receiving one or more individual affiliation acceptances from individual users in the discrete set of one or more other users, wherein an individual affiliation acceptance indicates an individual user has joined the first affiliation;
- determining a first affiliation size, wherein the first affiliation size represents how many users have joined the first affiliation;
- comparing the first affiliation size to a threshold number of users;
- and
- responsive to the first affiliation size breaching the threshold number of users, making content in the online game available to the first user individually, the content being made available to the first user individually and independent the other users included in the first affiliation such that the content is not made available to the other users include in the first affiliation.
Dependencies are inferred from the claim text.