Game time-outs management system and method
OwnerMohamed Benkreira, Rachid Lamdjadaniinventors
Life of this patent
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Abstract
A method (300) for managing time-outs in a game, including: putting a receiver unit (14) in a ready state (205); receiving at the receiver unit (14) a desired time-out signal from a transmitter unit (12); putting the receiver unit in a time-out approval state (210, 215) and indicating to the game official through a receiver user interface (62) that the desired time-out signal has been received; receiving from the game official through the receiver user interface (62) one of an allow command and a deny command. When the allow command is received, the time-out counter (78, 80) is incremented, and, when the deny command is received, the receiver unit (14) is returned to the ready state (205) while keeping constant the time-out counter (78, 90).
Claims11
A system for managing time-outs in a game in which a game participant requests said time-outs and a game official selectively deny or allow said time-outs depending on predetermined game rules, said system comprising:
- a transmitter unit usable by said game participant, said transmitter unit including a transmitter user interface and a signal emitter;
- and
- a receiver unit usable by said game official, said receiver unit having a receiver user interface and a signal receiver, said receiver user interface having a time-out counter, said receiver unit being movable between a ready state and a time-out approval state;
- wherein said transmitter unit is operative for receiving from said game participant through said transmitter user interface a time-out command indicating that one of said time-outs is desired and consequently sending a desired time-out signal to said receiver unit with said signal emitter, said desired time-out signal indicating that said game participant wishes to take said one of said time-outs;
- wherein, when in said ready state, said receiver unit is operative for receiving said desired time-out signal at said signal receiver, consequently moving said receiver unit to said time-out approval state and indicating to said game official through said receiver user interface that said desired time-out signal has been received, said receiver unit being further operative, when in said time-out approval state, for receiving from said game official through said receiver user interface one of an allow command and a deny command, said allow and deny commands indicating respectively that said one of said time-outs is allowed or denied, said allow and deny commands being issued by said game official according to predetermined criteria dictated by said predetermined game rules;
- and
- wherein, when said allow command is received, said time-out counter is incremented, and, when said deny command is received, said receiver unit is returned to said ready state while keeping constant said time-out counter.
Dependencies are inferred from the claim text.