# US 10,311,679 B2 · First person shooter, RPG and sports themed hybrid arcade-type, wager-based gaming techniques

> Agents: this data is available as JSON from the patentgrep API and MCP server — see https://patentgrep.com/llms.txt

- Number: US 10,311,679 B2
- Document ID: US10311679B2
- Status: Granted
- Kind: B2
- Application number: 14/831,823
- Filed: 2015-08-20
- Published: 2016-06-16
- Granted: 2019-06-04
- Earliest claimed: 2014-12-12
- Assignees: Synergy Blue LLC
- Applicants: Synergy Blue, LLC
- Inventors: Georg Washington; Joe Serra; Tom Stankevich; Justin MacAuley
- Web page: https://patentgrep.com/patent/US10311679B2

## CPC

- G07F 17/3288: {Betting, e.g. on live events, bookmaking}
- A63F 13/352: involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
- A63F 13/69: by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
- A63F 13/822: Strategy games; Role-playing games (A63F13/825, A63F13/828 take precedence)
- A63F 13/837: Shooting of targets
- G07F 17/3223: {Architectural aspects of a gaming system, e.g. internal configuration, leader-follower, wireless communication}
- G07F 17/3244: {Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes}
- G07F 17/3267: {Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games}
- G07F 17/3269: {Timing aspects of game play, e.g. blocking/halting the operation of a gaming machine}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

Various aspects described for implementing hybrid arcade/wager-based gaming techniques via computer networks, including one or more casino gaming networks. The hybrid arcade/wager-based game may include a non-wager based gaming portion and a wager-based gaming portion. One or more players are able to concurrently engage in continuous game play of the non-wager based gaming portion during execution of wager-based gaming events which are automatically triggered based on events which occur during play of the non-wager based gaming portion. In some embodiments, the outcomes of the wager-based gaming events are predetermined (before triggering of the wager-based game events) using a random number generator (RNG).

## Claims

### Claim 1

A computer implemented method employed in a computer network, the computer network including a first electronic, wager-based gaming device, and a first random number generator engine, the first electronic gaming device including a first display and a first input device, the method comprising causing at least one processor to execute a plurality of instructions stored in at least one non-transient memory to:
display, at the first display, a first game graphical user interface configured to enable a player to engage in a first wager-based gaming session of a skill-based, wager-based game conducted at the first electronic gaming device, the first game graphical user interface including a skill-based game GUI portion configured to enable the player to engage in skill-based game play activities via interaction with the skill-based game GUI portion, the first game graphical user interface further including a wager-based game GUI portion configured to display content relating to wager-based gaming activities;
acquire a first wager-based event outcome from the first random number generator engine;
link the first wager-based event outcome to a first type of wager-based triggering event which may occur during game play activity at the skill-based game GUI portion;
detect, during the skill-based game play activities, an occurrence of the first type of wager-based triggering event at the skill-based game GUI portion;
automatically execute, in response to detection of the first wager-based triggering event, a first wager-based event at the wager-based game GUI portion;
automatically fund a first amount wagered on the first wager-based event using funds from an account balance;
reveal, after execution of the first wager-based event, the first wager-based event outcome as an outcome of the first wager-based event;
acquire a second wager-based event outcome from the first random number generator engine;
link the second wager-based event outcome to a second type of wager-based triggering event which may occur during game play activity at the skill-based game GUI portion;
detect, during the skill-based game play activities, an occurrence of the second type of wager-based triggering event at the skill-based game GUI portion;
automatically execute, in response to detection of the second wager-based triggering event, a second wager-based event at the wager-based game GUI portion;
automatically fund a second amount wagered on the second wager-based event using funds from the account balance; and
reveal, after execution of the second wager-based event, the second wager-based event outcome as an outcome of the second wager-based event.

### Claim 2 (depends on 1)

The computer implemented method of claim 1, wherein the first electronic gaming device includes a first bill or ticket acceptor, the system being further operable to cause the at least one processor to execute instructions stored in the at least one non-transient memory to:
establish at least a portion of the account balance using at least a portion of cash or credit received via the first bill or ticket acceptor.

### Claim 3 (depends on 1)

The computer implemented method of claim 1 further comprising causing the at least one processor to execute instructions stored in the at least one non-transient memory to:
display a representation of the first wager-based event being executed at the wager-based game GUI portion during the wager-based gaming session;
display a representation of the second wager-based event being executed at the wager-based game GUI portion during the wager-based gaming session; and
enable the player to concurrently engage in skill-based game play activities at the skill-based game GUI portion during execution of the first and second wager-based events at the wager-based game GUI portion.

### Claim 4 (depends on 1)

The computer implemented method of claim 1 further comprising causing the at least one processor to execute instructions stored in the at least one non-transient memory to:
automatically retrieve a first batch of predetermined RNG outcomes from the first random number generator engine;
select the first wager-based event outcome from the first batch of predetermined wager-based event outcomes; and
select the second wager-based event outcome from the first batch of predetermined wager-based event outcomes.

### Claim 5 (depends on 1)

The computer implemented method of claim 1 further comprising causing the at least one processor to execute instructions stored in the at least one non-transient memory to:
display a first object in the skill-based GUI portion;
store in the at least one non-transient memory a first data structure including information linking the first predetermined wager-based event outcome with the first object;
detect a first in-game interaction with the first object, the first in-game interaction resulting from player input at the skill-based GUI portion;
identify the first in-game interaction with the first object as corresponding to the first type of wager-based triggering event;
initiate execution the first wager-based event at the wager-based game GUI portion based on the first in-game interaction with the first object; and
store in the at least one non-transient memory a second data structure including information linking the outcome of first wager-based event with the first predetermined wager-based event outcome.

### Claim 6 (depends on 1)

The computer implemented method of claim 1 further comprising causing the at least one processor to execute instructions stored in the at least one non-transient memory to:
identify a first type of event or condition which may occur at the skill-based game GUI portion during the skill-based game play activities;
store in the at least one non-transient memory a first data structure including information linking the first predetermined wager-based event outcome with the first type of event or condition;
detect an occurrence of the first type of event or condition at the skill-based game GUI portion;
identify the detected first type of event or condition as corresponding to the first type of wager-based triggering event;
initiate execution the first wager-based event at the wager-based game GUI portion based on the occurrence of the first type of event or condition at the skill-based game GUI portion; and
store in the at least one non-transient memory a second data structure including information linking the outcome of first wager-based event with the first predetermined wager-based event outcome.

### Claim 7 (depends on 1)

The computer implemented method of claim 1 wherein the occurrence of the first type of event or condition at the skill-based game GUI portion is triggered in response to the player's interaction with the skill-based game GUI portion during the wager-based gaming session.

### Claim 8

A computer implemented system employed in a computer network, the computer network including a first electronic, wager-based gaming device, and a first random number generator engine, the first electronic gaming device including a first display and a first input device, the system comprising:
at least one processor;
at least one memory;
the at least one processor being operable to execute a plurality of instructions stored in at least one memory for causing at least one component of the computer network to:
display, at the first display, a first game graphical user interface configured to enable a player to engage in a first wager-based gaming session of a skill-based, wager-based game conducted at the first electronic gaming device, the first game graphical user interface including a skill-based game GUI portion configured to enable the player to engage in skill-based game play activities via interaction with the skill-based game GUI portion, the first game graphical user interface further including a wager-based game GUI portion configured to display content relating to wager-based gaming activities;
acquire a first wager-based event outcome from the first random number generator engine;
link the first wager-based event outcome to a first type of wager-based triggering event which may occur during game play activity at the skill-based game GUI portion;
detect, during the skill-based game play activities, an occurrence of the first type of wager-based triggering event at the skill-based game GUI portion;
automatically execute, in response to detection of the first wager-based triggering event, a first wager-based event at the wager-based game GUI portion;
automatically fund a first amount wagered on the first wager-based event using funds from an account balance;
reveal, after execution of the first wager-based event, the first wager-based event outcome as an outcome of the first wager-based event;
acquire a second wager-based event outcome from the first random number generator engine;
link the second wager-based event outcome to a second type of wager-based triggering event which may occur during game play activity at the skill-based game GUI portion;
detect, during the skill-based game play activities, an occurrence of the second type of wager-based triggering event at the skill-based game GUI portion;
automatically execute, in response to detection of the second wager-based triggering event, a second wager-based event at the wager-based game GUI portion;
automatically fund a second amount wagered on the second wager-based event using funds from the account balance; and
reveal, after execution of the second wager-based event, the second wager-based event outcome as an outcome of the second wager-based event.

### Claim 9 (depends on 8)

The computer implemented system of claim 8, wherein the first electronic gaming device includes a first bill or ticket acceptor, the system being further operable to cause the at least one processor to execute instructions stored in the at least one non-transient memory to:
establish at least a portion of the account balance using at least a portion of cash or credit received via the first bill or ticket acceptor.

### Claim 10 (depends on 8)

The computer implemented system of claim 8 being further operable to cause the at least one processor to execute instructions stored in the at least one non-transient memory to:
display a representation of the first wager-based event being executed at the wager-based game GUI portion during the wager-based gaming session;
display a representation of the second wager-based event being executed at the wager-based game GUI portion during the wager-based gaming session; and
enable the player to concurrently engage in skill-based game play activities at the skill-based game GUI portion during execution of the first and second wager-based events at the wager-based game GUI portion.

### Claim 11 (depends on 8)

The computer implemented system of claim 8 being further operable to cause the at least one processor to execute instructions stored in the at least one non-transient memory to:
automatically retrieve a first batch of predetermined RNG outcomes from the first random number generator engine;
select the first wager-based event outcome from the first batch of predetermined wager-based event outcomes; and
select the second wager-based event outcome from the first batch of predetermined wager-based event outcomes.

### Claim 12 (depends on 8)

The computer implemented system of claim 8 being further operable to cause the at least one processor to execute instructions stored in the at least one non-transient memory to:
display a first object in the skill-based GUI portion;
store in the at least one non-transient memory a first data structure including information linking the first predetermined wager-based event outcome with the first object;
detect a first in-game interaction with the first object, the first in-game interaction resulting from player input at the skill-based GUI portion;
identify the first in-game interaction with the first object as corresponding to the first type of wager-based triggering event;
initiate execution the first wager-based event at the wager-based game GUI portion based on the first in-game interaction with the first object; and
store in the at least one non-transient memory a second data structure including information linking the outcome of first wager-based event with the first predetermined wager-based event outcome.

### Claim 13 (depends on 8)

The computer implemented system of claim 8 being further operable to cause the at least one processor to execute instructions stored in the at least one non-transient memory to:
identify a first type of event or condition which may occur at the skill-based game GUI portion during the skill-based game play activities;
store in the at least one non-transient memory a first data structure including information linking the first predetermined wager-based event outcome with the first type of event or condition;
detect an occurrence of the first type of event or condition at the skill-based game GUI portion;
identify the detected first type of event or condition as corresponding to the first type of wager-based triggering event;
initiate execution the first wager-based event at the wager-based game GUI portion based on the occurrence of the first type of event or condition at the skill-based game GUI portion; and
store in the at least one non-transient memory a second data structure including information linking the outcome of first wager-based event with the first predetermined wager-based event outcome.

### Claim 14 (depends on 8)

The computer implemented system of claim 8 wherein the occurrence of the first type of event or condition at the skill-based game GUI portion is triggered in response to the player's interaction with the skill-based game GUI portion during the wager-based gaming session.

### Claim 15

A non-transitory computer usable medium for use in a computer network, the computer network including a first electronic, wager-based gaming device, and a first random number generator engine, the first electronic gaming device including a first display and a first input device, the computer usable medium having computer readable code embodied therein, the computer readable code comprising:
computer code for causing at least one processor to execute instructions to display, at the first display, a first game graphical user interface configured to enable a player to engage in a first wager-based gaming session of a skill-based, wager-based game conducted at the first electronic gaming device, the first game graphical user interface including a skill-based game GUI portion configured to enable the player to engage in skill-based game play activities via interaction with the skill-based game GUI portion, the first game graphical user interface further including a wager-based game GUI portion configured to display content relating to wager-based gaming activities;
computer code for causing at least one processor to execute instructions to acquire a first wager-based event outcome from the first random number generator engine;
computer code for causing at least one processor to execute instructions to link the first wager-based event outcome to a first type of wager-based triggering event which may occur during game play activity at the skill-based game GUI portion;
computer code for causing at least one processor to execute instructions to detect, during the skill-based game play activities, an occurrence of the first type of wager-based triggering event at the skill-based game GUI portion;
computer code for causing at least one processor to execute instructions to automatically execute, in response to detection of the first wager-based triggering event, a first wager-based event at the wager-based game GUI portion;
computer code for causing at least one processor to execute instructions to automatically fund a first amount wagered on the first wager-based event using funds from an account balance;
computer code for causing at least one processor to execute instructions to reveal, after execution of the first wager-based event, the first wager-based event outcome as an outcome of the first wager-based event;
computer code for causing at least one processor to execute instructions to acquire a second wager-based event outcome from the first random number generator engine;
computer code for causing at least one processor to execute instructions to link the second wager-based event outcome to a second type of wager-based triggering event which may occur during game play activity at the skill-based game GUI portion;
computer code for causing at least one processor to execute instructions to detect, during the skill-based game play activities, an occurrence of the second type of wager-based triggering event at the skill-based game GUI portion;
computer code for causing at least one processor to execute instructions to automatically execute, in response to detection of the second wager-based triggering event, a second wager-based event at the wager-based game GUI portion;
computer code for causing at least one processor to execute instructions to automatically fund a second amount wagered on the second wager-based event using funds from the account balance; and
computer code for causing at least one processor to execute instructions to reveal, after execution of the second wager-based event, the second wager-based event outcome as an outcome of the second wager-based event.
