# US 10,307,683 B2 · Toy incorporating RFID tag

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- Number: US 10,307,683 B2
- Document ID: US10307683B2
- Status: Granted
- Kind: B2
- Application number: 15/907,734
- Filed: 2018-02-28
- Published: 2018-11-08
- Granted: 2019-06-04
- Earliest claimed: 2000-10-20
- Assignees: MQ Gaming, LLC
- Applicants: MQ Gaming, LLC
- Inventors: Denise Chapman Weston
- Web page: https://patentgrep.com/patent/US10307683B2

## CPC

- A63H 3/36: Details; Accessories
- A63H 3/00: Dolls {(puppets or marionettes for shows or theatres A63J19/006)}
- A63H 3/02: made of fabrics or stuffed
- A63H 3/48: Mounting of parts within dolls, e.g. automatic eyes {or parts for animation (self-moving A63H13/00)}
- A63H 33/26: Magnetic or electric toys (electric drives A63H29/22 {; indoor games played with small balls using magnetic power A63F7/0088, A63F7/068})
- A63J 21/00: Conjuring appliances; Auxiliary apparatus for conjurers
- A63H 2200/00: Computerized interactive toys, e.g. dolls
- A63H: TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63J: DEVICES FOR THEATRES, CIRCUSES, OR THE LIKE; CONJURING APPLIANCES OR THE LIKE

## Abstract

A playmate toy or similar children's toy is provided having associated wireless, batteryless ID tag that can be read from and/or written to using a radio-frequency communication protocol. The tag is mounted internally within a cavity of the toy and thereby provides wireless communication of stored information without requiring removal and reinsertion of the tag. In this manner, a stuffed animal or other toy can be quickly and easily identified non-invasively, without damaging the toy. Additional information (e.g., unique personality traits, special powers, skill levels, etc.) can also be stored on the ID tag, thus providing further personality enhancement, input/output programming, simulated intelligence and/or interactive gaming possibilities.

## Claims

### Claim 1

A toy comprising:
a body having an inner portion; and
a radio frequency identification device (RFID) tag located within the inner portion of said body, wherein the RFID tag comprises:
a unique identifier configured to identify said toy;
a processor;
non-volatile programmable memory; and
a radio frequency (RF) transceiver adapted to facilitate two-way communication with one or more RFID reader devices of a game control system,
wherein the RF transceiver is configured to transmit data to the one or more RFID reader devices, and
wherein the data comprises information to be used in a game, wherein the information is selected from the following: i) a first selection of information comprising one or more powers associated with said toy, and ii) a second selection of information comprising points or levels reached.

### Claim 2 (depends on 1)

The toy of claim 1, wherein the RFID tag comprises a passive RFID tag.

### Claim 3 (depends on 1)

The toy of claim 1, wherein the RFID tag is disposed on a support structure.

### Claim 4 (depends on 3)

The toy of claim 3, wherein the support structure comprises a plastic sheet substrate.

### Claim 5 (depends on 1)

The toy of claim 1, wherein an outer portion of the body comprises a fabric material and wherein the inner portion comprises a stuffing material.

### Claim 6 (depends on 5)

The toy of claim 5, wherein the body comprises a form representing an animal.

### Claim 7 (depends on 1)

The toy of claim 1, wherein an outer portion of the body comprises a plastic material.

### Claim 8 (depends on 1)

The toy of claim 1, wherein the body comprises a form representing an action figure.

### Claim 9 (depends on 1)

The toy of claim 1, wherein the inner portion comprises a cavity.

### Claim 10

A toy comprising:
a body in the form of an animal or an action figure;
a transponder affixed to said body and configured to identify said toy, said transponder comprising:
i) non-volatile programmable memory,
ii) a radio-frequency (RF) transceiver configured to facilitate two-way communication with one or more RFID reader devices,
iii) a processor, and
iv) an antenna configured to receive energy through inductive coupling with an externally applied electromagnetic field to thereby power at least said processor and said RF transceiver;
wherein the RF transceiver is configured to transmit data to the one or more RFID reader devices, and
wherein the data comprises information to be used in a game, the information comprising one or more of the following: i) in-game abilities associated with the toy, and ii) in-game points or levels reached.

### Claim 11 (depends on 10)

The toy of claim 10, wherein the transponder comprises a passive RFID tag.

### Claim 12 (depends on 10)

The toy of claim 10, wherein the transponder is disposed on a support structure within said body.

### Claim 13 (depends on 12)

The toy of claim 12, wherein the support structure comprises a plastic sheet substrate.

### Claim 14 (depends on 10)

The toy of claim 10, wherein an outer portion of the body comprises fabric material and wherein an inner portion of the body comprises stuffing.

### Claim 15 (depends on 10)

The toy of claim 10, wherein the transponder is affixed to said body by an adhesive.

### Claim 16 (depends on 10)

The toy of claim 10, wherein the body comprises a plastic material, and wherein the body comprises an internal cavity.

### Claim 17 (depends on 16)

The toy of claim 16, wherein the transponder is disposed within said internal cavity.

### Claim 18

A toy comprising:
a body embodying a character or personality;
a transponder contained within said body and configured to identify said toy, said transponder comprising:
i) non-volatile programmable memory,
ii) a radio-frequency (RF) transmitter/receiver chip configured to facilitate two-way communication with one or more RFID reader/writer devices,
iii) a processor, and
iv) an antenna configured to receive energy through inductive coupling with an externally applied electromagnetic field to thereby power at least said processor and said RF transmitter/receiver chip,
wherein the RF transmitter/receiver chip is configured to transmit data to the one or more RFID reader/writer devices, and
wherein the data comprises information to be used in a game, the information comprising one or more of the following: i) in-game abilities associated with the toy, and ii) a personalized name of said toy.

### Claim 19 (depends on 18)

The toy of claim 18, wherein the non-volatile programmable memory is pre-programmed with a unique identifier.

### Claim 20 (depends on 18)

The toy of claim 18, wherein the transponder comprises a passive RF identification device tag.
