# US 10,307,680 B1 · On-demand rich media content distribution responsive to on-line gamer position and status

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- Number: US 10,307,680 B1
- Document ID: US10307680B1
- Status: Granted
- Kind: B1
- Application number: 11/237,255
- Filed: 2005-09-28
- Granted: 2019-06-04
- Earliest claimed: 2004-11-08
- Assignees: AT&T Intellectual Property II, L.P.
- Applicants: Joseph B. Weinman, Jr.
- Inventors: Joseph B. Weinman, Jr.
- Web page: https://patentgrep.com/patent/US10307680B1

## CPC

- A63F 13/60: Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F 13/61: using advertising information
- A63F 13/35: Details of game servers
- A63F 13/655: by importing photos, e.g. of the player
- A63F 13/792: for payment purposes, e.g. monthly subscriptions
- A63F 2300/65: for computing the condition of a game character
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

A game system for running a game with access to rich media content for at least one player includes one or more gaming consoles that are connected to a network with a content server that is in communication with the gaming console. The content server provides rich media content through a network for use with the user-play game. A content information receiver, disposed in the gaming console and connected to the network, receives the rich media content provided from the content server. A compositor is used to composite the rich media content with the game, and a game executer, that is provided in the gaming console, executes the game while involving the at least one player.

## Claims

### Claim 1

A game system, comprising:
a. a content server with rich media content connected to a network, wherein the rich media content includes rich media clips;
b. a gaming console executing a game connected to the network, wherein the gaming console comprises:
i. a receiver to receive the rich media content; and
ii. a game executer to execute the game;
c. a compositor to modify the rich media content and composite graphics or audio generated by the game with the modified rich media content; and
d. a cache to store the rich media content in anticipation of a player's next possible action;
wherein the gaming console queries the content server for rich media content by sending a request including a player's in-game characteristics generated based on gameplay, wherein the in-game characteristics comprise a player's in-game position and a player's in-game attribute, wherein the content server includes computer instructions to evaluate the request to identify, during game play, a plurality of rich media clips stored on the content server based on the player's in-game characteristics, wherein the content server selects a first version of a rich media clip having a first resolution from the identified plurality of the rich media clips based on the first resolution corresponding to a distance between the player's in-game position and an in-game object, and to stream the first version of the rich media clip to the gaming console.

### Claim 2 (depends on 1)

The game system of claim 1, further comprising computer instructions to determine and pay out an amount of game values to a player who satisfies a player-scoring requirement.

### Claim 3 (depends on 1)

The game system of claim 1, further comprising computer instructions to determine and pay out at least a portion of a total amount of game values to a game owner.

### Claim 4 (depends on 1)

The game system of claim 1, further comprising a video module to play streaming live video from another gaming console executing the game to the compositor.

### Claim 5 (depends on 1)

The game system of claim 1, wherein the gaming console further comprises a player-scoring module to track scoring for at least one player while executing the game.

### Claim 6 (depends on 1)

The game system of claim 1, wherein the game system operates via an on-line terminal network.

### Claim 7 (depends on 1)

The game system of claim 1, wherein the game system operates via a PC-based network.

### Claim 8 (depends on 1)

The game system of claim 1, wherein the game system operates through a data transmission system.

### Claim 9 (depends on 1)

The game system of claim 1, wherein the game system operates via the Internet.

### Claim 10 (depends on 1)

The game system of claim 1, wherein the game system further comprises a recording module to record a player's entry to the game using a non-cash payment method.

### Claim 11 (depends on 1)

The game system of claim 1, wherein the game system further comprises a recording module to record a player's entry to the game using a cash payment method.

### Claim 12 (depends on 1)

The game system of claim 1, wherein the player's in-game attribute comprises the user's digital identity within the game.

### Claim 13 (depends on 12)

The game system of claim 12, wherein the digital identity comprises one of the player's character's powers or capabilities, point value or current score, virtual position and direction, virtual distance from an object, or certain point level or level of play in a game.

### Claim 14 (depends on 12)

The game system of claim 12, wherein the digital identity further comprises the character's ability to see certain objects based on the character's powers or capabilities.

### Claim 15

A content server connected to a network, comprising:
a memory that stores rich media content including rich media clips related to a game; and
a processor configured to execute instructions that cause the processor to perform operations comprising:
receiving a request including a player's in-game characteristics generated based on gameplay, wherein the in-game characteristics comprise a player's in-game position and a player's in-game attribute;
identifying, during game play, a plurality of rich media clips stored on the content server based on the player's in-game characteristics;
selecting a first version of a rich media clip having a first resolution from the identified plurality of rich media clips based on the first resolution corresponding to a distance between the player's in-game position and an in-game object; and
streaming, via the network, the first version of the rich media clip to a gaming console.

### Claim 16 (depends on 15)

The content server of claim 15, wherein the operations further comprise:
performing, on the rich media clip, at least one of transcoding, warping, resizing, reshaping, protocol converting, transrating, clipping or combinations thereof, prior to streaming the rich media clip.

### Claim 17

A method, comprising:
at a content server that stores rich media content including rich media clips related to a game, the content server being connected to a network:
receiving a request including a player's in-game characteristics generated based on gameplay, wherein the in-game characteristics comprise a player's in-game position and a player's in-game attribute;
identifying, during game play, a plurality of rich media clips stored on the content server based on the player's in-game characteristics;
selecting a first version of a rich media clip having a first resolution from the identified plurality of rich media clips based on the first resolution corresponding to a distance between the player's in-game position and an in-game object; and
streaming, via the network, the first version of the rich media clip to a gaming console.

### Claim 18 (depends on 17)

The method of claim 17, further comprising:
performing, on the rich media clip, at least one of transcoding, warping, resizing, reshaping, protocol converting, transrating, clipping or combinations thereof, prior to streaming the rich media clip.
