Effecting affective state through game technology
AssigneeIntel Corporation
InventorsJennifer A. Healey, Lama Lachman, Rita H. Wouhaybi, Giuseppe Raffa
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Abstract
Systems, apparatuses and methods may leverage technology that identifies sensor data, automatically determines a change in an affective state of one or more individuals based at least in part on the sensor data and conducts an update to a game score based on the change in the affective state. In one example, the game score is associated with a player and the one or more individuals are individuals other than the player.
Claims24
An apparatus comprising:
- a data aggregator to identify sensor data from an individual other than a player;
- a data analyzer communicatively coupled to the data aggregator, the data analyzer to:
- retrieve a set of rules from a rules database;
- and
- apply the set of rules to the sensor data to automatically determine a change in an affective state of the individual based at least in part on the sensor data, wherein the set of rules are to be specific to a game objective that is to be accomplished by the player and that is to include a pre-determined effect specified in a user profile together with an identification of the individual;
- a score updater communicatively coupled to the data analyzer, the score updater to conduct an update to a game score for the player based on the change in the affective state;
- a progress manager communicatively coupled to the score updater, the progress manager to generate one or more player notifications of the update to the game score;
- and
- a user interface communicatively coupled to the progress manager, the user interface to communicate the one or more player notifications to the player.
A method comprising:
- identifying sensor data from an individual other than a player;
- retrieving a set of rules from a rules database;
- applying the set of rules to the sensor data to automatically determine a change in an affective state of the individual based at least in part on the sensor data, wherein the set of rules are to be specific to a game objective that is to be accomplished by the player and that is to include a pre-determined effect specified in a user profile together with an identification of the individual;
- conducting an update to a game score for the player based on the change in the affective state;
- generating one or more player notifications of the update to the game score;
- and
- communicating the one or more player notifications to the player via a user interface.
At least one computer readable storage medium comprising a set of instructions which, when executed by a computing device, cause the computing device to:
- identify sensor data from an individual other than a player;
- retrieve a set of rules from a rules database;
- apply the set of rules to the sensor data to automatically determine a change in an affective state of the individual based at least in part on the sensor data, wherein the set of rules are to be specific to a game objective that is to be accomplished by the player and that is to include a pre-determined effect specified in a user profile together an identification of the individual;
- conduct an update to a game score for the player based on the change in the affective state;
- generate one or more player notifications of the update to the game score;
- and
- communicate the one or more player notifications to the player via a user interface.
Dependencies are inferred from the claim text.