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US 10,296,080 B2Granted
Systems and methods to simulate user presence in a real-world three-dimensional space
AssigneeDisney Enterprises, Inc.
InventorsTracia Ord, Patrick Hovsepian, Anna Singer, Jocelyn McDowell, Jillian Foster, Christopher Abbey, Anthony Accardo, Stephanie Glover
Life of this patent
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Abstract
This disclosure presents systems and methods to simulate user presence in a real-world three-dimensional space.
Claims18
A system configured to simulate user presence in a real-world three-dimensional space, the system comprising:
- one or more physical processors configured by machine-readable instructions to:
- obtain space information, the space information defining a representation of a real-world three-dimensional space at a first location in the real-world three-dimensional space, the first location in the real-world three-dimensional space including objects and/or people present in and/or moving through the real-world three-dimensional space;
- obtain user information derived from output signals generated by an image sensor of a computing platform associated with a user, the computing platform and the user being physically present at a second location in the real-world three-dimensional space, the user information defining a representation of the user, the representation of the user representing an appearance and/or a pose of the user in the real-world three-dimensional space at the second location;
- obtain orientation information derived from output signals generated by an orientation sensor of the computing platform, the orientation information defining an orientation of the computing platform at the second location in the real-world three-dimensional space;
- generate image information based on the space information, the user information, and the orientation information, the image information defining an image, the image depicting an aggregate of the representation of the user and the representation of the real-world three-dimensional space at the first location, wherein the representation of the real-world three-dimensional space at the first location depicted in the image is determined based on the orientation information;
- and
- effectuate presentation at the computing platform of the image depicting the aggregate of the representation of the user and the representation of the real-world three-dimensional space at the first location, such that the user viewing the image on the computing platform perceives themselves as being present at the first location.
4 more elements
A method to simulate user presence in a real-world three-dimensional space, the method being implemented in a computer system comprising one or more physical processors and storage media storing machine-readable instructions, the method comprising:
- obtaining space information, the space information defining a representation of a real-world three-dimensional space at a first location in the real-world three-dimensional space, the first location in the real-world three-dimensional space including objects and/or people present in and/or moving through the real-world three-dimensional space;
- obtaining user information derived from output signals generated by an image sensor of a computing platform associated with a user, the computing platform and the user being physically present at a second location in the real-world three-dimensional space, the user information defining a representation of the user, the representation of the user representing an appearance and/or a pose of the user in the real-world three-dimensional space at the second location;
- obtaining orientation information derived from output signals generated by an orientation sensor of the computing platform, the orientation information defining an orientation of the computing platform at the second location in the real-world three-dimensional space;
- generating image information based on the space information, the user information, and the orientation information, the image information defining an image, the image depicting an aggregate of the representation of the user and the representation of the real-world three-dimensional space at the first location, wherein the representation of the real-world three-dimensional space at the first location depicted in the image is determined based on the orientation information;
- and
- effectuating presentation at the computing platform of the image depicting the aggregate of the representation of the user and the representation of the real-world three-dimensional space at the first location, such that the user viewing the image on the computing platform perceives themselves as being present at the first location.
3 more elements
Dependencies are inferred from the claim text.