Gaming machine, method of controlling gaming machine, and computer-readable recording medium
AssigneeKonami Gaming, Inc.
InventorsDaisuke Nakamura, Jason Gilmore
Life of this patent
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Abstract
A gaming machine, a method of controlling a gaming machine, and a computer-readable recording medium storing a program wherein a first game and a second game are related to each other are provided. In a gaming machine, a first area and a second area sharing virtual reel strips are displayed, only the first area is set as a determination area in a first game, and both the first area and the second area are set as determination areas in a second game. Therefore, the first game and the second game can be provided in a form such that they are related.
Claims17
A gaming machine for providing a game to a player, the gaming machine comprising:
- an acceptor device configured to accept physical media indicative of a monetary value to establish a credit balance;
- a display unit having a symbol display area including a first area and a second area, the display unit displaying a plurality of columns side by side with symbols displayed in each area, each column having a plurality of cells, the first area and the second area being provided vertically in line with a direction of the columns, wherein the symbols are provided by a set of virtual reel strips, at least one of the virtual reel strips being associated with a shared column of the first area and a shared column of the second area such that the shared column of the first and second areas have mutual continuity;
- an operation unit configured to receive an operation by the player;
- and
- a controller connected to the display unit, the acceptor device and the operation unit, wherein the controller rearranges symbols displayed in the symbol display area when the operation by the player is received in the operation unit, wherein the controller rearranges the symbols in the cells of the display area in a manner to simulate rotation of the virtual reel strips, wherein the at least one of the virtual reel strips rotates through the respective shared columns, wherein the simulated rotation causes the at least one of the virtual reel strips to rotate through all of the cells of the shared columns, the symbols in the cells forming an outcome.
A method of controlling a gaming machine for providing a game to a player, the gaming machine includes an acceptor device, a display unit, an operation unit and a controller, the method including the steps of:
- accepting physical media indicative of a monetary value at the acceptor device and responsively establishing a credit balance;
- displaying, by the display unit, a symbol display area including a first area and a second area, each area including a plurality of columns side by side with symbols displayed in each area, each column having a plurality of cells, the first area and the second area being provided vertically in line with a direction of the columns;
- providing a set of virtual reel strips, at least one of the virtual reel strips being associated with a shared column of the first area and a shared column of the second area such that the shared column of the first and second areas have mutual continuity;
- and,
- rearranging, by the controller, symbols displayed in the symbol display area when an operation by the player is received in the operation unit, wherein the symbols are rearranged in a manner to simulate rotation of the virtual reel strips, wherein the at least one of the virtual reel strips rotates through the respective shared columns, wherein the simulated rotation causes the at least one of the virtual reel strips to rotate through all of the cells of the shared columns, the symbols in the cells forming an outcome.
A non-transitory computer-readable recording medium storing a program of a gaming machine for causing one or more computers to implement a function of providing a game to a player using a display unit having a symbol display area including a first area and a second area, the display unit displaying a plurality of columns side by side with symbols displayed in each area, each column having a plurality of cells, the first area and the second area being provided vertically in line with a direction of the columns, wherein the symbols are provided by a set of virtual reel strips, at least one of the virtual reel strips being associated with a shared column of the first area and a shared column of the second area such that the shared column of the first and second areas have mutual continuity, the program causing the one or more computers to function as:
- an operation unit configured to receive an operation by the player;
- and
- a controller connected to the display unit and the operation unit, wherein the controller rearranges symbols displayed in the symbol display area when the operation by the player is received in the operation unit, wherein the controller rearranges the symbols in the cells of the display area in a manner to simulate rotation of the virtual reel strips, wherein the at least one of the virtual reel strips rotates through the respective shared columns, wherein the simulated rotation causes the at least one of the virtual reel strips to rotate through all of the cells of the shared columns, the symbols in the cells forming an outcome.
Dependencies are inferred from the claim text.