Systems, methods, and media for immersive roulette gaming
AssigneeEvolution Malta Limited
InventorRichard Hadida
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Abstract
In accordance with some embodiments of the disclosed subject matter, methods, systems, and media for immersive roulette gaming are provided. In accordance with some embodiments of the disclosed subject matter, methods for roulette gaming are provided, the methods comprise: receiving video data from a plurality of image sensors; detecting a ball on a roulette wheel based on the video data using a hardware processor; obtaining motion data about the ball based on the video data using the hardware processor; determining whether the ball is about to fall into a pocket of the roulette wheel based on the video data using the hardware processor; and producing multiple slow-motion images of the ball in response to determining that the ball is about to fall into a pocket on the roulette wheel.
Claims15
A method for roulette gaming, the method comprising:
- receiving video data from a plurality of image sensors;
- detecting a ball on a roulette wheel based on the video data using a hardware processor;
- obtaining motion data about the ball based on the video data using the hardware processor;
- determining whether the ball is about to fall into a pocket of the roulette wheel based on the video data using the hardware processor;
- producing multiple slow-motion images of the ball in response to determining that the ball is about to fall into a pocket on the roulette wheel;
- producing video content by applying a plurality of visual effects to the video data in response to determining that the ball is about to fall into a pocket on the roulette wheel, wherein the plurality of visual effects comprises a chromakey effect;
- and
- causing the video content to be rendered by a user device.
A system for roulette gaming, the system comprising:
- at least one hardware processor that is configured to:
- receive video data from a plurality of image sensors;
- detect a ball on a roulette wheel based on the video data;
- obtain motion data about the ball based on the video data;
- determine whether the ball is about to fall into a pocket of the roulette wheel based on the video data;
- produce multiple slow-motion images of the ball in response to determining that the ball is about to fall into a pocket on the roulette wheel;
- produce video content by applying a plurality of visual effects to the video data in response to determining that the ball is about to fall into a pocket on the roulette wheel, wherein the plurality of visual effects comprises a chromakey effect;
- and
- cause the video content to be rendered by a user device.
A non-transitory computer-readable medium containing computer executable instructions that, when executed by a processor, cause the processor to perform a method for roulette gaming, the method comprising:
- receiving video data from a plurality of image sensors;
- detecting a ball on a roulette wheel based on the video data;
- obtaining motion data about the ball based on the video data;
- determining whether the ball is about to fall into a pocket of the roulette wheel based on the video data;
- producing multiple slow-motion images of the ball in response to determining that the ball is about to fall into a pocket on the roulette wheel;
- producing video content by applying a plurality of visual effects to the video data in response to determining that the ball is about to fall into a pocket on the roulette wheel, wherein the plurality of visual effects comprises a chromakey effect;
- and
- causing the video content to be rendered by a user device.
Dependencies are inferred from the claim text.