# US 10,245,515 B2 · Game management device, game system, and computer-readable storage medium having program recorded thereon

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- Number: US 10,245,515 B2
- Document ID: US10245515B2
- Status: Granted
- Kind: B2
- Application number: 14/499,627
- Filed: 2014-09-29
- Published: 2015-01-15
- Granted: 2019-04-02
- Earliest claimed: 2012-03-30
- Assignees: Konami Digital Entertainment Co., Ltd.
- Applicants: Konami Digital Entertainment Co., Ltd.
- Inventors: Masayoshi Suzuki; Nobuya Kitamura; Hiroyuki Tomita; Takehiro Tsutsumi
- Web page: https://patentgrep.com/patent/US10245515B2

## CPC

- A63F 13/795: for finding other players; for building a team; for providing a buddy list
- A63F 13/85: Providing additional services to players
- A63F 13/87: Communicating with other players during game play, e.g. by e-mail or chat
- A63F 13/71: using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
- A63F 13/828: Managing virtual sport teams
- A63F 2300/406: Transmission via wireless network, e.g. pager or GSM
- A63F 2300/575: for trading virtual items
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

A game management device includes a game information storage control unit for storing in a storage device, an each user's game information, the game information storage control unit including an owned object information storage control unit for storing in a storage device, an object owned by each user; a priority setting unit for setting a priority for an object owned by a first user according to a first user's gift destination selecting operation of selecting a second user as a gift destination, the priority setting unit setting the priority based on a second user's game information for recommending the object owned by the first user for a gift to the second user; and a priority notification unit for transmitting to a terminal device of the first user, an information for notifying the priority set for the object owned by the first user.

## Claims

### Claim 1

A game management device for managing a game, which communicates with a terminal device, and which permits a user to give an object owned by the user in the game to other user, the game management device comprising:
a game information storage control unit for storing in a storage device, game information of each user, the game information storage control unit including an owned object information storage control unit for storing in a storage device, an object owned by the each user;
a priority setting unit for setting a priority for an object owned by a first user according to a first user's gift destination selecting operation of selecting a second user as a gift destination, the priority setting unit identifying an owned object already owned by the second user based on the object owned by the each user stored in the storage device, comparing the owned object already owned by the second user with the object owned by the first user to identify, among the object owned by the first user, a first object which is already owned by the second user and a second object which is not owned by the second user, the priority setting unit setting the priority based on the game information of the second user stored in the storage device including the object stored in the storage device for recommending the object owned by the first user for a gift to the second user without contacting the second user based on the identified first object and identified second object; and
a priority notification unit for transmitting to the terminal device of the first user, an information for notifying the priority set for the object owned by the first user.

### Claim 2 (depends on 1)

The game management device according to claim 1, wherein:
the priority setting unit sets the priority of the object owned by the first user based on a second user's owned object information of the second user's game information such that a priority of the object which is owned by the first user and which is not owned by the second user is set higher than a priority of the object which is owned by the first user and which is also owned by the second user.

### Claim 3 (depends on 2)

The game management device according to claim 2, wherein:
the game information storage control unit comprises a wish object storage control unit for storing an object wished by each user in a storage device based on an information on an operation of registering the object wished by each user, wherein the priority setting unit sets the priority based on the second user's wish information and the second user's owned object information of the second user's game information in an order from a highest priority of an object wished by the second user, an object not owned by the second user, and an object owned by the second user.

### Claim 4 (depends on 2)

The game management device according to claim 2, wherein:
the game information storage control unit includes a game history storage control unit for storing each user's game history in a storage device, wherein the priority setting unit sets the priority for an object not owned by the second user among objects owned by the first user based on a second user's game history of the second user's game information such that a priority of an object used in the game by the second user in a past is higher than a priority of an object not used in the game by the second user in the past.

### Claim 5 (depends on 4)

The game management device according to claim 4, further comprising:
a reinforcing unit which executes a reinforcing processing according to an information on a reinforcing operation performed by specifying a target object for reinforcement and a reinforcing member for reinforcing the target object, the target object and the reinforcing member being specified from among the objects owned by the user, the reinforcing processing being performed to improve an ability of the target object based on an ability of the reinforcing member, and to delete the reinforcing member from the objects owned by the user,
wherein the priority setting unit sets priorities of objects not owned by the second user among the objects owned by the first user respectively, based on the second user's game history of the second user's game information in an order from a highest priority of an object obtained in the past and used as the reinforcing member in the game by the second user, an object not ever obtained in the past, and an object obtained in the past by the second user but released without being used in the game.

### Claim 6 (depends on 2)

The game management device according to claim 2, wherein:
the objects which can be owned in the game by each user include an object to which a rarity level indicative of a level of rarity of the object is set, and the priority setting unit sets the priority to the object not owned by the second user among the objects owned by the first user such that the higher is the rarity level, the higher the priority is.

### Claim 7 (depends on 2)

The game management device according to claim 2, wherein:
when a display control information, for displaying the object owned by the first user based on the priority, is sent to the terminal device of the first user, the priority notification unit does not include the second user's owned object information in the display control information.

### Claim 8 (depends on 2)

The game management device according to claim 2, wherein:
the game information storage control unit includes a game history storage control unit for storing each user's game history in a storage device, wherein the priority setting unit sets priorities to the objects owned by the first user, which can be given as gifts based on the second user's game information, and whose attributes can be changed in the game,
wherein the priority setting unit has a function of setting priorities based on the first user's game history, to the objects having a same priority set based on the second user's game information such that a priority of the object having a history that the attribute thereof has been changed in the game by the first user to be lower than a priority of the object without having the history that the attribute thereof has been changed in the game by the first user.

### Claim 9

A game system comprising a game management device for managing a game, which permits a user to give an object owned by the user in a game to other user; and a terminal device for communicating with the game management device, wherein either the game management device or the terminal device comprises:
a game information storage control unit for storing in a storage device, game information of each user, the game information storage control unit including an owned object information storage control unit for storing in a storage device, an object owned by the each user;
a priority setting unit for setting a priority for an object owned by a first user according to a first user's gift destination selecting operation of selecting a second user as a gift destination, the priority setting unit identifying an owned object already owned by the second user based on the object owned by the each user stored in the storage device, comparing the owned object already owned by the second user with the object owned by the first user to identify, among the object owned by the first user, a first object which is already owned by the second user and a second object which is not owned by the second user, the priority setting unit setting the priority based on the game information of the second user stored in the storage device including the object stored in the storage device for recommending the object owned by the first user for a gift to the second user without contacting the second user based on the identified first object and identified second object; and
a priority notification unit for transmitting to the terminal device of the first user, an information for notifying the priority set for the object owned by the first user.

### Claim 10

A non-transitory computer-readable recording medium having recorded thereon a program for causing a computer to operate as a game management device for managing a game, which communicates with a terminal device, and which permits a user to give an object owned by the user in the game to other user, the game management device comprising:
a game information storage control unit for storing in a storage device, game information of each user, the game information storage control unit including an owned object information storage control unit for storing in a storage device, an object owned by the each user;
a priority setting unit for setting a priority for an object owned by a first user according to a first user's gift destination selecting operation of selecting a second user as a gift destination, the priority setting unit identifying an owned object already owned by the second user based on the object owned by the each user stored in the storage device, comparing the owned object already owned by the second user with the object owned by the first user to identify, among the object owned by the first user, a first object which is already owned by the second user and a second object which is not owned by the second user, the priority setting unit setting the priority based on the game information of the second user stored in the storage device including the object stored in the storage device for recommending the object owned by the first user for a gift to the second user without contacting the second user based on the identified first object and identified second object; and
a priority notification unit for transmitting to the terminal device of the first user, an information for notifying the priority set for the object owned by the first user.
