Method for providing battle game, server device, and computer-readable recording medium
AssigneeGREE, Inc.
InventorYoshiyuki Higo
Life of this patent
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AssigneeGREE, Inc.
InventorYoshiyuki Higo
Estimating the term…
A method for providing a battle game in which a user repeatedly attacks and defends against an opponent using a plurality of objects placed in a plurality of areas arranged in a matrix, includes: a selection step of causing the user to select an area from the plurality of areas, and holding the area which has been already selected as a selected area; a first execution step of causing an object placed in the selected area; a determination step of determining whether or not a combination of an already selected area and the currently selected area matches at least one line which is any of a row, a column, and a diagonal of the matrix; and a second execution step of causing an object to execute a second action, in the case where the determination step determines that the combination matches the at least one line.
A method for controlling a computer including processing circuitry and a memory, the computer providing a battle game to player devices of first and second players over a computer network, in which players repeatedly execute an action to baffle against each other in each game turn, using one or more objects placed in a plurality of areas for each player, the method comprising:
A game system for controlling a battle game in which players repeatedly execute an action to battle against each other in each game turn, using one or more objects placed in a plurality of areas for each player, the game system comprising:
A server device for controlling a battle game in which players repeatedly execute an action to battle against each other in each game turn, using one or more objects placed in a plurality of areas for each player;
A computer for controlling a battle game in which players repeatedly execute an action to battle against each other in each game turn, using one or more objects placed in a plurality of areas for each player, the computer comprising:
Dependencies are inferred from the claim text.