Cloud gaming device handover
AssigneeSony Interactive Entertainment America LLC
InventorRoelof Roderick Colenbrander
Life of this patent
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AssigneeSony Interactive Entertainment America LLC
InventorRoelof Roderick Colenbrander
Estimating the term…
Methods and systems to identify options of secondary client devices for a device handover of game play include establishing a session of game play of a game for a primary client device by executing the game on a server for streaming video frames to the primary client device. A request is received to generate a profile of one or more secondary client devices that are identified to be local to the primary client device. The profile is configured to identify device attributes for the secondary client devices. A handover option is provided to the primary client device during game play, identifying one or more of the secondary client devices, based on the profile. A selection of a secondary client device identified by the handover option received from the primary client device causes pausing of the streaming of video frames to the primary client device, saving a game state for the game and providing an option to resume play of the game on the secondary client device. A resume request received from the secondary client device causes the game state for the game to be accessed and game play resumed so as to continue streaming video frames to the secondary client device.
A method executed by a server of a cloud gaming system, the method executed to identify options of secondary client devices that can be used for device handover of game play to one of the secondary client devices, comprising:
A method executed by one or more gaming systems, comprising:
A cloud gaming system for identifying options of secondary client devices used for a device handover of game play of a game, the cloud gaming system includes,
A client device configured to interact with a server of a cloud gaming system to identify options of secondary client devices for a device handover of game play of a game initiated by the client device, the client device comprising:
A non-transitory computer-readable medium having programming code, which when executed by a server of a cloud gaming system provides a method to identify options of secondary client devices that can be used for device handover of game play to one of the secondary client devices, the computer-readable medium comprising:
Dependencies are inferred from the claim text.