Interactive gaming table
AssigneeGaming Studio, Inc.
InventorJoseph Richardson
Life of this patent
Estimating the term…
Abstract
Methods and systems for interactive networked gaming. The system may include an interactive electronic gaming display configured to present a plurality of virtual chips to each of a plurality of gamers. The interactive display may be configured to receive a wager form a wagering device used by at least one of a plurality of gamers. The interactive display may be configured to animate a plurality of virtual chips in accordance with a plurality of animations and configured to enable chip transactions between at least two fund accounts.
Claims11
An interactive gaming system, the system comprising:
- an interactive electronic gaming display configured to present a plurality of virtual chips to each of a plurality of gamers to enable each of the plurality of gamers to interact with the interactive electronic gaming display, and further configured to receive a wager from a wand device in removable contact with the interactive electronic gaming display and the wand device used by at least one of the plurality of gamers so that the gamers do not have to physically touch the display and thereby prevent the spread of germs, wherein the the wand device includes:
- a contact portion configured to detect contact between the wand device and the interactive electronic gaming display to pair at least one virtual chip from the interactive electronic gaming display;
- a chip loader button configured to, upon activation and upon the contact portion detecting contact between the wand device and the interactive electronic gaming display, select at least one virtual chip from the interactive electronic gaming display to associate the selected chip with the gaming wand;
- a wand display configured to present an amount of virtual chips a gamer has paired with the wand device from the interactive electronic gaming display;
- a chip emitter button configured to, upon activation and detecting by the contact between the wand device and a portion of the interactive electronic gaming display that represents a wager, transfer a predetermined number of virtual chips from the wand display to a portion of the interactive electronic gaming display that represents the wager on the interactive electronic gaming display and in contact with the contact portion of the wand device.
An interactive gaming system, the system comprising:
- an interactive electronic gaming display configured to present a plurality of virtual chips to each of a plurality of gamers to enable each of the plurality of gamers to interact with the interactive electronic gaming display, wherein the interactive electronic gaming display is further configured to:
- receive a wager from a wand device in removable contact with the interactive electronic gaming display and used by the at least one of the plurality of gamers, wherein the wand device includes:
- a contact portion configured to detect contact between the wand device and the interactive electronic gaming display to pair at least one virtual chip from the interactive electronic gaming display,
- a chip loader button configured to, upon activation and upon the contact portion detecting contact between the wand device and the interactive electronic gaming display, select at least one virtual chip from the interactive electronic gaming display to associate the selected chip with the gaming wand;
- a wand display configured to present an amount of virtual chips a gamer has paired with the wand device from the interactive electronic gaming display;
- a chip emitter button configured to, upon activation and detecting, by the contact portion contact between the wand device and a portion of the interactive electronic gaming display that represents a wager, transfer a predetermined number of virtual chips from the wand display to the portion of the interactive electronic gaming display that represents the wager on the interactive electronic gaming display and in contact with the contact portion of the wand device;
- and
- enable chip transactions between at least two fund accounts in response to movement of at least one chip from a first portion of the interactive electronic gaming display that corresponds to a first fund account to a second portion of the interactive electronic gaming display that corresponds to a second fund account, wherein the first fund account is an account configured for a gamer and the second fund account is an account configured for a table operator so that a gamer may tip the table operator by moving the at least one chip from the first portion to the second portion of the interactive electronic gaming display device by:
- touching the display with the wand device at the first portion of the display that corresponds to at least one virtual chip, and
- making a flicking gesture of the interactive electronic display device to propel that at least one virtual chip in a trajectory that ends at or near the second portion of the interactive electronic display device, wherein the second portion is a tip-receiving area for the table operator.
Dependencies are inferred from the claim text.