System and method for determining type of player in online game
AssigneeHuuuge Global Ltd.
InventorsAnton Gauffin, Wojciech Wronowski
Life of this patent
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Abstract
A system for determining a type of a player associated with an online game, wherein the system includes at least one player device having one or more sensing modules; a server arrangement communicably coupled with the at least one player device, wherein the server arrangement is configured to transmit a first set of information to the at least one player device; receive a second set of information from the at least one player device, wherein the second set of information comprises a game information and a sensor information; analyze the second set of information to calculate a reliability factor of the associated player; and determine the type of the associated player based on the calculated reliability factor.
Claims17
A system for determining a type of a player currently playing an online game, wherein the system comprises:
- at least one player device having one or more sensing modules;
- a server arrangement communicably coupled with the at least one player device, wherein the server arrangement is configured to:
- (i) transmit a first set of data elements to a player device of the at least one player devices on which the online game is active;
- (ii) receive a second set of data elements from the player device, wherein the second set of data elements comprises both a response to the first set of data elements and sensor data from the one or more sensing modules;
- (iii) analyse the second set of data elements and calculate a reliability factor of the second set of data elements based on the analysis, wherein the server arrangement is further configured to assign real-time time stamp data to data elements of the first set of data elements, data elements of the second set of data elements and the sensor data, wherein the reliability factor is calculated by processing the time stamp data, the first set of data elements, the second set of data elements and the sensor data;
- (iv) determine the type of player currently playing the online game on the player device based on the calculated reliability factor;
- and
- if it is determined that the type of player is a bot, the server arrangement is configured to at least partially disable the online game on the player device.
A method for determining a type of a player associated with an online game rendered on a user device using a processor, the processor include non-transitory machine readable computer program instructions, wherein the method comprises execution of the non-transitory machine readable computer program instructions by the processor to:
- transmit a first set of data elements to a player device of the at least one player devices on which the online game is active;
- receive a second set of data elements from the player device, wherein the second set of data elements comprises both a response to the first set of data elements and sensor data from the one or more sensing modules;
- analyze the second set of data elements and calculate a reliability factor of the second set of data elements;
- determine the type of player playing the online game on the player device based on the calculated reliability factor;
- and
- if it is determined that the type of player is a bot, at least partially disable the online game on the player device;
- or
- if it is determined that the type of associated player is an actual player, the method comprises awarding credits to a game account of the associated player;
- and
- wherein the first set of data elements comprises data of the online game that is rendered and currently active on the player device and the second set of data elements is generated based on detection of an interaction of the player with the at least one player device responsive to the data of the online game as it is rendered and currently active on the player device.
A system for determining a type of a player associated with an online game, wherein the system comprises:
- at least one player device having one or more sensing modules;
- a server arrangement communicably coupled with the at least one player device, wherein the server arrangement is configured to:
- transmit a first set of data elements comprising first request to a player device of the at least one player devices on which the online game is active;
- render the first request on a display of the player device;
- detect a second set of data elements comprising response to the first request together with sensor data from the sensor modules of the player device;
- analyse the response and the sensor data to calculate a reliability factor of a player associated with the online game and the player device on which the online game is active;
- determine the type of the associated player based on the calculated reliability factor;
- and
- when it is determined that the type of associated player is a bot, at least partially disabling the online game on the player device by limiting a transmission and reception of game related data to and from the player device;
- or
- when it is determined that the type of associated player is an actual player, award credits to a game account of the associated player;
- and
- wherein the first set of data elements comprises data of the online game that is rendered and currently active on the player device and the second set of data elements is generated based on detection of an interaction of the player with the at least one player device responsive to the data of the online game as it is rendered and currently active on the player device.
Dependencies are inferred from the claim text.