Multi-player gaming sound system
AssigneeBally Gaming, Inc.
InventorsSteven J. Zoloto, Joseph Gordon Marcus, Edward G. Brunell, Michael P. Connelly, Nicholas Matthew Garoufalis, Timothy C. Loose
Life of this patent
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Abstract
A sound system presenting audio that supplements multi-player game-play in which multiple views of a 3D game object as seen from different viewpoints are simultaneously displayed. The audio includes audio characteristics responsive to behaviors of the 3D game object and depict a focus direction associated with respective behaviors.
Claims20
A gaming system configured to present audio supplementing a reflective display assembly reflecting images of a 3D game object simultaneously to multiple positions disposed around the reflective display assembly, the 3D game object displaying various behaviors responsive to game events, the behaviors having respective focus directions with respect to the multiple positions, the gaming system comprising:
- a plurality of audio output devices;
- audio-processing circuitry configured to, in response to the 3D game object behavior having a first focus direction:
- output, through one or more of the plurality of audio output devices, principal audio with principal audio characteristics to a first position of the multiple positions, the first position being proximal the first focus direction, the principal audio characteristics indicating that the first position is proximal to the first focus direction,
- output, through one or more of the plurality of audio output devices, subordinate audio with subordinate audio characteristics to a second position of the multiple positions, the second position being distal the first focus direction, the subordinate audio characteristics indicating that the second position is distal to the first focus direction.
A method of supplementing a reflective display assembly with audio, the reflective display assembly displaying images of a 3D game object simultaneously to multiple positions disposed around the reflective display assembly, the 3D game object displaying varying behaviors responsive to game events, the varying behaviors having respective focus directions with respect to the multiple positions, the method comprising:
- in response to the 3D game object behavior having a first focus direction:
- outputting, via audio-processing circuitry through an audio system, first position audio with first position audio characteristics at a first position of the multiple positions, the first position being proximal the first focus direction, the first position audio characteristics indicating that the first position is proximal to the first focus direction;
- and
- outputting, via the audio-processing circuitry through the audio system, second position audio with second position audio characteristics at a second position of the multiple positions, the second position being distal the first focus direction, the second position audio characteristics indicating that the second position is distal to the first focus direction;
- in response to the 3D game object behavior shifting from the first focus direction to a second focus direction:
- adjusting the second position audio such that the second position audio characteristics indicate that the second position is proximal to the second focus direction, and
- adjusting the first position audio such that the first position audio characteristics indicate that the first position is distal to second focus direction.
A method of supplementing a reflective display assembly with audio, the reflective display assembly displaying images of a 3D game object apparently interacting with players at multiple positions disposed around the reflective display assembly, the method comprising, in response to the 3D game object interacting with a player at a first position of the multiple positions:
- outputting, via audio-processing circuitry through an audio system, principal audio with principal audio characteristics at the first position, the principal audio characteristics indicating the interaction;
- and
- outputting, via the audio-processing circuitry through the audio system, subordinate audio with subordinate audio characteristics at a second position of the multiple positions, the subordinate audio characteristics indicating non-interaction between the 3D game object and a player at the second position.
Dependencies are inferred from the claim text.