Multi-player game input with detection of context and physical object usage
AssigneeIntel Corporation
InventorsDaniel P. Sheil, Glen J. Anderson, Mark R. Francis, Ravishankar Iyer, Yevgeniy Y. Yarmosh
Life of this patent
Estimating the term…
Abstract
Systems, apparatuses and methods may provide for determining a state of a multi-player game and identifying a user communication associated with the multi-player game. Additionally, an outbound communication may be generated based on the user communication and the state of the multi-player game. In one example, generating the outbound communication includes conducting a weighted selection of one or more of a recipient, a content or an audio effect of the outbound communication based on the state.
Claims22
An apparatus comprising:
- a multi-player gaming device including:
- a state tracker to determine a state of a multi-player game, wherein the state tracker is to detect one or more player-specific events to determine the state of the multi-player game;
- a communication monitor to identify a user communication associated with the multi-player game, wherein the communication monitor is to determine that the user communication is provided in response to the one or more player-specific events to identify the user communication as being associated with the one or more player-specific events;
- and
- a correlator communicatively coupled to the state tracker and the communication monitor, the correlator to automatically generate an outbound communication based on the user communication and the state of the multi-player game, wherein the correlator is to adjust weights based on the one or more player-specific events to conduct a weighted selection of one or more of a recipient, a content, a visual element, a tactile effect or an audio effect of the outbound communication to automatically convert the user communication into the outbound communication.
A method comprising:
- determining, by a multi-player gaming device, a state of a multi-player game by detecting one or more player-specific events;
- identifying, by the multi-player gaming device, a user communication associated with the multi-player game by determining that the user communication is provided in response to the one or more player-specific events;
- and
- automatically generating, by the multi-player gaming device, an outbound communication based on the user communication and the state of the multi-player game, wherein the automatically generating includes automatically converting the user communication into the outbound communication by
- adjusting weights based on the one or more player-specific events, and
- conducting a weighted selection of one or more of a recipient, a content, a visual element, a tactile effect or an audio effect of the outbound communication based on the adjusted weights.
At least one computer readable storage medium comprising a set of instructions, which when executed by a multi-player game computing device, cause the computing device to:
- detect one or more player-specific events to determine a state of a multi-player game;
- identify a user communication associated with the multi-player game, wherein the user communication is determined to be provided in response to the one or more player-specific events to identify the user communication as being associated with the one or more player-specific events;
- and
- automatically generate an outbound communication based on the user communication and the state of the multi-player game, wherein the computing device is to adjust weights based on the one or more player-specific events to conduct a weighted selection of one or more of a recipient, a content, a visual element, a tactile effect or an audio effect of the outbound communication to automatically convert the user communication into the outbound communication.
Dependencies are inferred from the claim text.