# US 10,121,311 B2 · Interactive media based gambling hybrid games

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- Number: US 10,121,311 B2
- Document ID: US10121311B2
- Status: Granted
- Kind: B2
- Application number: 14/703,721
- Filed: 2015-05-04
- Published: 2015-08-20
- Granted: 2018-11-06
- Earliest claimed: 2012-11-05
- Assignees: Gamblit Gaming, LLC
- Applicants: Gamblit Gaming, LLC
- Inventors: Miles Arnone; Frank Cire; Eric Meyerhofer; Scott Shimmin
- Web page: https://patentgrep.com/patent/US10121311B2

## CPC

- G07F 17/3225: {Data transfer within a gaming system, e.g. data sent between gaming machines and users}
- G07F 17/3218: {wherein at least part of the system is portable}
- G07F 17/3244: {Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes}
- G07F 17/329: {Regular and instant lottery, e.g. electronic scratch cards}
- G07F 17/3293: {Card games, e.g. poker, canasta, black jack}
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

Systems and methods for providing an interactive media based gambling hybrid game. Interactive media is provided to a player with the interactive media having a storyline and a plurality of storyline branches for the storyline. Player interactions with the interactive media are received and a determination is made when a real credit gambling event occurs based on the received player interactions. An outcome of the gambling event is determined and a storyline branch from among the plurality of storyline branches is determined on the basis of the outcome of the gambling event and presented to the player.

## Claims

### Claim 1

An interactive media based gambling hybrid game comprising:
one or more processors; and
memory coupled to the one or more processors, the memory including processor executable instructions causing the one or more processors to:
provide a skill-based interactive game to a player, the skill-based interactive game having a storyline and a plurality of storyline branches for the storyline;
receive player interactions with the skill-based interactive game via an input device;
provide a payout of game world credits based on the received player interactions with the skill-based interactive game;
determine a chosen storyline branch based on the received player interactions with the skill-based interactive game;
distribute to a wager processor a trigger for a real credit gambling event based on the chosen storyline branch;
determine by the wager processor an outcome of the gambling event using a random number generator;
provide a payout of real world credits based on the outcome of the gambling event;
modify a condition of play in the skill-based interactive game on the basis of the outcome of the gambling event;
determine a storyline branch from among the plurality of storyline branches on the basis of the outcome of the gambling event; and
generate a visual display of the determined-storyline branch as part of the storyline of the skill-based interactive game using a display output device.

### Claim 2 (depends on 1)

The interactive media based gambling hybrid game of claim 1 wherein the processor executable instructions further cause the wager processor to repeatedly determine the outcome of the gambling event until a win for the player is achieved before determining the storyline branch from among the plurality of storyline branches on the basis of the outcome of the gambling event.

### Claim 3 (depends on 1)

The interactive media based gambling hybrid game of claim 1 wherein the processor executable instructions further cause the one or more processors to repeatedly determine the real credit gambling event occurrence based on additional received player interactions with the skill-based interactive game.

### Claim 4 (depends on 1)

The interactive media based gambling hybrid game of claim 1 wherein the processor executable instructions further cause the one or more processors to determine a first storyline branch from among the plurality of storyline branches when the outcome of the gambling event is a push, determine a second storyline branch from among the plurality of storyline branches when the outcome of the gambling event is a loss, and determine a third storyline branch from among the plurality of storyline branches when the outcome of the gambling event is a win.

### Claim 5 (depends on 1)

The interactive media based gambling hybrid game of claim 1 wherein the skill-based interactive game is based on a comic book.

### Claim 6 (depends on 1)

The interactive media based gambling hybrid game of claim 1 wherein the skill-based interactive game is a role playing game.

### Claim 7

A method for an interactive media based gambling hybrid game comprising:
performing by one or more processors a process of:
providing a skill-based interactive game to a player, the skill-based interactive game having a storyline and a plurality of storyline branches for the storyline;
receiving player interactions with the skill-based interactive game via an input device;
providing a payout of game world credits based on the received player interactions with the skill-based interactive game;
determining a chosen storyline branch based on the received player interactions with the skill-based interactive game;
distribute to a wager processor a trigger of a real credit gambling event based on chosen storyline branch;
determining by the wager processor an outcome of the gambling event using a random number generator;
providing a payout of real world credits based on the outcome of the gambling event;
modifying a condition of play in the skill-based interactive game on the basis of the outcome of the gambling event;
determining a storyline branch from among the plurality of storyline branches on the basis of the outcome of the gambling event; and
generating a visual display of the determined storyline branch as part of the storyline of the skill-based interactive game using a display output device.

### Claim 8 (depends on 7)

The method for an interactive media based gambling hybrid game of claim 7, further comprising performing by the wager processor a process of repeatedly determining the outcome of the gambling event until a win for the player is achieved before determining the storyline branch from among the plurality of storyline branches on the basis of the outcome of the gambling event.

### Claim 9 (depends on 7)

The method for an interactive media based gambling hybrid game of claim 7, further comprising performing by the wager processor a process of repeatedly determining the real credit gambling event occurrence based on additional received player interactions with the skill-based interactive game.

### Claim 10 (depends on 7)

The method for an interactive media based gambling hybrid game of claim 7, further comprising performing by the one or more processors a process of determining a first storyline branch from among the plurality of storyline branches when the outcome of the gambling event is a push, determining a second storyline branch from among the plurality of storyline branches when the outcome of the gambling event is a loss, and determining a third storyline branch from among the plurality of storyline branches when the outcome of the gambling event is a win.

### Claim 11 (depends on 7)

The method for an interactive media based gambling hybrid game of claim 7, wherein the skill-based interactive game is based on a comic book.

### Claim 12 (depends on 7)

The method for an interactive media based gambling hybrid game of claim 7, wherein the skill-based interactive game is a role playing game.

### Claim 13

A non-transitory machine readable storage media storing processor-executable instructions for a method for an interactive media based gambling hybrid game comprising:
providing a skill-based interactive game to a player, the skill-based interactive game having a storyline and a plurality of storyline branches for the storyline;
receiving player interactions with the skill-based interactive game via an input device;
providing a payout of game world credits based on the received player interactions with the skill-based interactive game;
determining a chosen storyline branch based on the received player interactions with the skill-based interactive game;
distributing to a wager processor a trigger for a real credit gambling event based on the chosen storyline branch;
determining by the wager processor an outcome of the gambling event using a random number generator;
providing a payout of real world credits based on the outcome of the gambling event;
modifying a condition of play in the skill-based interactive game on the basis of the outcome of the gambling event;
determining a storyline branch from among the plurality of storyline branches on the basis of the outcome of the gambling event; and
generate a visual display of the determined storyline branch as part of the storyline of the skill-based interactive game using a display output device.

### Claim 14 (depends on 13)

The non-transitory machine readable storage media storing processor-executable instructions for a method for an interactive media based gambling hybrid game of claim 13, the processor-executable instructions for the wager processor further comprising repeatedly determining the outcome of the gambling event until a win for the player is achieved before determining the storyline branch from among the plurality of storyline branches on the basis of the outcome of the gambling event.

### Claim 15 (depends on 13)

The non-transitory machine readable storage media storing processor-executable instructions for a method for an interactive media based gambling hybrid game of claim 13, the processor-executable instructions for the wager processor further comprising repeatedly determining the real credit gambling event occurrence based on additional received player interactions with the skill-based interactive game.

### Claim 16 (depends on 13)

The non-transitory machine readable storage media storing processor-executable instructions for a method for an interactive media based gambling hybrid game of claim 13, the processor-executable instructions further comprising determining a first storyline branch from among the plurality of storyline branches when the outcome of the gambling event is a push, determining a second storyline branch from among the plurality of storyline branches when the outcome of the gambling event is a loss, and determining a third storyline branch from among the plurality of storyline branches when the outcome of the gambling event is a win.

### Claim 17 (depends on 13)

The non-transitory machine readable storage media storing processor-executable instructions for a method for an interactive media based gambling hybrid game of claim 13, wherein the skill-based interactive game is based on a comic book.

### Claim 18 (depends on 13)

The non-transitory machine readable storage media storing processor-executable instructions for a method for an interactive media based gambling hybrid game of claim 13, the processor-executable instructions further comprising, wherein the skill-based interactive game is a role playing game.
