Virtual area generation and manipulation
AssigneeAmazon Technologies, Inc.
InventorsScot Michael Lane, Francis Xavier Surjo-Subagio, David Edward Maldonado, Carl Lavoie, Brian David Fisher
Life of this patent
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AssigneeAmazon Technologies, Inc.
InventorsScot Michael Lane, Francis Xavier Surjo-Subagio, David Edward Maldonado, Carl Lavoie, Brian David Fisher
Estimating the term…
Techniques for virtual area generation and manipulation are described herein. The described techniques may be used, for example, for virtual areas in electronically presented content items, such as video games and other media items. In some examples, one or more interfaces may be provided that allow content developers to provide and specify a set of rules associated with the virtual area. The set of rules may include, for example, terrain rules, object rules, and other rules associated with other aspects of the virtual area. The terrain rules may include rules for generating, distributing, and/or manipulating different types of terrain, such as such as flat and/or buildable space, mountains, valleys, berms, rivers, lakes, oceans, deserts, forests, and many others. The object rules may include rules for generating, distributing, and/or manipulating different types of objects, such as trees, bushes, rocks, snow, grass, fish, birds, animals, people, vehicles, buildings, and others.
A computing system for generating a virtual area for an electronically presented content item comprising:
A method for generating a virtual area for an electronically presented content item comprising:
One or more non-transitory computer-readable storage media having stored thereon instructions that, upon execution by one or more compute nodes, cause the one or more compute nodes to perform operations comprising:
Dependencies are inferred from the claim text.