# US 10,099,126 B2 · Synchronizing system for gameplaying

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- Number: US 10,099,126 B2
- Document ID: US10099126B2
- Status: Granted
- Kind: B2
- Application number: 15/694,198
- Filed: 2017-09-01
- Published: 2017-12-21
- Granted: 2018-10-16
- Earliest claimed: 2011-01-07
- Assignees: Ganz
- Applicants: Ganz
- Inventors: Howard Ganz; Karl Joseph Borst; John Alexander Larsen
- Web page: https://patentgrep.com/patent/US10099126B2

## CPC

- A63F 13/335: using Internet
- A63F 13/332: using wireless networks, e.g. cellular phone networks
- A63F 13/35: Details of game servers
- A63F 13/71: using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
- A63F 2300/406: Transmission via wireless network, e.g. pager or GSM
- A63F 2300/407: Data transfer via internet
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR

## Abstract

The subject application describes an activity performed with or without a website, such as a game. The game can be played either when in contact with the website or when disconnected from the website. The game playing can be carried out for example on a mobile device. The game can be used to earn virtual cash on the website, when playing from the mobile device. The game can also be played when the mobile device is not attached to the website, in which case the points that are received are saved along with an encryption to avoid a user's improper increasing of the points.

## Claims

### Claim 1

A computer program product, comprising a computer usable non transitory tangible medium having a computer readable program code embodied therein, said computer readable program code executed to carry out a computer based activity, comprising:
detecting actions on a user interface of a programmed computer, said actions comprising interaction with a computer based activity on the programmed computer and said interaction on the programmed computer including earning points in the activity for taking said actions;
determining, in the programmed computer, if the programmed computer is currently communicating to a remote website;
where, said computer based activity being one which is carried out on a client, and where said client can carry out said activity either connected to or disconnected from said remote website;
at a first time, when said determining determines that the programmed computer is connected to the remote website, then communicating said points to said remote website as said points are obtained;
at a second time, when said determining determines that the programmed computer is not communicating to the remote website, then storing said points in a local memory in the programmed computer, said storing including storing an encryption result that is usable by the remote website to verify that said points were properly stored by carrying out the computer based activity; and
at a third time, which is a time subsequent to a time when first points have been earned from said computer-based activity and stored in said local memory, when said determining determines that the programmed computer is communicating to the remote website, then verifying the encryption result to determine that said first points were properly stored, and only if the encryption result indicates that the first points were properly stored, then communicating said first points to said remote website.

### Claim 2 (depends on 1)

A computer program product as in claim 1, wherein said computer based activity is a game.

### Claim 3 (depends on 1)

A computer program product as in claim 1, wherein said computer based activity is carried out by displaying a virtual product that has been previously registered by the user.

### Claim 4 (depends on 3)

A computer program product as in claim 3, wherein said computer based activity is carried out by displaying a virtual product that has been customized by the user.

### Claim 5 (depends on 4)

A computer program product as in claim 4, wherein said points which are obtained by playing said game are used to customize said virtual product.

### Claim 6 (depends on 5)

A computer program product as in claim 5, further comprising animating said virtual product in the activity.

### Claim 7 (depends on 1)

A computer program product as in claim 1, further comprising detecting a connection to a network, and automatically detecting if there are previously stored points on the programmed computer, and automatically detecting information about an encryption of said encryption result storing said previously stored points.

### Claim 8 (depends on 7)

A product as in claim 7, further comprising periodically updating a key used for the encryption.

### Claim 9

A computer program product, comprising a computer usable non transitory tangible medium having a computer readable program code embodied therein, said computer readable program code executed to carry out a computer based activity, comprising:
detecting actions on a user interface of a programmed computer, said actions comprising interaction with a computer based activity on the programmed computer involving playing a first game;
first earning first items in the activity for taking said actions in said first game via a website version of said first game;
second taking actions in said first game via a primary version of said first game that is not being played via said website version; and earning second items for said second taking actions, where said second items are not available to said website version; and
detecting, during said first earning, that said user has been connected to said primary version of said first game, and providing additional activities during said primary version of said first game.

### Claim 10 (depends on 9)

A product as in claim 9 where, said computer based activity being one which is carried out on a remote client, either connected to or disconnected from a user account corresponding to said primary version,
at a first time, determining that the programmed computer is connected to said user account, then communicating said points to said user account as said points are obtained via the website version; and
at a second time, when said determining determines that the programmed computer is not connected to said user account, then storing said points in a local memory in the programmed computer, said storing including storing an encryption result that is usable by the website version to verify that said points were properly stored by carrying out the computer based activity.
