Method system and computer readable medium for dynamic gamification over a network
AssigneeInfosys Limited
InventorsAnurag Singh, Ashok Gopinath, Saurabh Kumar
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Abstract
The present invention describes a method of dynamic gamification over a network and comprises of the steps of creating a network of statistical models associated with a real life situation by using a processor, modifying a predefined parameter of a first statistical model by either a player or a moderator which triggers a modification subsequently in the other statistical models related to the first statistical model and deciding an outcome of the gamification in response to the modification of the first and the other statistical models.
Claims26
A computer-implemented method executed by one or more computing devices for dynamic gamification over a computer network, wherein each of the one or more computing devices comprises one or more processors and one or more computer readable medium storing computer executable instructions that, when executed on the respective one or more processors, cause the respective computing device to execute at least a portion of the method, the method comprising:
- creating, by at least one of the one or more computing devices, a network of statistical models associated with a gamification scenario, the statistical models described in a meta language and having a plurality of attributes affecting gamification outcomes, the statistical models of the network being represented as interconnected nodes, relationships between nodes being stored in a network descriptor;
- modifying, by at least one of a first player of a plurality of players and a moderator, using at least one of the one or more computing devices, a predefined parameter of a first statistical model;
- triggering, by at least one of the one or more computing devices based at least in part on the modification of the predefined parameter of the first statistical model, a modification subsequently in one or more parameters of a second statistical model, the second statistical model being related to the first statistical model, the first and second statistical models being joined by one or more links, wherein a link of the one or more links associates the predefined parameter of the first statistical model and the one or more parameters of the second statistical model such that the modification to the predefined parameter of the first statistical model of the gamification scenario modifies the one or more parameters of the second statistical model of the gamification scenario, thus at least in part affecting a gamification outcome using the second statistical model;
- repeating the modifying and triggering for at least the first statistical model and the second statistical model based on gamification actions of the plurality of players, wherein the network of statistical models provides more realistic gamification than a single, isolated statistical model or involvement of a single player;
- deciding, by at least one of the one or more computing devices, a gamification outcome based at least in part on the modifications of the first statistical model and the second statistical model;
- and
- displaying to at least a second player of the plurality of players gameplay that incorporates the gamificiation outcome.
A system of dynamic gamification over a computer network, the system comprising:
- one or more processors;
- and
- one or more memories operatively coupled to at least one of the one or more processors and having instructions stored thereon that, when executed by at least one of the one or more processors, cause at least one of the one or more processors to:
- create a network of statistical models associated with a real life situation, the statistical models having a plurality of attributes affecting gamification outcomes, the statistical models of the network being represented as interconnected nodes, relationships between nodes being stored in a network descriptor;
- modify, based on instructions received from at least one of a first player of a plurality of players and a moderator, a parameter of a first statistical model;
- register the modification of the parameter of the first statistical model with an event hub;
- trigger, based at least in part on the modification of the parameter of the first statistical model, a modification subsequently in one or more parameters of a second statistical model, the second statistical model being related to the first statistical model, the first and second statistical models being joined by one or more links, wherein a link of the one or more links associates the predefined parameter of the first statistical model and the one or more parameters of the second statistical model such that the modification to the predefined parameter of the first statistical model of the gamification scenario modifies the one or more parameters of the second statistical model of the gamification scenario, thus at least in part affecting a gamification outcome using the second statistical model;
- repeat the modifying and triggering for at least the first statistical model and the second statistical model based on gamification actions of the plurality of players, wherein the network of statistical models provides more realistic gamification than a single, isolated statistical model or involvement of a single player;
- decide a gamification outcome based at least in part on the modifications of the first statistical model and the second statistical model;
- and
- display to at least a second player of the plurality of players gameplay that incorporates the gamification outcome.
At least one non-transitory computer-readable medium storing computer-readable instructions that, when executed by one or more computing devices, cause at least one of the one or more computing devices to:
- create a network of statistical models associated with a gamification scenario, the statistical models having a plurality of attributes affecting gamification outcomes, the statistical models of the network being represented as interconnected nodes;
- modify, based on instructions received from at least one of a first player of a plurality of players and a moderator, at least a first attribute of a first statistical model;
- trigger, based at least in part on the modification of the at least a first attribute of the first statistical model, a modification subsequently in one or more attributes of a second statistical model, the second statistical model being related to the first statistical model such that the modification to the attribute of the first statistical model of the gamification scenario modifies the one or more attributes of the second statistical model of the gaming scenario, thus as at least in part affecting a gamification outcome of the second statistical model;
- repeat the modifying and triggering for at least the first statistical model and the second statistical model based on gamification actions of the plurality of players, wherein the network of statistical models provides more realistic gamification than a single, isolated statistical model or involvement of a single player;
- decide a gamification outcome based at least in part on the modifications of the first statistical model and the second statistical model;
- and
- display to at least a second player of the plurality of players gameplay that incorporates the gamification outcome.
Dependencies are inferred from the claim text.