Shape-shifting a configuration of reusable elements
AssigneeRnd By US B.V.
InventorArie Quirinus Bastiaan Brandwijk
Life of this patent
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Abstract
A game, and a method for playing a game, that includes providing an initial shape of a plurality of elements, and an end shape that includes the elements by displacing, using a motion module for at least one element, which motion function provides the at least one element with its own movement ability relative to the other elements, in which the end shape is different than the initial shape; providing a set of parameters which together with the end shape determine losing or winning the game. The game is completed on a basis of the parameters and a position of the elements in relation to the end shape.
Claims25
A method for playing a game, comprising:
- providing an initial shape of a plurality of elements to a user playing said game;
- providing an end shape that includes said elements by displacing, using a motion module for at least one element, said motion module, controlled by said at least one element, is to provide said at least one element with an independent movement ability relative in relation to other elements, wherein said end shape is different than the initial shape;
- providing a set of parameters which together with said end shape determine losing or winning said game;
- providing the user with a set of tools, wherein the user may select programmable attributes of the elements by which each element is able to execute an element program independently;
- allowing the user to make a selection from said set of tools;
- transferring tools selected by the user to said elements;
- starting the game, in which each one of said elements is to execute a respective element program, starting from said initial shape, in which said element program is to make an independent decision regarding movement of said element using control over said motion module;
- and
- completing the game on a basis of said parameters, and a position of said elements in relation to said end shape.
A game comprising shape-shifting an object of elements from a first shape to a second shape, wherein the position of at least one element with respect to at least one other of said elements changes during said shape-shifting, said game comprising:
- a processor;
- a computer program which, when executing on said processor, performs:
- defining, in a memory, a set of a plurality of said elements having a geometric shape, each element having a centre point, a relative position, at least one face coupled to said centre point, an orientation;
- defining, in the memory, an initial state of said set of elements, an initial outer boundary of said set of elements, and at least a position of each element with respect to said initial outer boundary;
- defining, in the memory, a goal state of said set of elements, which goal state is different from said initial state and requiring displacement of at least one element;
- providing a set of parameters which together with said end shape determine losing or winning said game;
- providing the user with a set of tools, wherein the user may select programmable attributes of the elements by which each element is to execute a respective element program independently;
- allowing the user to make a selection from said set of tools;
- transferring the selected tools selected by the user to said elements;
- starting the game, wherein said elements are to execute a respective program, starting from said initial shape, in which said element program is to make an independent decision regarding movement of said element;
- and
- completing the game on a basis of said parameters and a position of said elements in relation to said end shape.
Dependencies are inferred from the claim text.